April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Shake it up!

by Tommyno222 - 48 Hour Compo Entry

>> The goal of this game is to go through the circuit board without touching the electrical conductor
>> Use arrow keys or WASD to move
>> Collect crumbs to restore your health
>> I admit that the difficulty may be little challenging at the beginning, but it just needs some time practicing.

Downloads and Links




Hume says ...
Apr 23, 2012 @ 7:04pm

Looks great, plays smoothly. I know that no diagonals is part of the challenge, but I can still wish for them.

The artwork here is truly top-notch. And I'm not sure if the white flash is a workaround for missing artwork or animation, but man does it ever get your attention. "Hey dummy, don't step on that!"

Great entry!

Apr 23, 2012 @ 7:06pm

The white flash makes it pretty hard to figure out which direction to go in to not die :)
nice game

cadin says ...
Apr 23, 2012 @ 7:13pm

Neat idea, and really great graphics.

It's really challenging.
The white flash makes it really hard to see what's happening. Maybe that's intentional, but I'd prefer if just the ant was flashing to indicate he was getting shocked.

Also, It's not always clear where you can go and where you can't. You can walk under the resistors and the chip, but I got shocked when I tried to go under the transistor.

Great work!

tcstyle says ...
Apr 23, 2012 @ 7:23pm

Great game. Quite difficult but the whole game (graphics, sound, mechanics) create a consistent mood. Unfortunately my browser crashed while collecting the upper right crumb in level 1.

Christian S. says ...
Apr 23, 2012 @ 7:58pm

Wow, very polished look.

Proch says ...
Apr 23, 2012 @ 8:07pm

neat graphic style; but i found the game itself is a bit boring

Darien says ...
Apr 23, 2012 @ 8:11pm

Very good; graphics are outstanding, though I agree with the other comments that the full-screen white flash is a bit over-the-top. Also, getting shocked on level 2 causes the large black areas to display a status code for a second; is that intentional? Level 2 also seems to think there are only three total crumbs, when (I believe) there are eight.

Other than that, though, great job!

summaky says ...
Apr 24, 2012 @ 7:15am

Like the others comments, I am going to complain about the white flash because it is frankly the only think I can :-)

I like the idea and how it fits the “tiny world” theme.

Well done!

Tommyno222 says ...
Apr 24, 2012 @ 2:20pm

Thanks for evaluation. The white flash is intentional,… I wanted it to be most authentically as it can be and also little more challenging. Maybe I've overdone it.

De10ter says ...
Apr 24, 2012 @ 5:54pm

Looks really polished and fits the theme nicely.
Found it a little too challenging/frustrating though.

JesterBLUE says ...
Apr 25, 2012 @ 2:12am

very challenging, I was able to get halfway through level 2 despite the controls which were a little loose but overall not too bad. Great job!

orgarus says ...
Apr 25, 2012 @ 3:05pm

"Hello? The IT department? I think I have a bug in my computer"
I like it, it's a sort of "operation" and race game. It's an original idea. A little difficult to control at the beginning but easy to learn (as other games, silly me :D)
I specially like how the scene is designed and the graphics are smooth. So in the graphics note you won it.

Congratulations, a good work. :)

Apr 25, 2012 @ 3:18pm

Like that you can force your way through parts -- i.e. skip maze pieces but reduce health/resilience to sloppy control, really nice addition to the maze mechanic.

VDOgamez says ...
Apr 25, 2012 @ 6:11pm

Very pretty game. Kind of hard to avoid things with an object that isn't symmetrical when it turns, though, or perhaps I'm just terrible at avoidance games (very possible). I really am impressed by how polished you got a game in 48 hours.

Hatscat says ...
Apr 25, 2012 @ 6:18pm

poor ant! I have pain for it. Nice graphics, but hard difficulty game

Nocturne says ...
Apr 25, 2012 @ 6:31pm

The gameplay itself was decidedly average, with no real "hook" for me. But the graphics and presentation were excellent! If the controls had been slightly tighter and the difficulty slightly lower I would have enjoyed this a lot more, however.

Cappibara says ...
Apr 26, 2012 @ 6:38pm

The game wasn't too bad after a little while. I had good fun, though I wish you could move in more than one direction at one time.
It would also be really cool to see a timer while you are playing.

Jhelle says ...
Apr 26, 2012 @ 6:38pm

Lovely polished version of a basic maze game, liking it. Good job!

Apr 26, 2012 @ 6:46pm

Really good, the controls work very well as well, nice job!

chinchang says ...
Apr 26, 2012 @ 6:47pm

this was a fun game. level was designed quite nicely too

Endurion says ...
Apr 26, 2012 @ 6:52pm

Very polished entry, a bit let down by the floaty movement. It's like Ant on Ice ;)
No floating and I'd like it even more.

YMM says ...
Apr 27, 2012 @ 1:36am

Looks great, controls are smooth. My major complaint is with the screen flashing, it makes the punishment for a tiny mistake very severe. Without the screen flash it would be a lot easier to recognize and correct your mistakes. Also, it's annoying to switch between keyboard controls for gameplay and mouse for between-level menus.

RHY3756547 says ...
Apr 27, 2012 @ 4:15pm

Very innovative idea!

schizofunky says ...
Apr 27, 2012 @ 4:23pm

This is a really great game! The mechanics are great and the controls are very smooth! Great Job!

AlwaysGeeky says ...
Apr 27, 2012 @ 6:35pm

Woah nice graphics! Great artwork and great implementation. I loved this.

Apr 28, 2012 @ 3:24pm

Fun little maze game! I did find it frustrating at parts, but I think that indicates a challenging design on your part.

PIXEL^3 says ...
Apr 28, 2012 @ 9:55pm

an interesting game, i must admit.
the ant being able to walk through the 'walls' was interesting, not sure if it was intentional or not. anyways, i do suppose it could be more interesting, but it was a very well put together game anyways.

Apr 29, 2012 @ 2:25pm

Very nicely done. This was really difficult! The white flashes very actually quite annoying, made it hard to find a way out sometimes.

But overall, a neat idea and really nicely executed.

jimmypaulin says ...
Apr 29, 2012 @ 2:38pm

Excellent tileset and concept, a real achievement in the competition timescale I feel. Would have liked some more sound and music. I feel some sfx would have helped. It kind of feels "harsh" somehow; I think a dash of humour may have lifted it up the fun-factor, but it was a good challenge with well paced difficulty curve so nice one :D

iximeow says ...
Apr 29, 2012 @ 5:51pm

I suppose it's my bad for trying to play stuff on a netbook, but this goes right past the bottom of my screen, and I can't play because of it! For the record, my screen is 1024x600.

maxman43 says ...
May 13, 2012 @ 5:38am

This game is pretty well done, could maybe use a bit tighter controls, but that might make it too easy.

Tommyno222 says ...
May 14, 2012 @ 7:51pm

Thanks everyone once again :)

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