April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
>> The goal of this game is to go through the circuit board without touching the electrical conductor
>> Use arrow keys or WASD to move
>> Collect crumbs to restore your health
>> I admit that the difficulty may be little challenging at the beginning, but it just needs some time practicing.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#132 | Graphics | 3.70 |
#231 | Theme | 3.41 |
#317 | Overall | 3.17 |
#410 | Humor | 2.25 |
#422 | Fun | 2.83 |
#444 | Innovation | 2.90 |
#518 | Mood | 2.56 |
#559 | Audio | 2.15 |
Comments
The white flash makes it pretty hard to figure out which direction to go in to not die :)
nice game
Neat idea, and really great graphics.
It's really challenging.
The white flash makes it really hard to see what's happening. Maybe that's intentional, but I'd prefer if just the ant was flashing to indicate he was getting shocked.
Also, It's not always clear where you can go and where you can't. You can walk under the resistors and the chip, but I got shocked when I tried to go under the transistor.
Great work!
Great game. Quite difficult but the whole game (graphics, sound, mechanics) create a consistent mood. Unfortunately my browser crashed while collecting the upper right crumb in level 1.
Very good; graphics are outstanding, though I agree with the other comments that the full-screen white flash is a bit over-the-top. Also, getting shocked on level 2 causes the large black areas to display a status code for a second; is that intentional? Level 2 also seems to think there are only three total crumbs, when (I believe) there are eight.
Other than that, though, great job!
Like the others comments, I am going to complain about the white flash because it is frankly the only think I can :-)
I like the idea and how it fits the “tiny world” theme.
Well done!
Thanks for evaluation. The white flash is intentional,… I wanted it to be most authentically as it can be and also little more challenging. Maybe I've overdone it.
Looks really polished and fits the theme nicely.
Found it a little too challenging/frustrating though.
very challenging, I was able to get halfway through level 2 despite the controls which were a little loose but overall not too bad. Great job!
"Hello? The IT department? I think I have a bug in my computer"
I like it, it's a sort of "operation" and race game. It's an original idea. A little difficult to control at the beginning but easy to learn (as other games, silly me :D)
I specially like how the scene is designed and the graphics are smooth. So in the graphics note you won it.
Congratulations, a good work. :)
Like that you can force your way through parts -- i.e. skip maze pieces but reduce health/resilience to sloppy control, really nice addition to the maze mechanic.
Very pretty game. Kind of hard to avoid things with an object that isn't symmetrical when it turns, though, or perhaps I'm just terrible at avoidance games (very possible). I really am impressed by how polished you got a game in 48 hours.
poor ant! I have pain for it. Nice graphics, but hard difficulty game
The gameplay itself was decidedly average, with no real "hook" for me. But the graphics and presentation were excellent! If the controls had been slightly tighter and the difficulty slightly lower I would have enjoyed this a lot more, however.
The game wasn't too bad after a little while. I had good fun, though I wish you could move in more than one direction at one time.
It would also be really cool to see a timer while you are playing.
Lovely polished version of a basic maze game, liking it. Good job!
Really good, the controls work very well as well, nice job!
Very polished entry, a bit let down by the floaty movement. It's like Ant on Ice ;)
No floating and I'd like it even more.
Looks great, controls are smooth. My major complaint is with the screen flashing, it makes the punishment for a tiny mistake very severe. Without the screen flash it would be a lot easier to recognize and correct your mistakes. Also, it's annoying to switch between keyboard controls for gameplay and mouse for between-level menus.
This is a really great game! The mechanics are great and the controls are very smooth! Great Job!
Woah nice graphics! Great artwork and great implementation. I loved this.
Fun little maze game! I did find it frustrating at parts, but I think that indicates a challenging design on your part.
an interesting game, i must admit.
the ant being able to walk through the 'walls' was interesting, not sure if it was intentional or not. anyways, i do suppose it could be more interesting, but it was a very well put together game anyways.
Very nicely done. This was really difficult! The white flashes very actually quite annoying, made it hard to find a way out sometimes.
But overall, a neat idea and really nicely executed.
Excellent tileset and concept, a real achievement in the competition timescale I feel. Would have liked some more sound and music. I feel some sfx would have helped. It kind of feels "harsh" somehow; I think a dash of humour may have lifted it up the fun-factor, but it was a good challenge with well paced difficulty curve so nice one :D
I suppose it's my bad for trying to play stuff on a netbook, but this goes right past the bottom of my screen, and I can't play because of it! For the record, my screen is 1024x600.
This game is pretty well done, could maybe use a bit tighter controls, but that might make it too easy.
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Looks great, plays smoothly. I know that no diagonals is part of the challenge, but I can still wish for them.
The artwork here is truly top-notch. And I'm not sure if the white flash is a workaround for missing artwork or animation, but man does it ever get your attention. "Hey dummy, don't step on that!"
Great entry!