April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Alienbomb Defender-The Aim is to move Enemy in the bombs,but not even move in the bomb.
The blue Figure(s) is/are the Player,and the red is the Enemy.
The Player not touch the bomb.If the Player touch a bomb the Level will retry.
Fixed Bugs:
Physic collison Bug in Level2.
The bombs have now the double height and width.
New Features:
Particle System in Level1.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#133 | Audio(Jam) | 2.79 |
#172 | Innovation(Jam) | 2.62 |
#209 | Theme(Jam) | 2.37 |
#209 | Mood(Jam) | 2.10 |
#211 | Humor(Jam) | 1.62 |
#231 | Fun(Jam) | 1.95 |
#244 | Overall(Jam) | 2.08 |
#258 | Graphics(Jam) | 1.67 |
Comments
I didn't really get how to play. I mean, I got the controls and all, but a bit more about the rules would have been helpful.
I liked it after I realized what to do. Cool concept and catchy music.
Pretty confusing. Passed most levels without really understanding why... Love the psychedelic graphics though. :)
Pretty confusing. I -think- I reached the second level, but I'm not even sure of that
Took me a while to figure out what was going on. It's not clear what the goal was since both units look identical. But, once you figure out the mechanics, then it's super easy. Maybe too easy. Good job overall. Keep makin' games!
Confusing gameplay, confusing graphics. Audio is OK. Very short.
With some sounds for bomb explosions and different bomb size (almost can't see it :P), this would be nice!
I'm confused a bit. I can play the game, but there doesn't seem to be much too it. I can move blue guys to the sides and up and down with some really strange controls, and make the red guy hit the bomb, but there are some weird things going on.
Nothing is actually centered on the planet if you go up and down, the things just rotate around an arbitrary point that can be moved. In level 1, the ships go through the planet, in 3 onwards, though, your ships get destroyed if you touch the planet, with no penalties, so you can make the red one hit the bomb at your leisure. Level 2, uh... There's some kind of weird 3D physics based collision somehow. I guess it's because you're using unity? I am so confused right now.
It has a world, but doesn't seem to be very 'tiny'... by the way, how do you actually play? I sort of worked it out, but it's confusing...
Took me a while to figure out what I'm supposed to do. But then I won. Nice music thought.
a bit confusing to start with, but soon figured it out! great music!
Seems that you can blow up without hitting a bomb, and you can just run the enemies into the planet.
played it 3 times to get what to do...figured eventually..nice concept.
Nice innovation, and I thought it didn't quite need any instruction. Trial and error worked just fine to figure out the gameplay.
I used Unity as well and ended up with a completely different game. That's what a game dev platform is all about: Flexibility! ;)
Very interesting concept. Took a moment to get used to it, but once I did, it was pretty easy. Would have loved to see more/harder levels. :)
I seemed to shoot through levels at times without even meaning it, and at one point it just kept rapidly restarting the level I was on.
I like the idea. You should keep trying some more level designs and try to make it more challenging. Also, I noticed it is possible to crash all of your friendly ships on the planet and still win.
I didn't quite understand what to do, but it was pretty cool for a few minutes there :)
Nice music. Gameplay was pretty confusing, I could still cleart stages even if all my own ships were gone.
Music is nice. Graphics work, but could be improved. At first is REALLY confusing, even when I won I think I didn't know quite why, lol. Keep working on it! Seems totally cool for a mobile device maybe ;)
Nice idea but it seems to be quite buggy at the moment. The controls are a little confusing at first.
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Nice entry! I loved the music and it was pretty innovating