April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by yosh - 48 Hour Compo Entry


MOVE: Array keys.
SHOOT: Spacebar, or V key.

Bonuses will increase your character abilities (speed, shooting rate, bullet numbers and speed).
You can't die, but your score will drop if you get hit.

This is a little arcade shooter game, made during the 48h compo using HTML5 and Javascript.
I wrote everything from scratch and only use one external library for the sounds/musics (https://github.com/jakesgordon/javascript-audio-fx)

For those who ask question about the music, it's something I made using Garage Band for mac. (based on music samples and loops included in the soft). I hadn't enough time nor skills to do something based on digital instruments... maybe the next time!



Day 0: http://www.ludumdare.com/compo/2012/04/20/french-jammer/
Day 1: http://www.ludumdare.com/compo/2012/04/21/24h-update/


- This game is damn short! (IWANTMORE) -
=> Unfortunately, time was really lacking and I couldn't work on well-polished additional waves to fight... Sorry about that ;/

- I can't make a diagonal move while shooting... what a shame -
=> I figured out this issue back to my desktop computer (and its creepy keyboard), I added an "emergency" alternative which is the "K" key to avoid the spacebar overloading problem.

- "About" menu not working: -
=> I hadn't enough time to finish it, so it's just not functional.

Please feel free to report your problems, questions or bugs in the comments below.

Downloads and Links




Cosmologicon says ...
Apr 23, 2012 @ 11:16pm

Well done on the music. I don't know why the game ends so early. Why don't you just keep adding more and more enemies and powerups until the player gives up?

Hume says ...
Apr 24, 2012 @ 12:30am

I was just starting to die when the game finished. But other than that, it was pretty great. I liked the sinusoidal attacker curves. Knowing how those guys were going to move doesn't make it easier to hit them. And the time limited power ups were good.

I wish you'd had more time!

oldtopman says ...
Apr 24, 2012 @ 12:33am

Reminds me of the patterns from Galaga. Both games are cool. Not quite sure how this ties into "Tiny World" though. Also: BEGIN LEADERBOARD! My highscore: 123


KevinWorkman says ...
Apr 24, 2012 @ 12:39am

This game left me wanting more, and I mean that in a good way. High score: 297! I think that's as high as you can go, but there is a chance I missed one!

yosh says ...
Apr 24, 2012 @ 12:48am

Thanks for the comments =)
Indeed time was missing for polishing and working on a complete level... Since I don't want to cheat, this "short" version will unfortunately stay as the final submission. (I will maybe propose an extended one since it's not so hard to put content in a level but I don't want it to influence in the votes ^^)

eburn184 says ...
Apr 24, 2012 @ 1:40am

Cute game, and nice graphics. The game was a bit easy, but very nice for 48 hours!

Evgis says ...
Apr 24, 2012 @ 4:29pm

Cute little game, good job! And you have to remember to provide the source in the entry!(Part of the rules!)

invaderJim says ...
Apr 24, 2012 @ 5:05pm

5 stars for kitten clouds!

angrygeometry says ...
Apr 24, 2012 @ 5:08pm

runs smooth, plays smooth, not too difficult, nice variance.

you did it pal. good job.

edg3 says ...
Apr 24, 2012 @ 5:08pm

Cute, and I like the art. The general aesthetic was very pleasing :) would be nice if there were more firing type and the game lasted longer (I only got single fire and double fire). Well done.

Ace says ...
Apr 24, 2012 @ 5:09pm

The controls need a bit of work, not being able to move up/down and left/right while shooting made it a bit hard. (Although it might just be my keyboard)
I liked the overall theme though, although I'm not sure how well it fits with "tiny world"

Apr 24, 2012 @ 5:14pm

Nice entry. Like other people have said, it would have been good if the gameplay was a little longer. I liked the power ups though and it's fun to play. Well done!

yosh says ...
Apr 24, 2012 @ 9:04pm

@Ace: Yeah I had the same problem, use "V" to shoot while moving.

Apr 25, 2012 @ 5:28pm

Surprisingly short, but it was nice game. very simple graphics and gameplay.

ekunkeo says ...
Apr 28, 2012 @ 9:50pm

Simple, yet neatly executed. Nice music.

I don't know if you were trying to be funny, but the suddenness of the last screen as well as the fly's expression had me laughing.

Good job!


rvmook says ...
Apr 28, 2012 @ 10:26pm

Simple but entertaining game

Arkazon says ...
Apr 28, 2012 @ 10:40pm

Not a bad take on the side scrolling shooter genre. I like the art style, shame the game isn't a bit longer.

gnx says ...
Apr 29, 2012 @ 2:19pm

Nice shooter game. Everything works as expected. Only wish is there would be a little more content. Also the ending is a bit abrupt.

deepnight says ...
Apr 30, 2012 @ 7:52pm

Nice game but maybe too short : when finally fully powered up, it's a bit frustrating to see the ending screen :)

Also, the UP/DOWN controls can't be used at the same time as LEFT/RIGHT, which is a problem for a shooter ;)

Khayet says ...
May 3, 2012 @ 7:04pm

Nice and short entry. I can't hear any music though and only every second bullet seems to make a sound. Very nice graphics and kitteh cloud.^^

ragnister says ...
May 3, 2012 @ 7:07pm

The player is also a fly, it should kill itself on the end!

yosh says ...
May 3, 2012 @ 7:36pm

@ragnister: You totally got the plot :D

summaky says ...
May 4, 2012 @ 8:34am

The graphics are cute, and I specially liked the kitten cloud. I don't really see how this game fits the theme, though.

Mago says ...
May 10, 2012 @ 5:17am

Simple yet fun game. I like graphics and sound. My score at the end 267. Too bad it ends so quickly.

Rabbits... says ...
May 10, 2012 @ 5:17am

I got a 285...Nice fly based game...some explosions would have been nice, but I really liked the spread upgrade for shooting. You also have possibly the best directions menu I've ever seen(some people have like three page intros that I fall asleep to)...I will most likely be using that bottom how to play method in the future...

Endurion says ...
May 10, 2012 @ 5:17am

Nice little game.
It just goes to show again that HTML5 is nowhere near anything useful.
If some comment wouldn't say something about music I didn't even know there was some.

Needs more content! It was getting real fun with all the powerups when it ended.

Rabbits... says ...
May 10, 2012 @ 5:17am

I got a 285...Nice fly based game...some explosions would have been nice, but I really liked the spread upgrade for shooting. You also have possibly the best directions menu I've ever seen(some people have like three page intros that I fall asleep to)...I will most likely be using that bottom how to play method in the future...

Make A Game says ...
May 11, 2012 @ 11:40pm

You totally got me off guard when the first wave formation appeared. I wasn't expecting any strategy from those flies.

Jezzamon says ...
May 12, 2012 @ 10:09am

Wow... I really like the music.

Fun little thing to maybe do if you felt like updating the game would be to make it so the bullets were timed with the music a little... the sound effect for shooting sounded like a bass drum, so it kinda felt musical.

I don't know how that would work with the fire-rate increasing thing though.

How did you make the music? I love it! (feel free not to reply if it's in your journals 'cause I'll check those out now)

yosh says ...
May 12, 2012 @ 4:39pm

@Rabbits... The only problem with that are neophyte people who don't see the keyboard comparison, but yeah I totally agree with what you say about all these endless "how to play" tutorials. Plus, I saved time doing so.

@Jezzamon: Because the main concept was quite commonplace, I firstly tried to add a music rhythmic thing to the game.
However, current web browsers coupled with HTML5 aren't good enough for the moment to handle something sufficiently precise with sounds.
So we can say that "sound musical" is at least what I could reach :p

yosh says ...
May 12, 2012 @ 4:42pm

@Jezzamon(bis): Btw I used GarageBand and loop samples for this music. I had unfortunately not enough time (and skills) to do something more personal with digitalized instruments.

olav_st says ...
May 12, 2012 @ 5:20pm

I liked how the enemies changed their behaviour when I got new powerups. Even the last powerup wasnt overpowered because the pattern of the enemies changed accordingly. Good work :)

egerlach says ...
May 12, 2012 @ 8:48pm

I liked it a lot, and bravo for coding from scratch in HTML5. Would have loved to see it be "infinite", though.

seagaia says ...
May 13, 2012 @ 12:06am

Game was a little boring, but I did like the little loop you threw together and at times I would try to sync up the shooting noise with the song :P

tomhunt says ...
May 13, 2012 @ 1:50am

I like how the shooting sound is real bassy and complements the music, which is well done. I kept trying to fire faster to fire in rhythm with the music. The gameplay is nice and simple. It was over sooner than I had hoped. You could stick with the Tiny World theme by having the player character be tiny and all the enemies tiny and make the game as long as you want. Infinite gameplay could be enabled via a random wave generator or a looping set of levels a la classic arcade shooters.

Daniel says ...
May 13, 2012 @ 2:37am

Very basic game, but still cool :)

Terra says ...
May 13, 2012 @ 3:22am

Pretty solid game. No real difficulty curve for me though, but maybe it's just because I play a lot of shmups. The bullet pattern looked cool towards the end :)

Valeour says ...
May 13, 2012 @ 10:19pm

Short, but it's interesting, I did enjoy it for what little it had to offer. Good entry. ;D

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