April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Science 101 - The Sewer Chronicles

by mrainwater - Jam Entry

Sadistic science professor R. E. Searcher, Ph. D., has met with an unfortunate incident that not even tenure can alleviate. In between kidnapping and "instructing" this year's batch of ill-fated freshman, Professor Searcher has somehow managed to turn his most recent instrument of torture- his shrink ray- against himself.

Having shrunk to the size of a lima bean and fallen through the drain in his classroom's much-used emergency eye wash station, Professor Searcher must now navigate the sewer tunnels and collect beakers of chemical energy before the effects of the shrink ray wear off and he becomes crushed to death in the tiny world within the sewer pipes.

Welcome to Science 101: The Sewer Chronicles, where exams are cumulative and there is no extra credit.

Downloads and Links




liger13 says ...
Apr 24, 2012 @ 12:25am

Loved the voice acting and artwork. A little buggy with collisions but fun concept.

Apr 24, 2012 @ 12:31am

If the included xna installer doesn't work, go to


murilo says ...
Apr 24, 2012 @ 2:17am

I get a clrjit.dll error even though I already have XNA installed.

ziomorti says ...
Apr 24, 2012 @ 4:30pm

Awesome sound effects and a nice mechanic. The game gets repetitive pretty fast but it really made me laugh :D

kibertoad says ...
Apr 24, 2012 @ 7:06pm

Voiceover added so much to the game! Nice twist on the genre, was fun (even though punishingly hard).

bms says ...
Apr 24, 2012 @ 10:06pm

I LOLd at the voiceovers xD good job!

toadd-y says ...
Apr 30, 2012 @ 5:29pm

One more XNA based game... the graphics look sooo awesome! I would like to be able to test it out :(

Jeffalisk says ...
Apr 30, 2012 @ 8:30pm

Can't run this, as my graphics card isn't compatible with the HiDef profile in XNA. Second game this compo that I've had that problem with. As an XNA user myself, I would strongly recommend setting your build to the more compatible graphics mode, as it will still do pretty much everything you need to do in a 2D game but will work with onboard gfx chips, which the HiDef profile doesn't.

cltatman says ...
Apr 30, 2012 @ 8:53pm

Couldn't play - I'm on computer without XNA and I don't have admin rights. :(

vigrid says ...
Apr 30, 2012 @ 9:04pm

SCIENCE!!! I like the mechanics - constantly having to fight against growing self, balancing it with shrinking to get to the goal. Voice acting is fun, the game itself is crazy-professor-humorous. Well done!

Jeffalisk says ...
Apr 30, 2012 @ 9:45pm

Sorry for the double-comment, I just need to clear some unplayable games off my list.

deejorg says ...
May 2, 2012 @ 3:40pm

Nice mechanics and story. The collisions were a bit glitchy when he is growing but still very much playable. I really liked it :)

May 7, 2012 @ 7:18pm

MAD XD. I loved the sound, and I was pleased with the mechanics, not just another platformer.

icefox says ...
May 10, 2012 @ 9:15am

Difficult! Painful! Wonderful! Reminds me of Chem 2...

JellyFame says ...
May 12, 2012 @ 11:37pm

Cannot play, don't have access to windows.

schnerble says ...
May 13, 2012 @ 5:05pm

I like the idea and the style. The graphics were also very nice, and the sound seemed to fit it well - though the voice overs, while initially cool, got old too quickly when I was just constantly dying.
The killer for me was that there didn't seem to be any way out of the first section. No matter which way I moved, the scientist always died within about five seconds or so. Maybe he was growing faster than he should've been on my machine for some reason? I don't know. Would've probably given this a high score if I could've gotten anywhere with it!

May 13, 2012 @ 6:08pm

Novel idea. Was an excellent challenge and is fun to play. Keep up the innovation!

PabloAM says ...
May 13, 2012 @ 6:28pm

Funny game, not bad :)

alexandervrs says ...
May 13, 2012 @ 7:25pm

Seems I couldn't pass the science class. xD

Fun with the growing/shrinking concept, collision was weird at some times and the voice acting was funny, maybe it needed some more variant quotes when you died so it would get that old.

AirRider3 says ...
May 13, 2012 @ 8:59pm

Try to make a web/Mac version next time! :)

FireSlash says ...
May 13, 2012 @ 9:29pm

it's an interesting idea, but I found the constant growing a bit frustrating at times. Cleaning up the collision might solve this. In games like this it's usually best to undersize your collision rects and be a bit forgiving where possible. Obviously that can cause other problems with pushes and the like so sometimes it's good to have multiple collision shapes depending on what you're colliding against.

I've got a quick post on using Reach in XNA here: http://www.ludumdare.com/compo/2011/08/19/xna-users-increase-compatibility-with-reach/

As others have mentioned, you should always build XNA games with the Reach profile where possible.

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