April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Enter the extremely tiny world of subatomic physics! You control the charge on a particle to the left with the y position of your mouse, and your aim is to get it to the yellow goal on the right. Other particles, fields and even antimatter will help/hinder you along the way.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#36 | Innovation | 4.01 |
#116 | Overall | 3.57 |
#148 | Fun | 3.36 |
#191 | Theme | 3.49 |
#317 | Graphics | 3.12 |
#475 | Mood | 2.62 |
#743 | Humor | 1.54 |
#745 | Audio | 1.28 |
Comments
This was really funy, one of the best i played yet.
I like the controls and the Theme fits perfectly.
Great Job! :)
Cool idea! Good idea in making them bounce and not punishing the player too much. You can get through first levels with just dumb luck and feel the game out. Graphics are polished and game feels good. Nice twisting of the theme too.
Really fun and polished game! Simple yet smart core mechanics.
Great concept, love the execution, too! I might like a pop-up telling me what each new element does - but maybe that would ruin the discovery? Great job, could really see this being further polished and commercially released! Cheers!
Awesome!! Quite original and difficult to master but not too much.
Some audio indication of field strength by changing the pitch or something would really top it off.
Awesome, especially since we went for similar take on theme (yours is on smaller scale). Vector graphics look awesome. I'd prefer keyboard controls and the possibility to reset the charge to neutral (or even better: reset, max positive, max negative) and more puzzle-like levels (static charges), less action-like ones. Anyway, great game. Some sound would be nice.
Hard to handle but fun. Nice work! It's hard to think of a faster control solution that wouldn't just be binary with the inputs. Maybe making the controls take up less of the screen would keep people from mousing out entirely on accident?
Mostly my difficulties seemed to stem from how hard it is to handle the timing with these fast moving particles. Very pretty and fun to play with, though. It's the kind of thing I could do for a very long time with the right sort of music.
Cool concept, nice execution :).
Impressive! The game was really intuitive (probably since its clean graphics communicated well) and pretty fun. The levels were well designed, and had a clear, but fair increase in difficulty (I got gold the first 4(?) levels, then silver the next 3 and bronze the last 3).
Very cool, but I found the game extremely difficult once I was past the first 3 levels though. I couldn't get enough control to get it into the goal.
OMG! That is cool. Really difficult to get it to do exactly what you want, but fun anyway.
Very cool! I would change "click here to start" to "click to start"... it took me a minute to realize that there was a third state of neutral in addition to positive and negative, maybe you can mark that on the slider too? Yours was the first game (of 25 so far) that I played all the way to the end. It was great fun to play with the repulsion and attraction mechanic. I never quite understood the purple and green particles -- they were enemies, I assume? Do they have less attractive and repulsive power than the red and blue? Also, the BARRIER level was quite hard! I just kind of kept trying until I got lucky enough to make it through. All in all, I really enjoyed this. The starfield and glow effects were fancy, but it was a shame there was no audio. I would keep developing this concept!
Cool game, fits the theme really well and full stars for innovation. I remember seeing it during the very early WIP on the front page, love the trails the particles leave.
Neat idea, tying in with the theme, and cool puzzles. Very nice graphics and clear, easy-to-use interface. Some of the later ones got to be quite difficult; I won some of them just by setting my particle to neutral and letting it bounce around, which is probably not optimal. Nice work!
Great game, fun to play!
I loved the concept and mechanics, and it fits the theme very well. Some explanations would have been nice (the electric field effect is not obvious for example).
Simple, yet very interesting idea, it stands out from the other "gravity as control" games. Great realization of the theme. I found the controls challenging, but hey, that was pretty much the idea for the puzzles :)
cool concept but i found it kinda hard to control, loved the attract:repulse mechanics
My favorite so far! The interactions were intuitive and smooth, and the visuals were very effective.
When I saw the puzzle with only two antimatter particles, I knew this was a solid puzzler.
Altogether, though I'd love to have some audio/music, it's very playable and feels complete, a great job in 48 hours. :)
At first I thought this is a nice take on gravity games, but after a few level I couldn't control it anymore... I think a speed limit should help. Anyways, nice presentation with the sparks and trails and background!
I really like the mechanics. Hope I had that idea before! haha
Maybe another control setup or a lower difficulty level should be better.
Great concept! (it's maybe a little hard to understand the control the first time, a sentence could help!)
Nice idea, though it could have used a bit more of an explanation in game.
Great game. One of my favorites. The controls got frustrating though. Somehow I never got an intuitive grasp of the controls. The up/down thing makes you think it's gonna go up/down unless you pause to think. I'm wondering if some vector field visualization would help intuitively understanding it all better.
I've seen a few games with this concept this compo, but I think the different levels of positive or negative was cool.
Great little (pun intended) game! Reminds me of our first Ludum Dare entry which also involved getting a ball from point A to point B using magnetic physics, but you actually made more than two levels.
http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4336
Great idea and very well done! I couldn't pass the barrier level, but that's mainly my fault :) Thanks!
nice game and concept. I liked the graphic details but felt the controls could have been better.
Nice idea and good execution. Death on border hit would be a bit frustrating but maybe it will make the game more playable : On the 1-5 first level if you can't manage to find the right path you end up bouncing in every directions, you could as way auto restart at first bounce on wall and add bounce zone on the level which need it.
Really cool. I had a hard time getting the hang of it at first (might just be the controls?). I realized eventually that if you are neutral and moving fast then you will eventually reach the goal from bouncing around randomly. That's kind of a flaw (maybe you should not bounce, but drift off?) though your time system makes it still a challenge.
Biggest downside for me was that the game got slow and crashed about 8 levels in. :(
This is a great idea executed with considerable polish.
I agree with marudziik -- I would have enjoyed this better as a puzzle game, not a twitch game. I knew exactly what I was supposed to do, but by "Slalom," I couldn't accomplish it. I was too frustrated to play more, which is a shame.
Great use of theme, very solid technically.
Truly fun and addictive! Good work! Glad I stumble upon this one.
I think there were some advanced techniques I didn't master, and I don't know where the antimatter was, but I got gold on one of the last levels. Pretty neat idea!
Very cool. I liked the feature that if I got by a level on sheer luck I could Replay to do it right the next time.
Really clever mechanic. Not sure what to make of the moving non-player particles, though - are they stronger?
well done on the game and the amount of games you've rated, would have enjoyed some music with this one though.
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Wow. This is really a fun idea. A it fits the theme nicely!