April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Moth and The Menace

by vandriver - Jam Entry

Pretty standard metroidvania with some old cryptic hints. hope it's not too confusing! if you die, you keep your powers but i didn't get decent waypoints set up so don't die!

eventually down blocks

there was to be a dying scorpion at the outset whose tail you use as a weapon. that part didn't get finished in time so you just start with it! i'm sure the rest of the story makes even less sense.

Originally tried to hit up the 48 hours, but overestimated my ability. even with the extra 24, i didn't get to polish up as much as i would have liked, mainly with the tilemaps.
as this is my third or fourth dare i decided to really cram a lot of stuff in here but it was just too much!

Downloads and Links




machinas says ...
Apr 24, 2012 @ 5:17am

Hah. great fun. I can't believe you made all this art! Neat concept. I need my wings!

klomer says ...
Apr 24, 2012 @ 5:27am

I really enjoyed it. Controls worked well, cutscenes are incredible for 2 days. Powers were neat. Felt like the right amount of challenge. I died my first time through, right at last boss. Well done!

NAMKCOR says ...
Apr 25, 2012 @ 6:12pm

This game was hilarious, I just wish where I needed to go and such was more clear.

Jiddo says ...
Apr 25, 2012 @ 6:14pm

Nice game! Unfortunately I was too bad to make it through the entire thing, but I am really impressed with the amount of content. I like the bosses and for the most part the game mechanics. The kid in the background freaks me out tho. Nice take on the theme.

The game works perfectly fine through Wine on Linux btw.

Sheep says ...
Apr 25, 2012 @ 6:15pm

Haha, awesome. The kid on the background scared the shit out of me :P

TellusE says ...
Apr 25, 2012 @ 6:20pm

Excellent piece of work. I kind of like the Megaman vibe you get from working the various powers against bosses hinted throughout. I have a personal dislike of mazing, though, so without a map it almost felt like a chore to get around :-/
Don't let that discourage you, though, the graphics is where it's at.

SusanTheCat says ...
Apr 25, 2012 @ 6:21pm

I loved the kid watching you.

Apr 25, 2012 @ 6:22pm

I really enjoyed it! The end was humorously anti-climactic, and the audio was lacking, but you did an incredible job on the art, enemy, and level design!

samoojamies says ...
Apr 25, 2012 @ 6:24pm

Good game! That spider was too hard for me.

Jeremias says ...
Apr 25, 2012 @ 6:34pm

Very funny ending. The big faces which follows you: made me laughing. A good game, but very "common" (solid platformer). Was very fun to play, a bit too short :)
You should improve audio (feedback while fighting). Very nice graphics.

And you got a little bug with the z-indices: the acid is on top of the health bar.

I know that Z and X are common keys, but here in Germany, the keys Z and Y are switched and changing to US keyboard layout for playing ludum dare games is a bit... frustrating ^^... WASD XC are good ones.

Norgg says ...
Apr 25, 2012 @ 6:47pm

Oh god the eyes.

vandriver says ...
Apr 25, 2012 @ 6:58pm

these are all valid criticisms. i was halfway through getting a little popup map coded, but i just bit off way more than i could chew through with this. but the map was the next on the list and admittedly very important.

@jeremias: man i feel awful now! i'll not make this mistake again, regarding the key layout.

VDZ says ...
Apr 25, 2012 @ 8:00pm

An interesting platformer.

It takes very obvious inspiration from Megaman, and the metroidvania elements are pretty standard, but it's fun nonetheless. Beating enemies felt like a chore, though; they're not harmful enough to actually harm you, but they're still in the way and it takes too much time to kill them considering how trivial they are. The bosses were a bit too easy; once you figure out how to beat them, it's just a matter of hammering the Z button until you win.

The graphics were amazing. Although the tiles themselves look pretty generic and bland, the characters, the animations, the background and the opening cutscene all look awesome. The face in the background was pretty creepy, and was a very nice touch. It was lacking death animations for the enemies, though.

Theme implementation was one of the two blatantly obvious ways (tiny character in relatively huge world or huge character in relatively tiny world), but the terrarium theme was a nice spin on it.

The game contained almost no audio, and what audio there was, was pretty annoying. I was missing a lot of auditory feedback on many things; you don't hear when you get hurt, you don't hear when you hit an enemy (as opposed to swinging and missing), et cetera. Don't underestimate the importance of sound, it takes away a lot from the game.

Overall, a nice game, but it's pretty clear it's rather unfinished. Practically no sound, enemies just suddenly disappearing when killed, the nonsensical ending, lack of spawn points - many minor flaws that subtly harm the game experience. I'd say scale back a bit and add more polish next time; it's what turns a good game into a great game.

vandriver says ...
Apr 25, 2012 @ 10:18pm

VDZ you are a thorough and awesome reviewer. the only of your complaints i purposefully added was the nonsensical ending; i love sudden anticlimactic stops, though certainly not everyone will.

and i'll definitely be scaling way back to add polish. exactly the lesson learned here, thanks for the great review!

Fireblend says ...
Apr 26, 2012 @ 2:23am

Haha, great entry! The graphics were amazing, and I would have probably taken all 48 hours to do the intro alone. Great job on the metroidvania-style gameplay, I think you really nailed that, and I'm amazed you were even able to create bosses for the game, not to mention not doing a straightforward/generic platformer. As VDZ and others said, the lack of music and sound feedback hurts the game, but I think the rest of it more than makes up for such omissions. Really enjoyed it, great job!

Several says ...
Apr 27, 2012 @ 9:38pm

That head-thing looks grand, but I'm afraid I may only moan & curse & mumble for a Mac or web version. Do consider it next time!

vandriver says ...
May 2, 2012 @ 5:10am

well, I made it with game maker and I know there is some mac version of it, but I don't know if I can just compile it from GM8 windows straight to a mac file.

robcozzens says ...
May 2, 2012 @ 8:43am

I would play if you had a Web or OSX version.

StarDynamic says ...
May 3, 2012 @ 9:42pm

I agree with VDZ. The boss fights were entertaining. I could not stop laughing when the kid followed you. Good job!

someone says ...
May 4, 2012 @ 7:18pm

Heh, that was fun.
The kid in the background was great.

lasseastrup says ...
May 7, 2012 @ 8:41am

Awesome game - great job :)

JellyFame says ...
May 12, 2012 @ 6:47pm

Cannot play, don't have access to windows.

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