April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by angryshroom - 48 Hour Compo Entry

Tips (Read if you're having a difficult time):
-Potions can be (and always could be) used AT ANY TIME.
-Every item increases your fighting (and some fleeing) chance.
-In the beginning, your fighting chance will be 15% less than your fleeing chance.
-Fortresses and Towers are difficult, so be prepared (with potions) before you go.
-Massing potions, and deciding when to fight or flee are very important.
-Dying a few times is normal. If you really are completely lost, head for a Fortress to get your first item.

Theme Integration:
The whole 'Tiny World' theme is part of the fact that the cubic world is tiny, and that its basically on top of a Rubik's cube. This is just what came to mind when I thought of 'Tiny World'.

General Notes:
Instructions are in-game.
No sound. I didn't have enough time to generate and implement it as I actually just finished. :(

Development Notes:
-I didn't use any libraries really, I just used whatever is offered by HaXe (which is open-source).
-I did use some base code, though they were extremely simple . I actually ended up discarding most of them and rewriting them during the compo anyway.
-I used someone else's free-to-use font. There are no specifications with personal vs. commercial use, but here is the pool of fonts I got it from, and it's creator's profile: http://www.dafont.com/max.d967

Gameplay Notes:
-When the map moves, it always moves upward so you know what's next.
-More potions = not failing.
-Its not a very long game, and figuring out where the items are comes from exploring, really. The village shop will give you some hints after you buy <something> *hint hint*.
-It has been confirmed that the game is DIFFICULT, but not impossible! ;) Play the [Updated] version for a (hopefully) easier time.
-Be wary that if any bugs exist (I think I managed to pick up most, if not all of them :D), they will exist in both the [Updated] and [Original] version.
-I would really appreciate if you played the [Original] Web link first, primarily because that is what I believe I should be judged on. Not much difference exists except what's listed in Post-Compo Notes.

Post-Compo Notes:
-Found out the Windows version is sort of due to some things I hadn't considered with compile targets. Opt to play the Web link rather than download the Windows version, at least for now.
-I took the comments below into consideration and made the game somewhat easier (I hope) in the [Updated] version.
-I made the text on the signs for OK and Yes/No lighter and easier to see.

Downloads and Links




angrygeometry says ...
Apr 23, 2012 @ 3:08pm

i liked the idea a lot, and it was fun, it was just so very easy to die. there'd be times where after resetting i'd get into a battle and immediately get slain. but its an interesting concept and i'm sure if i managed to progress further it would be a pretty good game!

cantorfew says ...
Apr 23, 2012 @ 8:08pm

Very nice concept. I didn't play as strategically as I probably should have though. And that Overking sure had a lot of money (684 gold!).

Sodaware says ...
Apr 23, 2012 @ 10:25pm

Love the graphics and concept. Once you get the hang of how the world rotates it's quite fun. Really, really difficult though!

uberneen says ...
Apr 23, 2012 @ 10:28pm

Neat game!
I had a hard time seeing the dark grey text on the slightly less dark grey background.

mattchu says ...
Apr 23, 2012 @ 10:29pm

Interesting idea. Definitely quite unique in terms of getting around. I also had some issues with combat being quite difficult, though.

Jail-By says ...
Apr 23, 2012 @ 10:31pm

How that work is a little bit weird but fun.
i liked it, i die a lot

artefon says ...
Apr 23, 2012 @ 10:43pm

Very cool game. The idea of rotating the cube while walking is awesome. With more work this can be an awesome game.

MarekkPie says ...
Apr 24, 2012 @ 7:45pm

Absolutely fantastic game. Would have preferred mouse controls over keys, especially from that specific isometric perspective.

jerombd says ...
Apr 24, 2012 @ 8:29pm

Quest^3 is quite rad, honestly! ... but gosh, I died so often: maybe it needs more balanced fights... Add some musics, and your game could be a more awesome ;)

strega says ...
Apr 25, 2012 @ 5:38am

Neat concept! I had a lot of difficult predicting what would change when I moved my character. There was no instruction on which button to press to actually use potions, maybe you should include that in your game description.

Kendja says ...
Apr 25, 2012 @ 8:58am

Very nice Rubik's concept.
Managed to go to the dark castle with 101 potions, and end the game with the... 101 potions ;)

rvmook says ...
Apr 26, 2012 @ 11:46am

Didn't really get the Rubik's cube movement seemed a bit off to me. But it was fun wandering around the randomly world. Didn't get a chance to finish it though. Maybe I'll try again later.

orgarus says ...
Apr 26, 2012 @ 5:39pm

Good job! I like so much the graphic style and the idea is so original (combining rubik's cube with a sort of RPG? I never see this before).

blob says ...
Apr 27, 2012 @ 12:04am

I really love this game. It remind me for some reason of the old magic the gathering game, with its little dungeons with almost similar graphics and the same kind of random events. The original version is way too hard, and even the adapted one I couldnt finish ( are you suppose to do the chimera tower after the fortress ? I cant find anything else than the base sword and shield)
The concept is really addictive and I can see it become a way larger game. I tried the game like 12 times in a row despites the deaths.

whilefun says ...
Apr 28, 2012 @ 6:28pm

nice concept and graphical style! I couldn't not die for more than a few encounters though. The world seemed to be a bit too randomized almost, i got lost and just ended up moving around trying not to die

Lacutis says ...
Apr 28, 2012 @ 10:46pm

I like the idea a lot. It seemed really difficult to get started and I couldn't seem to hit anything I came across to fight. I couldnt even land a hit on a grizzly bear in the beginning and I'm not sure why.
I really like the concept though.

madmaw says ...
Apr 28, 2012 @ 11:22pm

I loved this entry and really enjoyed playing it (I'm a sucker for any RPG), although, for me, the Rubik's cube didn't do much for the gameplay over just being able to walk around (maybe if there was a meta-puzzle where you had to align certain elements on the one face to unlock the end boss or something then it would make more sense). Love it and rated it highly anyway though.

jwolf says ...
Apr 28, 2012 @ 11:51pm

Pretty neat take on the typical RPG world map for this game. I'll admit to having to switch over to the easier version before I could finish.

Cake&Code says ...
Apr 28, 2012 @ 11:53pm

I died so many times... so... many... times... it was awesome! :D

Love the cubic world that gets rotated depending on how you move, very clever mechanic. I wish the combat wasn't random, but that being said you implemented the system very well with the favoring of wins depending on loot. I only wish it was a bit easier to win these battles.

alexlarioza says ...
Apr 29, 2012 @ 1:43am

I LOVE this! It's very original and fun to play. =]

gritfish says ...
Apr 29, 2012 @ 1:51am

"You were slain by a chimera"... okay, try again... "You were slain by a GREATER chimera"... ARGH..

Quick to die, quick to get right back into it. Really good concept and a really good rogue-like. Really hard to read the yes/no text though. Your monitor must be brighter than the sun!

Apr 29, 2012 @ 8:19pm

Very nice. I played it ~50 times. Can't stop but i don't get how the tile rotation works.

Tom 7 says ...
Apr 29, 2012 @ 8:39pm

This is an interesting idea... more graphics during the battles would have made a big difference. There are so many castles and towers that the Rubik's cube mechanism doesn't seem that useful, just confusing. The world graphics are pretty cool!

dr_soda says ...
Apr 29, 2012 @ 9:01pm

Such an inventive concept you've got here. This gameplay mechanic is both maddening and fun. Ultimately the stakes are low enough that there's no real harm in losing track of where you are or where you've been, but there's a good bit of mindless "hunt and peck" searching for things like the town that sells the scuba gear, or the one spot on the map where you find the amulet. Maybe if there were some sort of strategy to let the user navigate it would be a bit better?

Regardless, it gets high marks from me.

netguy204 says ...
Apr 29, 2012 @ 9:32pm

Excellent idea!

Mesene says ...
Apr 29, 2012 @ 11:46pm

I enjoyed it even I couldn't beat it :)

summaky says ...
Apr 30, 2012 @ 6:55am

I can't understand how the tiles rotate, and I tried so many times... the idea is very cool, but I think it is too easy to die.

triplefox says ...
Apr 30, 2012 @ 9:48am

It seems like some of the time key items do not appear. In one game the final fortress did not appear, in another I never found the amulet.

triplefox says ...
Apr 30, 2012 @ 10:09am

I still won in the end. On the hard version.

Danvil says ...
Apr 30, 2012 @ 10:49am

Liked the turning cube but missed basic predictability of combat results.

blob says ...
Apr 30, 2012 @ 8:51pm

This game definitely has something addictive to it: I came back to play it days after, hoping to finish it. In the enhanced version I finally had all the items and was generally kicking ass, but the last tower NEVER showed up. Had to quit.

ronsho says ...
May 1, 2012 @ 3:02am

Neat idea. Very difficult! I wasn't sure what my end goal was.

Gornova says ...
May 1, 2012 @ 8:27pm

A good game for 48hours, need more polish and balancing, I'm not first saying that :(

anyway nice idea, with a rotation effect, sound and music could be a funny game

kylerhoades says ...
May 2, 2012 @ 6:48am

Kept playing (the updated version) until I finally beat the game. With so many games to rate, not all of them make me want to do that. So well done on a very engaging game.

Pierrec says ...
May 2, 2012 @ 6:06pm

Clever but very difficult, difficult but very clever

Tifu says ...
May 4, 2012 @ 7:58pm

Tough! Could only get as far as three items, but I'll probably come back to this later :D

JesterBLUE says ...
May 5, 2012 @ 5:31pm

Oh no! Stranded alone on an island? It gives me deja vu from previous compos!
Fun game, it helps once you realize how the cube moves. Would like more descriptions though.

jimmypaulin says ...
May 11, 2012 @ 7:26pm

Lovely artwork and a clever idea, well fleshed-out experience with the different enemies, combat, shopping and items. Took a bit of getting used to the terrain moving but it made sense eventually, would love to see different terrain types offering different kind of challenges perhaps? Good atmosphere and nice colour palette, of course sound would be a bonus and complete the package

May 11, 2012 @ 9:00pm

fantastic game. Thank you for this! Top marks for fun, mood and innovation. I love games that make you feel omnipotent

JonathanG says ...
May 12, 2012 @ 8:32am

I like this game! It is quite confusing at the beginning, and I forgot how to drink potions (a reminder of the key to press next to the potion icon would be nice). If you could visualise the world rotating as you move it'd be easier to understand, but I know that's not an easy feature to implement, especially in the time ;)
Other than the potion button, the interface is good and I like the way it's presented as a series of Yes/No questions. The random nature gives it a lot of replayability too!

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