April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
When Humanity took their first tentative steps into the world, the last thing they expected was GIANT SPACE FRUIT! The fruit hated Humanity's fleshy bodies, and the war with the Space Fruit begun immediately!
Made with Gamemaker.
Downloads and Links
Ratings
#7 | Humor(Jam) | 4.09 |
#118 | Fun(Jam) | 2.82 |
#173 | Graphics(Jam) | 2.82 |
#174 | Overall(Jam) | 2.73 |
#177 | Audio(Jam) | 2.00 |
#197 | Innovation(Jam) | 2.36 |
#232 | Theme(Jam) | 2.18 |
#1074 | Coolness | 14% |
Comments
It took me few tries to find out why I was losing at the very beginning for no apparent reason. Even half of a second would do it, to see where we have the Earth. Also, the collision system is glitchy. Many times hitting a fruit would end up with a fruit being on the other side of a moon and thus killing me. The idea itself is good, but where is *tiny* world? All I see is extremely large I suppose ;)
Made me laughing. Did the moon had any real relevance for gameplay? Nice graphics, very funny idea. Like the audio when hitting a fruit with the moon.
If our civilization dies and aliens arrive on our planet, I hope your game is not the one they find :D
(you should implement a save start so the player can figure out what happens)
I prefer the earth without moon, so we just avoid those fruits. Sometimes because of it a fruit bounces to earth. The sound make me feel nuclear war rather fruit blast. Weird idea! :)
So challenging. Damn you, heat-seeking oranges and exploding lemons. :D Usually I die because I move into the fruits rather than the fruits hitting me, though.
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Take that Roger Ebert!