April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by SukiSan - Jam Entry

MEGASNAIL destroys everything that gets in his way.

Help him fight the war against the tiny garden inhabitants with your MEGApowers.
Use W-A-S-D to crawl in all directions.
Klick with left mouse button to shoot.
-> Hit space to jump <- so it's actually INSANE JUMPING MEGASNAIL PENETRATION

Your goal is to survive as long as possible while being attacked by your nasty enemies. They are trying to keep you off their territory, but don't let them destroy you!

Downloads and Links




youdonotexist says ...
Apr 24, 2012 @ 4:01am

Your OS X dropbox link is dead. :(

SukiSan says ...
Apr 24, 2012 @ 4:09am

It's still uploading - takes aaaages. Sorry about that

robcozzens says ...
Apr 24, 2012 @ 6:38am

The graphics are amazing! The only problems are the quirky camera movements and the difficulty aiming (mainly at the bees).

R3ason says ...
Apr 24, 2012 @ 6:42am

You have fulfilled my fantasy of being a megasnail. For that, I thank you. :D Good job. Felt pretty solid (though there were a ton of bees/birds/plains/flying things outside of the walls; is this normal?). Would be cool if you "run over" the infantry guys. Thanks for sharing your game!

ebastuart says ...
Apr 24, 2012 @ 8:29am


aus_mike says ...
Apr 24, 2012 @ 1:12pm

Yeah!! Instant satisfaction!. Nice.
What resolution were the different textures?

crumpeted says ...
Apr 24, 2012 @ 5:20pm

Good job! I really enjoyed playing it.

SukiSan says ...
Apr 24, 2012 @ 5:41pm

@robcozzens: The camera shaking was intended, but maybe we overdid it a bit ;-) And yeah, the bees, they are pretty nasty to aim at. We had the idea to add something like a little auto aiming, but didn't have the time. In return we changed the balancing a bit: they're doing less damage and give more points. In general the aiming might become a lot easier, if the camera wouldn't move all the time, but only when you're close to the screen edges.

@R3ason: You're welcome ;-) Looks like the bee's behavior needs to be a bit fine tuned. We always play-tested on a smaller map for the sake of star up performance and only changed the map size for the release (something you should always do... ;-)). So no, this is not intended, and probably easy fixed. For the infantry guys, you can jump which causes damage in the shockwave area. Running over would be cool too and maybe you should get hurt doing it.

@aus_mike: Most of them are 512x512, our main character got 1024x1024. Were you looking for something particular?

SukiSan says ...
Apr 24, 2012 @ 5:43pm

@aus: same is true for the normal maps

firstrowgames says ...
Apr 24, 2012 @ 8:00pm

very nice game,good job!

jrasmussen24 says ...
Apr 24, 2012 @ 10:47pm

Good work! Really fun concept. Got a bit of slowdown during the game on OS X, but still... MEGA SNAIIIL.

vilya says ...
Apr 26, 2012 @ 12:27am

We've actually printed out your title screen and stuck it on the wall at work - that's how much we like it!

The game is great fun too. That snail can really shift! :-) There were some minor issues with the controls (it seemed like it was taking a while for them to re-orient after the camera rotated?) but apart from that I love everything about this game!

shaunxcode says ...
Apr 26, 2012 @ 3:59am

hahahah! I believe the hype! that was like the digital equivalent of those plastic packing bubbles where you have to pop each and every one of them! I didn't realize you could jump til I had almost penetrated all of the houses. Smashing tanks was rad, wish I had laser eyes.

blob says ...
Apr 26, 2012 @ 4:57am

You get no points for the destruction of the city itself ? Apart from that disapointment it was very gratifying to destroy everything.

Datamosh says ...
May 3, 2012 @ 7:04am

Impressive graphics! BEWARE OF THE GIANT SNAIL!

Pierrec says ...
May 4, 2012 @ 8:55am

Megasnail ? You mean GIGAsnail!
Now I want to see a movie out of it!

dr_soda says ...
May 6, 2012 @ 5:04am

I like the snail's textures, and the modeling work on the various characters. The graphics were overall good.

On the other hand, I found the camera following mechanism to be a bit awkward. I never really could get the angles I wanted to see. The controls for the laser firing felt a bit picky too, as the lasers only last a split second.

Can you target and kill the bees at all? Eventually I found I had destroyed most of the buildings and all the land-based enemies, but there was nothing left to do other than be killed by bees.

Dr.Pingu says ...
May 11, 2012 @ 1:58pm

Impressive : great work.
Love this game :)

PS: the game size :87MO => it's huge !

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