April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Cricket in a Bottle

by barcode - Jam Entry

You are a Cricket trapped in Bottle.
Explore your TINY WORLD and find all the nectar.


WASD to Move
SPACE to Jump
HOLD SPACE to Jump higher


-Created by Ian M Stead a.k.a. barcode in Unity 3.5
-Music by Kevin Macleod www.incompetech.com
-Sounds from www.freesounds.org
-Uses a mix of Unity models and textures and original ones that I created.
-Some textures from www.cgtextures.net


This was my first Ludum Dare and game jam using Unity! I focused on art and assembling the scene and extremely simple gameplay. I am very inexperienced with scripting and and used the most basic scripts that come with Unity and tutorials to implement first person platforming and a simple collectible. There is no win or lose condition.

The web version should be compatible with all browsers and computers that can run the Unity web player.

The OSX and Windows versions are zip files with the stand-alone EXE and .App files.

The source is a Unity Package containing all assets including additional imported packages which I couldn't easily trim out. All additional packages are free and either come with Unity or can be downloaded for free on the Unity Asset Store. There are also additional sounds and textures included from incompetech.com, freesound.org and cgtextures.com.

Downloads and Links




Apr 23, 2012 @ 7:37pm

Nice graphics, I especially liked looking at the lab area in the background. I was a little confused as to what my goal with the bubbles is: does something happen when I pop them all? If so, then there are a few that I found to be unpoppable...

Darkfrost says ...
Apr 23, 2012 @ 7:42pm

Looks good! That's one hell of a bottle :p
FYI, I wasn't able to pick up this orby thing: http://i.imgur.com/nHwvY.jpg (Ontop of the mushroom near the next of the bottle), jumping into it did nothing :) Nice work though!

barcode says ...
Apr 24, 2012 @ 2:10am

Thanks for checking this out FunkyDelPueblo and Darkfrost. I had a lot of fun making it. Also I was able to fix the bug you found Dark before submitting the final version.

I focused too much on the level art and didn't have time to add a win condition so currently there is no real point to catching/popping all the bubbles. I plan to make a slightly more polished version this week with some of those more basic gameplay features once I figure out the necessary scripts to make it work.

machinas says ...
Apr 24, 2012 @ 6:27am

i'm impressed you made that whole background scene. good environment and a nice game for kids. would be great with some feedback on collection progress, goal, etc. Nice job

kato9 says ...
Apr 25, 2012 @ 4:22pm

Nice game, it had a very relaxing, peaceful feel to it. The mouse look was very jumpy for me but I was still able to play. It was fun to explore around - and I even met another grasshoppper!

It seems like you used a lot of outside resources for this game - since it's a jam entry I suppose that's ok, but next LD I hope you'll try use more original work!

olkeencole says ...
Apr 25, 2012 @ 9:36pm

The artwork looks great. I'm jealous! I liked how the game starts in the confines of the bottleneck looking out over the lush garden. When you are in the garden, the world becomes much bigger than you at first imagine, not only with the garden but also looking out into the lab as well. It was fun just jumping and looking around. I look forward to a fuller development of this project.

Shigor says ...
May 5, 2012 @ 8:22pm

Visually looks very good (well, using finished assets saves a lot of time :), but it's put together nicely and with music it creates nice mood (about the only thing I disliked was ugly grasshopper's antenaes, because of the contrast with very nice looking level.
Not much of a game, but interesting experience.

May 12, 2012 @ 10:15pm

Why are the graphics so awesome!!!!! :) You hit the nail on the head with the theme and graphics, never mind that there's no real goal :)

Codexus says ...
May 13, 2012 @ 9:34am

Very nice graphics and mood.

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