April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Journey

by Evil Sandwich Studios - Jam Entry

Tiny Journey is a graphical adventure where you control a tiny kid with huge dreams.
With an engaging storyline, the game features text-based interaction with the world, puzzle-like challenges, and beautiful art and music.

There are two versions of this game.

The FIRST VERSION (Web) was made in time for the Jam, and has some minor problems. If you are going to play this version please read the following:
We are aware that the game difficulty is not well adjusted, so at the moment it may be a bit challenging to get out of the initial room, and then too easy to complete the rest of the game.
Hint: there's a hammer under the couch!

The SECOND VERSION (Polished) is the tweaked version we promised. This improved version has now more easter eggs (have you tried to sing, switch the lights off or do funny stuff with the objects?), smoother difficulty, comprehensive help on how to play the game, an incorporated hint system in case you get stuck (just type 'hint') and no bugs that we could find.
If you find any problem with the polished version, please tell us, so that at the end of the judging we have a problem-free version.

Please vote and have fun!

If you are still stuck, check the walkthroughs at our youtube channel. (Spoiler Warning!)

Downloads and Links




sara__franco says ...
Apr 24, 2012 @ 3:20pm

great game!

tenny says ...
Apr 24, 2012 @ 3:56pm


tenny says ...
Apr 24, 2012 @ 4:26pm

oh and btw i think this game should win.

Make A Game says ...
Apr 24, 2012 @ 4:58pm

Dark & gloomy. The last part was awesome.

slk says ...
Apr 24, 2012 @ 10:53pm

Awesome! Great job, great game :-)

HeuGamer says ...
Apr 25, 2012 @ 1:58am

I liked how you set the mood. Very entertaining to play.

Jacic says ...
Apr 25, 2012 @ 2:13am

Amazing game! A little hard, but I expected that.

FaBrito says ...
Apr 25, 2012 @ 2:20am

Pelos nomes, posso julgar que são brasileiros... ;)
Jogo abriu, música excelente, mas eu não consegui decifrar quais são os controle... cliques do mouse, direcionais, ASDW, nada funcionou p/ mim... quero jogar p/ poder avaliar!!

Apr 25, 2012 @ 2:38am

O personagem move-se com as teclas direcionais, barra de espaços para examinar objectos e Tab para abrir o inventário. Podes ainda escrever ordens com o teclado.

E somos portugueses. :)

MinerCraftGuy says ...
Apr 25, 2012 @ 5:11pm

Nice game, hope you will make more of these games

bitslap_ says ...
Apr 25, 2012 @ 9:32pm

Good job.

Jiddo says ...
Apr 25, 2012 @ 10:04pm

Very good looking game. I happen to be extremely bad at this type of game so I didn't get very far, but it sure is a cool game and it sets the mood very nicely.

omaha says ...
Apr 26, 2012 @ 4:15pm

I could only walk around the first level, then it switched to 'if only that were true', and the controls stop working. love the music and the art.

AlwaysGeeky says ...
Apr 26, 2012 @ 4:47pm

Was all your graphics hand drawn? If so looks pretty sweet, gives it an interesting style! :)

PabloAM says ...
Apr 26, 2012 @ 4:54pm

Good game, I like the mechanic of write actions.

Well done!

Apr 26, 2012 @ 5:03pm

@omaha, you have to press "ENTER" to make the text advance :) Controls are disabled while the character is "talking", except for some special ocasions. The "first level" is just a small dream.

@AlwaysGeeky Yes, they were, in a drawing tablet. Our artists are awesome :)

Thank you all for your comments!

Evil Cult says ...
Apr 26, 2012 @ 9:55pm

[Comments and ratings from this account come from various team members]
I really like the idea of this game and so badly wanted to play through to the end but there were some annoyances that stopped me. The hitboxes for a lot of things seemed a bit off and the game just was quite fiddley in general. Really liked the game as a whole but definately needs some tweaking.

samwoakley says ...
Apr 26, 2012 @ 10:08pm

Completely mind blowing. Had that mystery to it that got me hooked. Took me a while but I enjoyed the feeling it gave me.

One thing, the framerate seems to dip in cutscene things at the beginning and end, but other than that, was really nice!

Apr 26, 2012 @ 10:50pm

@EvilCult yeah, definitely, we know we have problems with some hitboxes, and we have solved most (if not all) of them. We will post soon a new link with the new version with all those annoyances tweaked!

@samwoakley the framerate is not dipping in cutscenes, we just don't have a lot of frames for the cutscenes, since they are all hand drawn and made in 3 days (all together with a lot more of art!)

Thank you all for commenting on our game. Please tell us about every good and bad thing about it so we can make better games!


SonnyBone says ...
Apr 27, 2012 @ 2:30am

Very moody little game with some unique artwork and great music. The gameplay itself can be a bit frustrating, as it took me 20 tries to get a few of the items. The ending was quite unexpected. Good job.

liger13 says ...
Apr 27, 2012 @ 4:00am

I can't get out of the first room, even with the hint. I'm terrible at thiese kinds of games D=

It's really well-made though. The atmosphere is great

basspenguin says ...
Apr 27, 2012 @ 4:09am

Great work! A little difficult but I loved the change of pace in the part preceding the ending. :)

Hazematman says ...
Apr 27, 2012 @ 4:19am

Well that was depressing :P
Very good game overall! I have to say I enjoyed, I was hoping for something a bit more happy at the end :P

Apr 27, 2012 @ 7:46pm

The graphics and audio look amazing, but I can't get past the first room

BlackDogg says ...
Apr 27, 2012 @ 8:10pm

Great game, with cool arts and awesome sound, good job !

Apr 27, 2012 @ 9:19pm

@liger13 , @Tinco & Jeroen - If you got stuck, check out the new walkthough videos (the link is on top of the page). If you are playing the improved version, you can even try the built-in hint system by typing 'hint'.

Volute says ...
Apr 27, 2012 @ 9:58pm

I really enjoyed this entry. I usually get stuck in this kind of games but I thought this one was well balanced even though I played the first version. I'm so sad the little guy didn't get a happier ending, I thought he deserved it :) Great job anyways !

cakemonitor says ...
Apr 28, 2012 @ 6:25pm

A very beautiful game, great work :)
Personally, I would have preferred a short list of verb-buttons instead of having to guess which commands the game will accept. But otherwise this is great!

R3ason says ...
Apr 30, 2012 @ 2:13am

Sheesh, talk about a depressing ending! BUT...the game itself: fabulous! Played the Jam version, and encountered a few bugs, but nothing that kept me from finishing. Great artwork. Great sound (reminded me of Binding of Isaac). Simply amazing all around. Thanks!

summaky says ...
Apr 30, 2012 @ 7:19am

Great art style.

Cake&Code says ...
Apr 30, 2012 @ 4:43pm

Really great game! The mood was set really well, and I love the type of games where you interact with the environment like that. The art was also really great, great job on this!

chinchang says ...
Apr 30, 2012 @ 7:13pm

neat graphics and game mechanics.

robcozzens says ...
May 5, 2012 @ 7:30pm

That was pretty awesome!
The meteor at the end seemed harsh.

Valeour says ...
May 6, 2012 @ 11:46pm

Really really enjoyed. I've never actually played a game like this before. Really sad ending though. Well done.

TenTonToon says ...
May 7, 2012 @ 4:52am

Very well done! Dark and moody, with a compelling main character whose journey you get invested in. The puzzles are on the easy side, and sometimes the collision masks get a little bit on the way, but that's almost nitpicking.
Maybe you should add some sort of loading or splash screen, as in both the original and the post-compo versions the only thing I got once I clicked the links was a blank screen. The first time I thought the link might've been broken.
And both of the ending sequences were unexpected, if somewhat mean, even if they fit the tone.

Also, I should say that the post-compo build has a much better feel to it.


May 10, 2012 @ 7:38am

Lovely aesthetic! Goes great with the story.

azurenimbus says ...
May 10, 2012 @ 7:35pm

Wow, very nostalgic for me :) Full points for graphics!

May 12, 2012 @ 1:40am

Brilliant! Such a sad story! Loved the command box and art style!

tcstyle says ...
May 12, 2012 @ 7:30am

Nice idea and great mood. But the mixed cursor/text input control isn't my thing. I'm just not good at this.
The graphics and music are great.

KevinWorkman says ...
May 13, 2012 @ 3:17pm

I'm not good at this type of game, so I couldn't really get into it. Especially because Ludum Dare games have a tendency to break or not work on all browsers and systems, so I'm never sure if I'm missing something or if there's a glitch. So it would be nice if games like this had an in-game hint system or something. Either way, this looks like a pretty involved start, so kudos on getting something working and looking this polished in such a short amount of time.

May 13, 2012 @ 3:43pm

The post-compo version actually have an in-game hint system (just type 'hint'). And we also have the walkthroughs just in case someone got stuck.
Anyway, thanks for trying our game.

mildmojo says ...
May 13, 2012 @ 10:03pm

I played the compo version. I had to rely on the walkthrough for several sections, including the final verb (I was trying to use objects instead). I didn't think I could take the rocket plans in the starting room, but it turns out you have to stand in just the right place for it to work.

The art is lovely (the keys, in particular, are beautiful). The music was nice, though it became repetitive. The ending was nicely done, though the framerate dropped through the floor.

Difficult, but very interesting. Nice work!

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