April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny little World

by Fridge Eater - Jam Entry


Click on any character or their respective portraits on the right to select him.
Click anywhere to send the character to that spot or place.
Left/Right or A/D (Swipe on Android) to turn the Camera around the map.
You can not walk through or on Mountains or off the island.
If you want to interact with something, click onto it. Make sure there is no gap or mountain in the way of the character.

Thanks for your interest!

Fridge Eater & Salynrad

Downloads and Links




Apr 24, 2012 @ 5:33am

Looks lovely, great use of the Unity engine. I couldn't get the characters to really interact with anything, just to move from location to location. I also got a game over screen for some reason...? Would have been nice to have a replay button on the game over screen and an ingame place telling me the controls. Otherwise, seems very intriguing and I hope you all keep developing it. Cheere!

Fridge Eater says ...
Apr 24, 2012 @ 8:59am

Yes, those are all bugs from the rush to get it submitted.
I will fix them, but I'm not sure if I'm allowed to fix bugs after the time limit. I will fix them anyways, just not it.

Fridge Eater says ...
Apr 24, 2012 @ 9:17am

*just not upload it.

Oh, and the first thing you have to go to is the mine on the other side of the mountains. You can't interact with anything before you visited that.

Tourgen says ...
Apr 29, 2012 @ 3:57am

I got the the part where I was supposed to gather resources but everyone disappeared and I couldnt do anything. Otherwise a pretty cool concept and storyline. The island gfx are great. I also liked the music quite a bit. It seemed to fit well and create a mood.

summaky says ...
May 1, 2012 @ 10:58am

I got the engine, but then everyone fell off the island and I couldn't continue paying. Rotating the island is weird on Android as it moves too fast and I get completely lost... and this is a small island!

I loved the art.

deejorg says ...
May 4, 2012 @ 2:32am

Really nice concept, the graphics are amazing and the audio suits in great. It would be nice to see it developed further :)

Fridge Eater says ...
May 4, 2012 @ 10:30am

Thank you all for the nice feedback! I'm wasn't at home this week, but when I get home I will fix the bugs I can find and make a new android build (it is totally outdated, sorry!). I think I will also upload the source then to show you all how bad my code is. :)

PS: If you have problems collecting the ressources later in the game, that is buggy. I don't know why yet, not without the code to look at.

-Fridge Eater

villhest says ...
May 7, 2012 @ 8:09am

I'd love to see your code! I also work in Unity, and I'm very curious as to how you did those awesome graphics!

Salynrad says ...
May 7, 2012 @ 10:50am

Hello, at first thank you for the kind words related to the graphics and the music I did for the game.

As there is interest I'll give some short Specs about how the Art was done, and eventually will create a tutorial if you are interested.

Anyhow, the textures have been created using GIMP 2.6 and except for a few of them they are all on the same (very generously used 256x256 Pixel .tga Texture. The Billboard Effects have been done using a Script in Unity written by Fridge Eater and everything that is 3 Dimensional was done in Blender and exported as .fbx for convenience. An important thing to mention is, that in this workflow I first created the textures and in the upcoming step the models, to ensure that there won't be scales.

Again, thank you all for the feedback, and Stay tuned, as I most likely will create a tutorial on how I did the artwork for the game


May 10, 2012 @ 12:47pm

Beautiful, beautiful graphics! Top marks for innovation as well

May 13, 2012 @ 3:54pm

Really nice visuals and presentation :) Simon

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