April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
The Sheep Are Sinking is a sheep-herding, terrain editing game that takes place on a tiny world that is slowly sinking into a tiny ocean. The sheep move towards the safety of the tower, but only if it's high enough. Collect all the sheep in the tower to advance to the next level with your flock.
Sheep can't climb high cliffs, and wolves and alligators appear in the higher levels. Save the sheep!
Made with Unity.
Controls:
A and D rotate
Left Mouse or Q - adds dirt
Right Mouse or E - remove dirt
W - call Sheepdog
Downloads and Links
Ratings
![]() | Coolness | 100% |
#97 | Innovation | 3.72 |
#381 | Humor | 2.31 |
#425 | Overall | 2.98 |
#478 | Fun | 2.72 |
#535 | Graphics | 2.72 |
#595 | Theme | 2.68 |
#626 | Mood | 2.36 |
#697 | Audio | 1.56 |
Comments
Thanks! The zero-sum terrain thing was based on a suggestion from the friend I was jamming with. It really makes that part of the game, I think.
Nice one!
I really like the mesh deform you've used, works well!
Though I can't say I like the sheep...is it wrong to want to be able to drown them?...
Nah, well done, I'm impressed you did this in 48 hours.
Interesting idea, and nice visuals. I wish the sheep were faster though.
Despite of that, very cool puzzle game.
Seemed kinda broken for me, the sheep wouldn't move and i didn't see any other creatures. Really cool concept though i'd love to see it developed further.
It's not quite zero-sum, or it doesn't feel that way if you manually lower ground by right clicking. Nothing else changed shape, and didn't seem like I got 'free lifting' somewhere else.
@uprightpath No, sinking terrain doesn't give you anything back (that was too easy when I tried it).
I'd like to add some levels with different constraints on the terrain editing tools, though, like one where the ground is rising, or one with a different water depth.
@ben If the sheep aren't moving, it usually means that they can't see the tower. Raise it higher and they'll come running.
Unexpected! Cool concept and decent execution. Good job overall.
@liger13 &@free_napalm
Yes, I think my first move after the competition is over will be to increase the sheep's speed. (If you want them to move faster right now, you can raise the tower higher, which makes them go faster in certain circumstances.)
Good game. Dumb sheep. :D But no, in all seriousness, the game was a blast (of course, in all seriousness, sheep really are kinda stupid creatures!). This would have worked well for the indirect control theme too... Thanks!
Interesting concept! Sometimes the sheep didn't really behave like I expected. But maybe that's just sheep. Extremly smooth and cool looking terrain modification. Thumbs up!
Interesting concept and great mechanic. I love deforming the terrain only to see it deforming! :)
Really like the mechanics of dirt adding and removal. Reminds me of populous. Great game.
I thought this had a good implementation of the terrain deform and I also had fun playign it! Great stuff :)
Nice game! The controls can get a little fiddly when you're trying to move the dog to scare wolves and draw paths to save sheep (and rotate the camera). I like the idea, it's really fun! The sheep don't seem to drown though?
I like the overall idea, but it's too glitchy to be fun. On every level I ended up with far too much water, and the sheeps acted somewhat weird.
Hmm, I love editing the terrain and it's very smooth, but the sheep don't ever come when I press W. What's goin' on? They just sit there, whether on land or on water...
This was pretty neat, I never saw anything like this! If you polish up the graphics and sound, this could become amazing, I think. It was actually a lot of fun in this state too. Congrats!
Cool idea, had fun playing it. With a bit more polish this could be really great.
A neat game with good usage of terrain deformation, I just wish the sheep were a bit smarter. There were a good few times where I nudged all around and they'd stay stubbornly stuck on a particular bit of sand until I raised the terrain right under them. It was definitely a solvable problem, I just wish it wasn't one in the first place :).
@Tom 7
'W' is to call the sheepdog. ;) To call the sheep, you'll have to raise the tower.
@TyrusPeace
I wanted to add better pathfinding, but didn't have enough time. Maybe later...
I'm impressed how you used the terrain feature in Unity as a game mechanic.
The was fun. Love the world editing concept to play the game.
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Lovely idea! I like hte zero-sum-terrain-deformation.