April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Battle of the Planets

by mrfb - Jam Entry

Matthew R.F. Balousek (@mrfb): Art/Game Design
Bill Kiley (@billtron209): Music/SFX
Grant Wu (@gfwu): Game Design/Programming

WASD: Move the sun.
E: Split largest planet.
Space: Speed up planets.
ESC: Pause.

How to play:
Smash planets together to make debris. Collect debris with planets to make planets bigger. Avoid other stars: they are not for touching.

Downloads and Links




Hume says ...
Apr 24, 2012 @ 12:36am

When I visit the link, the page works but I get 404 for LudumDare.swf.

mrfb says ...
Apr 24, 2012 @ 1:25am

We changed out how we're embedding the file on the page, are you still having an issue?

Dyst says ...
Apr 24, 2012 @ 9:06am

pretty neat. reminds me of Solar 2. Also the visuals are lovely. Well done.

travislucia says ...
Apr 24, 2012 @ 5:26pm

Good music.

azurenimbus says ...
Apr 25, 2012 @ 3:39am

Interesting, it's kind of a new take, since you don't actually collect things, but the planets orbiting you do. I thought it was pretty well done, and had a fun vibe. Music was good too!

RandomOutput says ...
Apr 26, 2012 @ 7:14am

Really enjoyed the audio. Took me a minute to figure out the controls and what I was doing but after that had some good fun.

Tourgen says ...
Apr 29, 2012 @ 3:26am

I wasn't really sure what to do or if I was having any effect.

Apr 29, 2012 @ 11:13am

Really fun game, the music and sfx really add to the game nice concept too, only I couldn't seem to get an ending apart from the world is gone, the galaxy is at peace which is cool but once I'd hit over 150 in weight, surely the world was massive enough? Nice addition of the death star ;) +1 humour for that alone

RHY3756547 says ...
Apr 29, 2012 @ 5:37pm

Awesome music. The story is hilarious and I enjoyed playing. Good job!

Apr 29, 2012 @ 7:19pm

Great game! Fun gameplay, great visual style, and awesome music.

Eroguitar says ...
Apr 29, 2012 @ 11:43pm

Great game! Although, perhaps you could make it so that the game starts after the credits instead of having to loop through it every time. It works either way, but it's just a suggestion.

May 8, 2012 @ 8:56am

Lovely idea! although it does take some time to figure out what to do.

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