April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by deejorg - Jam Entry

This is our first entry in Ludum Dare and we are very satisfied with the result! Although lots of features got cut out and a great deal of bug fixes was still left to do, we managed to learn a lot and have fun with the experience.


We tried to tackle the "tiny world" theme by focusing on the character's inner world and that is how we got the claustrophobia idea.

So basically he will gradually panic and the world around him will get tinnier.


In our game you'll control a young.. something (even we aren't quite sure what race that is) who gets scared at every other turn and hates tight spaces.

The plot is very simple. He is going with his family to visit a building and he gets scared before going in, which results in being left behind. He then tries to catch up by going up the floors on his own.

The hitboxes didn't end up so good but we didn't have time to try and make them better. Also the panic bar times needed tweaking but we think the idea comes across.

Be patient with the loading, we didn't manage to get the pre-load working, it's just a few seconds.

*if you get stuck press R to restart level

Hope you like it :)

Downloads and Links




heardtheword says ...
Apr 24, 2012 @ 2:52am

Fantastic game! I love the sound effect when the character freaks out. The only thing that caught me was the collision felt a bit off on some of the platforms. Although I managed to finish the game and chuckled a bit at the ending. 8)

jeffz says ...
Apr 24, 2012 @ 4:02am

I liked it but found the grinding to get the key a bit boring.

Cake&Code says ...
Apr 24, 2012 @ 4:31am

Absolutely loved this game! The way you worked the transformation added a really fun twist to the puzzles. I also love his melting animation.

johnfn says ...
Apr 24, 2012 @ 4:45am

Nice game, with a clever gameplay twist. Took me a bit to figure out that being less anxious made you a better jumper, but that's a cool idea! The art was really nice, too. If I could be picky, I'd like a bit more variation in level design, but that's really my only complaint.

MrDanH says ...
Apr 24, 2012 @ 12:34pm

Really enjoyed this, the platforming was a bit ropey at times but the puzzling made up for it.

deejorg says ...
Apr 24, 2012 @ 1:08pm

Thank you all for the feedback :D and yes, we agree with most of the things pointed out, such as the collisions laying out strange at times or the simple level design, but it was our first time developing a game and as such there were some rookie mistakes on the sprite sheets making it harder do define the variation in the hitbox of his 2 forms. We also spent too much time on the character's animations which resulted in less time for level design :/

Matt Rudder says ...
Apr 24, 2012 @ 6:19pm

I loved the morphing and I thought the audio went well with it, which was a nice touch. Very fun! Great work!

Apr 24, 2012 @ 6:29pm

Cool unique mechanic!

s0ulcrusher says ...
Apr 24, 2012 @ 6:35pm

Hah the pink slime animations are tight! Love the music (gameplay adaptive even?!) and the overall weirdness factor. Great job!

Jack says ...
Apr 24, 2012 @ 6:36pm

surreal, interesting, clever, funny and with an innovative (if temperamental) gameplay mechanic

marudziik says ...
Apr 24, 2012 @ 10:18pm

I won't add anything new if I say that collisions is something to work on - but I really liked character animations. Not bad for a first jam entry!

spooks says ...
Apr 25, 2012 @ 1:33am

Awesome, I loved the graphics. I think level two (or three?) I could just go back through the entrance door and come back without being visible and skip that level. Other than that, awesome!

BenW says ...
Apr 25, 2012 @ 2:03am

Fun stuff, I did manage to get stuck in a wall though.

netguy204 says ...
Apr 25, 2012 @ 2:31am

I thought this was a very clever interpretation of the theme. Creative and innovative.

The pickyness of the platforms robbed some of the fun for me. The transformations were an interesting element. Loved the sound. The music and the graphics and the sound worked together really good for a solid mood.

Good work.

Jezzamon says ...
Apr 25, 2012 @ 9:41am

The graphics, audio, humor and mood were all really good in this game, although somewhere lost a bit on the fun category. I found it a little frustrating waiting for the animations of freaking out and melting while I was playing, and with the last level especially it was a little annoying having to keep going back to the same pill when I didn't get the jumping just right.

Still, fix the hit-boxes, and add a few more levels, and I think you'd have a great game!

Make A Game says ...
Apr 25, 2012 @ 4:10pm

What a great idea! The mechanic is clever and the animations are awesome. I liked the rhythm of the music but found it a bit too high pitched.

I think that the relaxing pill could have a visual effect in the main character, to point out that he can jump higher.

Also, I got a bug where I jump right before I should have melted, but instead lost air control and landed, without being able to move. I had to restart the game.

Nonetheless, I really loved this game, it's one of my favorites of this LD. Congrats!

deejorg says ...
Apr 25, 2012 @ 5:06pm

We forgot to add this info at start:
R - to restart a level
M - to mute sound

@spooks Yea, we cam e across that as well after submitting but unfortunately we don't have time at the moment to release a less buggy version

@Jezzamon We thought about adjusting the panic timers according to each level but there was no time to implement it :)

@Make A Game First of all thank you for the nice compliment =D His color does change to a brighter blue but apparently it's not enough of a change to be noticed

AirRider3 says ...
Apr 26, 2012 @ 4:16pm

Excellent pixel art animation! The music is also great, getting faster and complex in the stressed state. It also was a bit buggy.

In the 4th-5th level I got stuck into some block during the transformation, so I haven't been able to finish the game :/

The most annoying thing can be the hitboxes (like you mention), and that when you turn to left or right, the player moves a lot, possibly, the sprites are not centered.

But good game!

Super Soul says ...
Apr 26, 2012 @ 4:22pm

What a wonderful game. The claustrophobia mechanic is great, the level physically changing from panic seems really interesting. I hope you consider investigating this mechanic further!

Pixelulsar says ...
Apr 26, 2012 @ 7:22pm

It was an interesting concept and a cool use of the theme, but there are some glitches, like I got stuck in a wall.

raarlac says ...
Apr 26, 2012 @ 8:35pm

Awesome idea! One of the most original ideas in this LD

galman says ...
May 1, 2012 @ 2:26pm

Very original idea. I find the music really scary but it's just me :-). Great game at overall, you only need to tweak the hit boxes a little. Well Done!

johanp says ...
May 1, 2012 @ 2:30pm

Lovely animations when he changed state! :D Felt a bit annoyed that I sometimes had to wait for the anxiety to kick in but otherwise a nice little puzzle platformer.

TenTonToon says ...
May 1, 2012 @ 3:22pm

Nice main character design and animations, and the ending was quite funny, too. The sound design is great, too.
The game is almost completely devoid of challenge, though, and the idea of the level changing due to claustrophobia should be a little bit more dramatic.

RĂ©mi says ...
May 1, 2012 @ 8:01pm

Nice interpretation of the theme

cltatman says ...
May 2, 2012 @ 12:03am

Definitely a favorite, nice piece of work from start to finish. :) It's been mentioned, but my only issue was the broken hitbox of the melted sprite. Visuals, audio, theme, everything else was solid!

Good job, congrats!

BlackBulletIV says ...
May 2, 2012 @ 9:23pm

I won't rate it yet, because I can't get past level two. I just can't quite make the jump. Is this a collision bug?

Anyway, it seems pretty cool.

ratking says ...
May 2, 2012 @ 9:25pm

Cool idea, but I ragequitted after I couldn't land on a platform as a blob because of the bad collision detection! Please work on that, then it would great! :-)

Shifty says ...
May 2, 2012 @ 9:34pm

awesome! I really like all the animations of the hero. Great work and great tunes!

deejorg says ...
May 3, 2012 @ 8:08pm

Thank you all for the feedback and compliments :)

@TenTonToon The idea around the levels would be that when you reached max panic you'd lose or the screen frame would go nuts and flashy as though he's really really panicking. You'd have to play with the melting / pills mechanic to be in the melted state just enough to get through some part and then transform back before you lost total control. Unfortunately we didn't get the time to do it and the levels are like a sample of what it could be xD

@BlackBulletIV Maybe you didn't notice but you can jump higher after you take the pill. He turns a brighter blue although it's barely noticeable

recursor says ...
May 3, 2012 @ 8:32pm

Quite a unique game mechanic. It is a good start at something really fun.

Pierrec says ...
May 4, 2012 @ 12:34pm

Nice game but i ended stuck in a wall ^^

Hume says ...
May 8, 2012 @ 1:47am

This is really cool. I love the psychological theme.

I know other people have addressed it, but I got stuck in walls twice, and I walked left out a door and got stuck there too. So collision needs a few tweaks.

The music and the animations in this are among the best in the competition. You guys are great.

Datamosh says ...
May 8, 2012 @ 2:21pm

the animations are great! At the third level I could not move the character, seemed stuck in the platform :(

Shadow says ...
May 9, 2012 @ 2:28am

Fantastic little game. Loved the mechanics, art and music. Also the anxious/panic mood was certainly accomplished and it had quite a dose of humor.

Krisjet says ...
May 10, 2012 @ 3:35pm

Pretty cool idea! I liked the way the room "closed in on you" when you transformed. The collision detection seemed off in a lot of places though, which made it a bit less enjoyable than it would have been otherwise.

AlwaysGeeky says ...
May 10, 2012 @ 6:33pm

This was a good entry, some cool effects, sounds and graphics :)

tcstyle says ...
May 10, 2012 @ 7:34pm

What a great idea. This is a really unique game. I love the retro mood of it. Feels quite early 90s.

Dr.Pingu says ...
May 11, 2012 @ 2:51pm

Just a little bug when the walls size increase: you can be immure.
Nice work guys :)

hungyg says ...
May 11, 2012 @ 8:07pm

great gameplay mechanics, collision detection could improve.

KevinWorkman says ...
May 12, 2012 @ 12:01am

This seems interesting and fun, but I kept getting stuck in walls and the game would freeze up, so I couldn't get into it as much as I wanted to.

Chaoseed says ...
May 12, 2012 @ 1:10am

This was great! The presentation was excellent; the animation, the sound...You kind of want to say "What sort of creature is this guy that he melts and flies around?", but, the way you presented it I just went along with it and believed it. Well done!

PIXEL^3 says ...
May 12, 2012 @ 2:23am

it could have been better if you set the players origin to his midpoint, but nice game anyways. interesting idea, I had fun playing.

saint11 says ...
May 12, 2012 @ 3:02am

Good and fun idea, but the collisions are very weird, especially when the character is melted. I got stuck twice :/

Sestren says ...
May 12, 2012 @ 12:58pm

Collisions have already been mentioned, but I think the mechanic is very fun to play. The mood of this game comes across very well. The moments when the character panics is palpable and adds a lot to the game.

kato9 says ...
May 13, 2012 @ 12:25am

Pretty great game but the jumping can be frustrating at times.

SonnyBone says ...
May 14, 2012 @ 12:48am

This is AWESOME! Perfect use of theme... really unique approach. The animations are hypnotic! SO GOOD! Great work! OH... and the AUDIO is incredibly solid. LOVE IT!

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