April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Itty Bitty Dimension Warp

by tdsmale - 48 Hour Compo Entry

"Rats! You've been turned into a red square!

Double rats! You're dimension-warping between worlds measuring 600 * 600 pixels, and they're disintegrating rapidly!

Triple rats! You've dropped your prized collection of green squares, and they've gone everywhere!

Don't lose any green squares, and maybe the world will start to make sense once again!"

(My first Ludum Dare! :O Created in HTML5 from (almost) scratch, used GIMP for the images, and used sfxr for the sounds. Used the requestAnimFrame function created by The Google. Lemme know if it breaks).

Downloads and Links




levelbylevel says ...
Apr 22, 2012 @ 9:01pm

Awesome! Love it :D

emveyh says ...
Apr 24, 2012 @ 6:41pm

I do not longer exist :( but i've managed to collect 100 cubes. Awesome idea, but just remind me to never play this while i'm drunk :D Worked flawless and had fun playing. Keep it up!

eburn184 says ...
Apr 25, 2012 @ 1:22am

Very unique! Reminds me of the intro to this talk made by Jon Blow http://www.gdcvault.com/play/1014982/Truth-in-Game

doowttam says ...
Apr 25, 2012 @ 2:55am

Really loved the fractal nature of it.

Lacutis says ...
Apr 25, 2012 @ 5:53pm

I loved the concept, very creative.
Took a second to get used to what was being done. Good job!

edbadiux says ...
Apr 25, 2012 @ 6:37pm

Interesting mechanic. I enjoyed playing your inception game =).

crockid5 says ...
Apr 25, 2012 @ 8:26pm

Wow that hurt my head :D

Killswitch says ...
Apr 26, 2012 @ 12:10am

Original idea! I managed to get 96 bombs. Every room gets smaller and smaller and then it becomes of an another room that gets smaller.

gnx says ...
Apr 27, 2012 @ 12:06am

Very intuitive.

tinymagus says ...
Apr 29, 2012 @ 10:38am

A trippy entry.

HybridMind says ...
May 3, 2012 @ 3:11am

Haha, so trippy! Really loved that zoom effect. I have no clue what clarity bombs do. I used them and it seemed that nothing happened. Collected about 140 green squares though. Pretty fun and I like the physics bounciness of the main character.

May 3, 2012 @ 9:51am

It's amazing how much the text improves this! Nice work on the gameplay too.

May 5, 2012 @ 10:42pm

This game portrays confusion really well! Definitely surprised me in a good way. Although, I'm still not sure what clarity bombs do and part of my puzzlement is wondering whether or not that was intentional.


robcozzens says ...
May 11, 2012 @ 2:55am

That was strangely really cool.

May 13, 2012 @ 11:11am

Only two word: AWESOME IDEA. Very beautiful concept! Nice work! :)

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