April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Datamosh - Jam Entry

Version 1.0 - HTML5 / Impact Engine
Developed by Datamosh - http://www.datamosh.com

Pablo "Datamosh" Cotoia - Lead Programmer - Twitter @DatamoshGames

Emmanuel "Kaeru" Pajon - Lead Designer - Twitter @kaeruntastico



* On the first area, to avoid the "no space" message, try building the checkpoint between the spaceship and the flag. Or around the flag. On the other areas, avoid the limits.

* On CHROME you will suffer SLOWDOWNS or LONG LOADING TIMES. If you wish (or can), try another browser and let us know how that worked.

* You can EMOTE with your own buildings. We also recommend building the Driller as soon as you can.

* We are currently working to make this a BIG full gaming experience but we will show it some time AFTER the Ludum Dare. Because work and life, you know.


We're an HTML5 indie game studio in Buenos Aires, Argentina! And we are really happy of being able to submit our 72 hs. work, so you can try it, play it and hopefully enjoy it!

We tried our best to develop multiple concepts of the words "Tiny World" in our videogame. I mean, is it a tiny world because of the size of the characters? Is the "Tiny World" the bond between two human beings? Or just because the Moon is tinier than the Earth? Well, it's up to you to think about that. As well as it's up to you to explore this ideas, it's up to you to explore this weird Moon. To do so, you can use:

W, A, S, D keys (or the ones with the arrows) and MOUSE.

But watch out. You won't have time to think when creatures attack you. You must go with ease, building checkpoints so you don't get lost!

* Exploring oriented gameplay with a mix of platform, turn based combat and strategy
* Web browser game! No need to install anything!
* Saves your progress locally!
* Multiple endings!
* Express a lot of feelings and interact with objects with the EMOTE action!
* Science Fiction references!
* Awesome pixelart graphics!
* Original music score! Chilling ambient with a Space mood while you explore this mysterious Moon.


Downloads and Links




Pixelulsar says ...
Apr 24, 2012 @ 1:39am

Overall a really cool game. I liked the graphics, but it did take me a while to find out that there were more rooms to the right of the first on. Very interesting use of the theme, I didn't expect that to happen. My only problem was when I tried to get to a new room, it would take 5-10 seconds to load the new room, and that you were forced to go back to recover from loneliness.

drmanitoba says ...
Apr 24, 2012 @ 1:47am

I can't stop playing. Excellent work! The graphics really shine.

Datamosh says ...
Apr 24, 2012 @ 1:56am

A PRO TIP!: You can recover from loneliness if you emote in your own buildings!

internetox says ...
Apr 24, 2012 @ 2:35am

Cool guys! When I started I didn't understand how to play, but now I can't stop playing. Excellent! You should publish more games like this one. I guess it's a lie that you did it in 72 hours, right? I guess this can't be done in just 72 hours.

Whatever, thats a great game.

Datamosh says ...
Apr 24, 2012 @ 3:06am

It's no lie! We did utilize a lot of graphics over and over. But with slight details, so they look kind of different. Also we made a lot of "templates" to speed up our work, like the ones on the game overs, events and endingS ;)

Your comment makes us totally glad! Thanks so much!

zenasprime says ...
Apr 24, 2012 @ 6:01am

Very cute! :)

Datamosh says ...
Apr 24, 2012 @ 12:09pm

Thank you!!

racarate says ...
Apr 24, 2012 @ 9:11pm

The music and sound design were phenomenal. I like the idea of a platformer-RTS hybrid. The small touches were wonderful -- emoting as a core mechanic, the space face carved into the moon mountain, the intro cinematic. Combat felt really wonky and forced but the idea of trading your precious moon rocks in exchange for taking out creeps is intriguing. Your title screen is fabulous, made me want to play the game.

dx0ne says ...
Apr 25, 2012 @ 8:46am

AAA class. Excellent graphics, nice gameplay. I kind of liked dieing ;) +1 for zombie-me

Krisjet says ...
Apr 25, 2012 @ 5:55pm

Very cool mood, sound and graphics. I liked the exploration mechanic too, although it can feel a bit "grindy" after a while. Very good entry!

Datamosh says ...
Apr 26, 2012 @ 3:18pm

Thank you so much! We agree, dying IS fun. Everyone should die!... Wait, that didn't sound good...

rvmook says ...
Apr 26, 2012 @ 4:39pm

I would love to see the source code of this

tequibo says ...
Apr 26, 2012 @ 5:33pm

Very liked the premise and concept, graphics are ok, but loading times between screens(latest chrome win32) were terrible, and combined with grindy progression sapped my will to complete the game.
And someone wrote something about music and sound - I did not heard anything.

daredevildave says ...
Apr 26, 2012 @ 10:44pm

Very pretty, though I'm not sure I quite 'get' it. A bit slow for me. Loved the humour in death :-)

Kind of annoying that I was trying to save up rocks to build the other buildings but kept having to spend them all on killing monsters and checkpoints. I ended up walking back though all the screens to build up enough to build the driller.

Really nicely polished and good stuff. Loved the faces in background.

Gabriel says ...
Apr 27, 2012 @ 12:38am

I loved it! It is slow paced, so one has to be in the right mood to enjoy it properly, specially because there is a lot of meaning embedded into the mechanics. A very well executed and thoughtful entry, loved it! The mechanic and setting is promising too, I would love to see more of it. Wonderful work of art! Abrazos de Brasil! :)

derrickdool says ...
Apr 27, 2012 @ 9:01pm

Thought the "cut scenes (images)" were great.
Dying was handled exceptionally with a good balance of penalty/convenience.

Datamosh says ...
Apr 28, 2012 @ 1:37am

@tequibo Thank you! Too bad you couldn't experience the sounds. We have known about the Chrome "loading time" issue from a couple of users. Only happens in Chrome :( Guess it's not the fastest browser around :P

@daredevildave Thank you Dave! Yeah, game needs more balance. We had to think of a fast way of getting the player to BUILD things, and that those things you build make sense and be useful.

@Gabriel Thanks! We will continue this work, we falled in love with it! ¡Abrazos!

@derrickdool LOL thanks Derrick, we have to say that, that was pretty much pure luck, I don't think we even thought about that. Glad you feel it that way! ^__^

robbiehunt says ...
Apr 28, 2012 @ 2:12am

Excellent graphics, wonderful sound, mostly wonderful mechanics! Great atmosphere to the game!

Only problems really are, how frustrating and difficult attacking the bugs is, and the load time between areas.

But really, great job guys!

olkeencole says ...
Apr 28, 2012 @ 2:43am

Very fun! It's a very chill game where I can go at my own pace. I really like the pixel art.

gregdevice says ...
Apr 28, 2012 @ 8:01am

Outstanding theme, visuals and game play! I will keep coming back to play again. Can't wait for the full featured version. Only problems I had was understanding how not to be lonely :(

onehandclap says ...
Apr 28, 2012 @ 12:43pm

Whoa, this is plain incredible. Really. I'm amazed. =)

Moth says ...
Apr 28, 2012 @ 12:51pm

Loved this a lot! The relationship between the characters was sweet. I never saw the big tentacle alien from the second screenshot there! Did that get cut?

It ended on an intriguing cliffhanger, I'd like to see what happens next! I'd agree that it was a bit grindy. I suppose the grind is a necessary bottleneck to keep the tension high, though.

I found myself worried about the companion back at the ship and making frequent return trips to emote at him (or her). I feared that perhaps if you neglected them there would be a bad ending in which you were left alone.

Really enjoyed it, I think it was a great experience over-all! Creepy background imagery too (the cave with the rock blocking it really confused me and piqued my interest).

gritfish says ...
Apr 29, 2012 @ 5:25am

Couldn't build a checkpoint - kept telling me I had no space, but wouldn't let me leave the first screen, because I didn't have enough checkpoints...

Maple says ...
Apr 29, 2012 @ 9:30am

Not bad at all. I do very much like your graphics. :)

Ranoka says ...
Apr 29, 2012 @ 2:39pm

Really polished game. Loved it. I managed to get to the end. I saw a face in the rocks, nice touch!

Oye Beto says ...
Apr 29, 2012 @ 9:48pm

- I love your pixel art.

- The story is very interesting.

- If players are dying too often maybe something could be improved in level design or buildings should give more emotion.

At some moment I couldn't build a drill, there was plenty of space but it said it didn't.

I got 3 different finals :D
In the post-compo version you should consider having a menu screen showing the unlocked alternative finals.

Good job :)

McFunkypants says ...
Apr 30, 2012 @ 11:19pm

Great work! I love the graphics. I wish the intro conematic was shorter - I wanted to "jump right in" and start playing immediately. Keep working on this - it is very interesting.

smvilar says ...
May 1, 2012 @ 5:02am

This is awesome! EMOTE ALL THE THINGS!

ilo says ...
May 2, 2012 @ 10:29pm

Very nice game. Really liked how the opening cutscene was communicated without words, the humour, and the way you blended mechanics from different genres together.

Though the pacing was a little slow it felt appropriate and made for a fitting mood. The mechanics too, like establishing checkpoints each time you venture a little farther into unknown territory, and the loneliness meter, all reinforced the theme too, which was really pleasing to see.

Admittedly, I was a little confused at first. I didn't know you could emote in buildings, and thought I either had to go all the way back to the beginning, or keep going right in the hope of meeting another astronaut. This should probably be made clearer in the instructions.

Going back and forth between the same areas could be made more interesting. Maybe the occasional detour, area off the beaten path, or secret that only appears once a certain amount of progress has made would be an idea?

Datamosh says ...
May 3, 2012 @ 4:49am

Thanks to everyone for the great comments and feedback! Glad to see that so many of you liked it.

We are already working in a serious update with all the noted issues. The lack of time made us unaware of many silly mistakes (The "No space" limitation, the mid-air transition to levels, debugging for Chrome -were most of the bugs and slowdowns happen-). And of course, tune and improve the turn based combat, a lot (and overall gameplay too).

It will be a BIG game, at least, that's our idea and ambition. So I hope that you can check "ONLY US" on Facebook to follow the further development https://www.facebook.com/OnlyUsApp :)

The overall idea it's better explained at our postmortem post: Crater doors, which would act like a dungeon zone with a more platform/action oriented gameplay. More enemies, puzzles, exploring the WHOLE moon (probably include teleporters or detours, as "ilo" remarks), a story that actually develops further and makes more sense. Things you can emote and befriend with (probably enemies that won’t attack you and you can even pet?) Somehow fix the ship and conquer the universe in a multiplayer massive online pixelarted mayhem!?

Anyway, we falled in love with the project so it's our priority right now :) Thanks so much to everyone so far, this means a LOT to us. Like, really A LOT.

angrygeometry says ...
May 4, 2012 @ 5:36pm

very lovely game!

azurenimbus says ...
May 5, 2012 @ 1:22am

Incredibly polished!

ghRibacki says ...
May 6, 2012 @ 7:29pm

Nice game! Too bad it's kind of long and I couldn't finish the game because of lack of time. Loved the loneliness game over screen. Good work. =)

derosa says ...
May 7, 2012 @ 3:05am

OMG, I thought "Oh... f*ck" when earth exploded... Love the graphics and the history, good game. Thanks!

summaky says ...
May 7, 2012 @ 2:00pm

Very very cute graphics. My only problems with this game is that when I try to build something it tells me how many rocks I need but not how many I have; I only have the bar which gives me an estimation. My other problem with the game is that is too addictive :-P

Pierrec says ...
May 7, 2012 @ 2:03pm

This is really good! I love the graphics, I love the mood, I love the aliens I love the cutscenes (even if I'm not sure I understood what was going on with the "rescue team"). That's an impressive game!

May 7, 2012 @ 6:15pm

Moody wor. You can really feel the isolation, and building stuff fits perfectly to that.

Hume says ...
May 8, 2012 @ 1:31am

Unexpectedly epic, even for Jam. I struggled to complete the last screen, which was fine since it turns out that ended the episode.

What's behind the [censored]? What's the deal with the [censored]? And did my partner just totally [censored] my [censored]? I'll have to wait for the next episode!

robcozzens says ...
May 8, 2012 @ 7:00am

Amazing amount of work.

How much room do you need to build a driller!?

bombom says ...
May 8, 2012 @ 10:20am

Awesome idea!

May 8, 2012 @ 6:34pm

Wow, this is a fantastic game. The visuals are breathtaking, the gameplay unique, and I just can't stop playing. Great job!

May 8, 2012 @ 10:05pm

Very cool!

kirbytails7 says ...
May 9, 2012 @ 1:20am

Very nice. Worked fine for me on Chrome. I died of loneliness...

BenW says ...
May 9, 2012 @ 2:22am

Love the intro. A bit slow paced though.

Gremlin says ...
May 9, 2012 @ 7:05pm

Love the atmosphere. Graphics and sound are top notch. It gets a little slow when you are just waiting around trying to restock on rocks.

asfdfdfd says ...
May 9, 2012 @ 8:50pm


zazery says ...
May 9, 2012 @ 9:05pm

This is excellent work. The intro was spectacular.

Datamosh says ...
May 9, 2012 @ 9:36pm

Thanks so much to everyone! Glad you guys like it! Time for us to rate some more games! Suggestions?

TobiasNL says ...
May 10, 2012 @ 1:40pm

Nice game man, awesome art:)

free_napalm says ...
May 10, 2012 @ 6:13pm

Outstanding work, especially for the time limit. Graphics are flawless, the music fits to the mood. In the way you explore on and on through this wilderness and you are looking forward to new encounters, it reminded me of the original Fallout. The mood was similar, too.

I quit because I didn't have the nerve to go back, find rocks, and waste most of those on enemies I pretty much fought before.

What fascinated me was that my game (Gale Axile) has nearly the same setting - a lone guy [probably] in a space suit exploring, picking up resources, building, trying to survive - yet everything is different. On the first glance, your graphics are much better ;) But also, yours is so emotional and easy to pick up, while mine is complex and heartless lol
To put it in a nutshell, your game is interesting and made me think. Outstanding.

Datamosh says ...
May 10, 2012 @ 8:01pm

Thanks so much free_napalm! Really glad and happy you felted it that way!

It's a hell of a compliment that it reminded you to the Fallout series! ^___^

Yes, the respawning enemies are really a pain in the butt after a while. The idea is to keep development, so in a future update, when you "conquer" an area with a checkpoint, the enemies no longer appear.

We'll be sure to play your submission later on! We played a couple of games that kind of had the same idea or concept of loneliness/space/depressing mood. It IS pretty curious, right?

firstrowgames says ...
May 11, 2012 @ 1:40am

awesome game

Hazematman says ...
May 11, 2012 @ 2:00am

Oh my goodness! I LOVE THIS GAME! I haven't even finished it yet, but something about it, doesn't let me put it down! I love the art style and the mood the game sets! I have to say this is easily the best game I've played so far :D

KevinWorkman says ...
May 11, 2012 @ 2:02am

This was a cute game with a good expression of its mood and a lot of room for future expansion. Great job. Dying of loneliness was a nice touch.

KevinWorkman says ...
May 11, 2012 @ 2:03am

Although, this did get pretty laggy (on the latest version firefox on a 3-year old laptop), which was disappointing because I really wanted to keep playing.

Datamosh says ...
May 11, 2012 @ 2:18am

@KevinWorkman Oh, such a shame. But it's good to know! We will make sure to optimize it a lot then, I guess it should be playable. If you can give us a more detailed description of your notebook we would appreciate it! Thanks!

DDRKirby(ISQ) says ...
May 11, 2012 @ 4:59am

Nice. Obviously needs some touchups here and there, but yeah, this is pretty cool! The backgrounds and such are really simple in terms of the pixeling but it still works to a great effect! Try normalizing your audio next time though ;)

Great on the intro too--that always counts :)

dansludumdare says ...
May 11, 2012 @ 6:44am

What's the deal with the rock in front of the cave? I think I got a split second of a cut scene but I was trying to click on the food rock next to it and missed it....

The emoting thing felt tacked on since you can emote with buildings... it's basically just another thing you have to remember to do, but there's no new difficulty associated with it. I wish I had a food building too.

Good, cute game.

May 11, 2012 @ 6:45am

Really love the atmosphere here. Nice gfx and sound.
Loading times where a little bit long, I first thought it crashed. Love it. Simon

Evgis says ...
May 11, 2012 @ 8:54am

Awesome graphics, great sound, and great mood. Only negative side is that it takes way to long to enter a new area. But anyway, good work.

Hatscat says ...
May 11, 2012 @ 10:02am

Very good game! it just need audio & less loading time between 2 screens

martensms says ...
May 11, 2012 @ 11:46am

Excellent work guys, very fun to play and to discover :)

May 11, 2012 @ 1:08pm

absolutely fantastic! Way to go you guys. the mood was awesome, and I love the loneliness mechanic that ties you to your base! Graphics are adorable as well!

AlwaysGeeky says ...
May 11, 2012 @ 2:09pm

A nice game and overall very well done. I liked the graphics and the style is really cool ! :)

Dr.Pingu says ...
May 11, 2012 @ 3:04pm

Very very interesting game.
Please do something for the loading duration

Really nice work dudes ! You can be proud of it :)

davidllanos22 says ...
May 11, 2012 @ 8:15pm

Me ha encantado! :D No lo he terminado pero intentaré acabarlo más tarde. Buen trabajo :) Saludos desde España!

JaJ says ...
May 12, 2012 @ 5:36pm

Really good, the best part was that the further you went to the right, the more isolated you felt because it would take so long to get back to your partner.

Toast says ...
May 12, 2012 @ 10:02pm

I totally get this, I went for a similar idea with my entry... surviving in a tiny world. Great job.

May 12, 2012 @ 10:55pm

Nice work, it was really well done game even if a bit flawed. Emoting sounded great on paper but it started to feel just tacked on add on because you could keep emoting with your own buildings. Towards the end the game got very grindy for stones, it wouldn't have been so bad if the game wouldn't have paused when browing different tab. Anyway, overally very good game, great graphics and atmosphere.

vigrid says ...
May 13, 2012 @ 2:02am

I like your game overall, especially the graphics - well polished, cute, and adequate to the theme. The controls could be a bit different. Why use mouse at all, if only you can interact what you are standing nearby? The combat could be an exception here. Well done!

jfroco says ...
May 13, 2012 @ 5:54am

Beautiful presentation. Great game. Buena suerte, amigos.

hungyg says ...
May 13, 2012 @ 7:48am

really nice, but the "rocks" display should be numerical I think...

CoffeeOnimal says ...
May 13, 2012 @ 1:37pm

I really wanted to play this, but it kept crashing my browser.. Looks like you're still working on it, so I'll follow!

May 13, 2012 @ 8:03pm

Very, very good game with great graphics. But the game is perhaps a bit too slow.

tomhunt says ...
May 13, 2012 @ 8:18pm

Very cool! I liked the music and ambience. Bits of the gameplay seemed a little rough around the edges, but otherwise a pretty good game.

machinas says ...
May 13, 2012 @ 9:14pm

this game is huge and i am still working my way through it. it's also a bit of a grind, but the ambiance about makes it worth it. I'll keep trying!

Datamosh says ...
May 13, 2012 @ 9:27pm

Thank you so much everybody! (So little time left!) We encourage you guys to follow the development! :) This is a really happy day!

mildmojo says ...
May 13, 2012 @ 10:49pm

Great job. I love seeing fellow HTML5 games. This one's very polished, no ugly bits showing through.

I was never able to build the driller. Even in a wide-open screen, it told me there wasn't enough space.

When I was finally able to build the health tent, that solved my loneliness problems. Emoting at the checkpoints only recovered loneliness a hair at a time. I'm really glad you restarted near where you died, keeping your rocks.

I liked the videogame ending. =)

Make A Game says ...
May 13, 2012 @ 11:17pm

Found it to be quite hard and grind-y, but the mechanics are solid and has a great mood to it. Amazing work for only 72h.

ehtd says ...
May 13, 2012 @ 11:50pm

Very good, it has a lot of potential. It took me a while to understand what emote do...

SonnyBone says ...
May 14, 2012 @ 12:16am

Great atmosphere and wonderful visual style. Seeing the world blow up while on the moon is one of my biggest fears, even though I'll never see it... so you nailed the mood for me!

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