April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Untitled, So Far

by angrygeometry - 48 Hour Compo Entry

Started off as a Yume Nikki fangame. Didn't turn out as I had hoped.

Arrow keys to move
Z/Enter to confirm/examime
X/Escape to bring up menu/cancel
F4/Alt + Enter to switch between Windowed/Fullscreen. Windowed should reduce any flickering.

If you get stuck, just keep examining things and then use the bed. Things will change when you sleep.

The game really gets going after you leave the house, so try and stick with it until then! I know it's rude to ask.
There's probably a lot of bugs so please let me know if you find any!

Made in RPG Maker 2003. Sounds in bxfr and audacity.

Downloads and Links




binary_girl says ...
Apr 23, 2012 @ 12:57pm

like it .. got abit lost quick tho ..good job :)

angrygeometry says ...
Apr 23, 2012 @ 4:20pm

the "best" part of the "game" lies outside the house, so try and stick it through until you reach the town. big ask, i know!

PaulSB says ...
Apr 23, 2012 @ 5:32pm

Wow, pretty trippy. If it was meant to incite some sort of disorientation it worked! Nice atmosphere.

character says ...
Apr 23, 2012 @ 5:51pm

Invisible cognitive static is blocking me from progressing any further. At least that's what I think is happening. I also can't sleep in the bed anymore, and I only have access to the tv inside the starting room. At one point I was at the room with all the faces, then I talked to the ghosts. I went back to the main house and I'm stuck just outside the entrance.

Anyhoo, great job on the game! Really good mood. Great music and I'm really digging the art style. It all comes together perfectly. I would keep trying, but I spent 20 minutes on it already and I want to rate more games.

Polar says ...
Apr 23, 2012 @ 6:29pm

Interesting interpretation of the theme... Graphics aren't the best, but it's the thought that counts. I can't play it on Mac, but I like to think I take the time to at least rate what I can see of each game :)

angrygeometry says ...
Apr 23, 2012 @ 6:53pm

@character: thanks for noticing! i've fixed the bug and will upload a new version later on.

graytest says ...
Apr 23, 2012 @ 8:08pm

I had a difficult time playing this.. mostly because of the very annoying noise being played. I also had a bit of trouble fitting through the passages at times (you had to be very exact).

robbiehunt says ...
Apr 23, 2012 @ 8:59pm

I think I like it. It's very interesting in a trippy sort of way.

If you polished this up in the way of graphics, I'd play through quite a bit more. But as it is, for a 48 hour game, this is good.

cantorfew says ...
Apr 23, 2012 @ 9:00pm

I have to say, this is the only game where I cannot tell the difference between a bug, a feature and a spoiler. Well done!

I'm not sure if I won. I'm stuck after a long conversation (where they say the place creeps them out) and now my options are limited and I can't seem to progress further (if there is further to progress or maybe its telling me to leave the room on this side of the computer screen :) ).

angrygeometry says ...
Apr 23, 2012 @ 9:16pm

@cantorfew: yep! that's the "ending". i wish i had more time to put a proper one in but i finished it with pretty much 10 minutes left on the clock.

@graytest: ah i think you mean the static area? yeah i kind of regret putting it in there. the house and the tv are part of a mechanic that i immediately scrapped and started in a new direction... but yet they remain...

crazyheckman says ...
Apr 23, 2012 @ 10:46pm

Weird game, I kind of liked it but I'm also kind of terrified by it.

Dr. Mo says ...
Apr 23, 2012 @ 11:13pm

Wow, this game is weird. Definitely a nice atmosphere. I played long enough to use an item to see more stuff, but then I got stuck. though. Now I wonder where the story was meant to go after that...

Darkfrost says ...
Apr 23, 2012 @ 11:45pm

Started in fullscreen mode, which was a huge turnoff, but since it's already messed up everything, might aswell play it now :(

What... what is this?

This is weird :D

..I have no idea what i'm playing... the TV... everything is wierd.... the house.... I walked through the walls... into a room via the exit... and ended up outside?

....Whaaaat? The soda machine... makes clones of me? Which.. ... disappear?

Alright, I'm out. I have no idea what I just played :D

FireSlash says ...
Apr 24, 2012 @ 3:04am

Am I the only one getting a weird flickering when running this? Makes it incredibly hard to play.

Fireblend says ...
Apr 24, 2012 @ 4:39am

Not familiar with the Yume Nikki franchise, but this was fun and really weird, I liked it!

angrygeometry says ...
Apr 24, 2012 @ 8:26am

@Fireslash sorry forgot to mention, playing in windowed mode (F4) should reduce or stop it entirely

10WonXero10 says ...
Apr 24, 2012 @ 11:31am

Wow... hypnotizing. What just happened. I like it.
I think if David Firth were to make a Zelda game, this would be it.

angrygeometry says ...
Apr 24, 2012 @ 5:04pm

i fixed the bug after sleeping in the ghost house, "should" work ok now.

Naouak says ...
Apr 24, 2012 @ 5:50pm

The game was unplayable for me: graphics were corrupted and I got some violet flashing background.

Endurion says ...
Apr 24, 2012 @ 6:18pm

To summarise: WTF? :)

Weird, trippy. I stopped once I got the device thingy and went to sleep after visiting the ghosts in the right house.

devwil says ...
Apr 24, 2012 @ 8:29pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

robcozzens says ...
Apr 25, 2012 @ 2:20am

I would have played it if there was a Web or OSX version.

the8donut says ...
Apr 25, 2012 @ 4:32pm

The game looks very polished. Loved the retro look :)

sneakyg says ...
Apr 27, 2012 @ 12:23am

Really creepy game, not playing again until its light outside :(

Shadow says ...
Apr 27, 2012 @ 1:56am

Liked the graphics. It certainly gets a bit creepy but I liked it. The world looked huge to me, I don't know how you managed to design everything in 48h. Reminded me a bit of Silent Hill with the transitions to the TV/noise/distortion world.

R3ason says ...
Apr 28, 2012 @ 6:26pm

I...think I'm inside of my tv?? :D I feel like I would have gotten more out of it if I was familiar with Yume Nikki. Really weird game! Sorta like it though, and it was engaging enough to keep playing it. Thanks!

quickfingers says ...
Apr 28, 2012 @ 8:43pm

couldn't play, mac only here! shame looks interesting

chrismcr says ...
Apr 28, 2012 @ 8:45pm

"small world"! - I wanted to interpret the theme like that but couldn't think of a way to do it. I have no idea who Yume Nikki is but this game leads me to conclude they are nuts. Good job!

MrEvilGuy says ...
Apr 28, 2012 @ 10:03pm

This is one of the best games I've seen so far in this contest. I think it's absolutely brilliant. The crudeness of the graphics work perfectly well with everything else. You've managed to make me feel completely fucked in the head - excellent work!

jeffz says ...
Apr 29, 2012 @ 12:18pm

The static sound is very distracting, I had to turn the sound off completely.

jeffz says ...
Apr 29, 2012 @ 12:32pm

Spent 15 minutes on it, had the best mood of any entry I've tried so far. The reverse music and the guitar tracks were very cool.

keenblaze says ...
Apr 30, 2012 @ 6:46am


schizofunky says ...
Apr 30, 2012 @ 4:49pm

Very nice! Reminds me of Silent Hill. The music is very fitting and i enjoyed playing it$. Got stuck after speaking to the ghosts tho and couldnt figure out what to d next! :(

Jeffalisk says ...
Apr 30, 2012 @ 9:20pm

Oh great, I just played this before bed and now I'm going to have the most unsettling dreams of my life ;)

Fantastically creepy atmosphere, and I really liked the rough art style, particularly in the house with all the faces. I kind of feel like I've intruded into your subconscious... which I imagine is the effect you were going for. Nicely done.

Andrew says ...
Apr 30, 2012 @ 11:46pm

I couldn't figure out how to leave the house, thebed seemed to add/remove symbols from the diary and the tv area was the same all the time. (The static was blocking the second door).

Spoiler me so I can finish it :)

angrygeometry says ...
May 1, 2012 @ 12:22am

@Andrew: you need to finish the tv area, there's a few tvs and the statics move in that area i think. once you get back to the house you should be able to progress. in the lower room, you can just walk around the doorway and "enter" the house to leave (the actual solution is to walk to the right until the screen repeats three times but i don't think there's any need to do that)

nuprahtor says ...
May 4, 2012 @ 10:57am

This game really has a strong YN vibe, but it doesn't looks like uboachan's ordinary YN fangame.
Really liked it.

May 5, 2012 @ 4:19pm

The graphics made me think i was on acid. :)

Pavel Dlouhy says ...
May 5, 2012 @ 4:34pm

It is pretty big tiny world! ;) It looks interestingly confusing. ;)

Datamosh says ...
May 7, 2012 @ 1:30pm

Wow, I think it's a pretty unique entry, specially once you leave the house! LOL Good work!

May 8, 2012 @ 5:53am

That was a strange experience :D

30dogs says ...
May 14, 2012 @ 12:39am

Wow I loved this. I got to the house with the ghosts, but I want to do some more reviews so I'll have to finish the rest later. Very immersive and intriguing. The mechanic of the 'cognitive static' was way cool. Awesome job.

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