April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Monk

by Krisjet - 48 Hour Compo Entry

A sole monk, living on a tiny world surrounded by monsters.
Rebuild the land and defeat the evil monsters!

Downloads and Links




Lidfrid says ...
Apr 23, 2012 @ 11:58am

I can't kill monsters, when they are under me! It's a bit frustrating.
A bug give me game over -.-

davidllanos22 says ...
Apr 23, 2012 @ 11:58am

Great game! I miss some sfx :C I've made 9500 points!

Kvisle says ...
Apr 23, 2012 @ 2:19pm

An excellent game! I really like this one :)

domrein says ...
Apr 23, 2012 @ 4:19pm

Very cool idea. As mentioned by others, bugs underneath the platform destroying everything really suck.

yosh says ...
Apr 24, 2012 @ 12:10am

Nice little game, I was very surprised when the boss appeared, and also when he defeated me in a couple of seconds. Too bad for the bugs though.

KunoNoOni says ...
Apr 24, 2012 @ 2:08am

Really nice. Hate to force myself to stop playing :)

Transmit says ...
Apr 24, 2012 @ 5:08pm

great game, but it feels a bit cheap when they get underneath your world and just pick it off.

Apr 24, 2012 @ 5:16pm

Yes! Great concept. Love how bizarre it is. I'll be playing this one again :-)

leafo says ...
Apr 24, 2012 @ 5:18pm

Cool game, I liked building up the world

gnx says ...
Apr 25, 2012 @ 11:03am

I liked the central mechanic a lot. It is very smart and combines sort of basebuilding with action elements. Unfortunately the action itself is not quite as fun. The enemies appear a bit too close to the player and there doesn't seem to be much strategy in the shooting.

However it is very impressive that this is a 48h compo game :)

sudorossy says ...
Apr 25, 2012 @ 9:58pm

Seemed to get stuck a lot, and I liked it, although I suck!

Hume says ...
Apr 25, 2012 @ 10:10pm

Tight little shooter. I like. Maybe a ^-shaped initial layout would make people more tolerant of the fact that up and down are significant and encourage block placement that will deal with this.

JonathanG says ...
Apr 29, 2012 @ 7:45pm

A fun game that I would come back to and play again! I like the building mechanic between rounds, although after a while just pumping up the damage/multishot seems to do the trick. The only problem I found was that the multishot would fire to the right of my mouse pointer, and also when upgrading multishot there wasn't a number on the GUI to indicate how many shots I had.

Apr 30, 2012 @ 8:50pm

Fun idea!

Jeffalisk says ...
May 3, 2012 @ 7:32pm

Interesting combination of game mechanics at work here!

tcstyle says ...
May 4, 2012 @ 8:21pm

A simple idea very well executed. I really liked it. A pity there is no sound.

Polar says ...
May 5, 2012 @ 1:22pm

Very good entry! I liked the principle, although with the correct strategy, it's very easy to win - at the end, my health recharged fully in 5 seconds, and I killed the boss in about 20. I love the way you've incorporated the theme - good game!

Mago says ...
May 10, 2012 @ 6:52am

Cool game. I like graphics style and the concept. Sometimes monsters get below ground and it's impossible to kill them. Lacks sound

May 10, 2012 @ 4:46pm

31450 points (I beat the big boss on my second go.) Made a floor of heal blocks, floor of normal blocks, and then on this island a little house to recover if I needed too. Loved it!

ilo says ...
May 10, 2012 @ 8:15pm

There is always an appeal to games which give the player a way of expressing themselves - in this case, in how to design your defences. As much as I was trying to beat the waves of enemies, I was also trying to protect the structure I was building (a kind of bunker). It was fun, and I think it has a lot of potential to be developed further.

RĂ©mi says ...
May 12, 2012 @ 10:52am

Great idea! Excellent arcade game! I really enjoy the block system! :)

azurenimbus says ...
May 12, 2012 @ 5:01pm

This game is awesome! Liked everything about it! Would have loved this on my SNES back in the day. :)

Rabbits... says ...
May 13, 2012 @ 9:03pm

I really enjoyed this game. I made a health chamber. Thank you for this...

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