April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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First Import

by iximeow - 48 Hour Compo Entry

Edit: Now with linux-ability! Hopefully. No guarantees about it working on mac at all as I didn't/can't test it, but.. maybe? To run the linux version just grab the linux archive and run the included launcher.sh to start the game.

Wow! I finished it! There are some quirks with how the missiles work, collision detection isn't incredibly accurate, and the mining planes are worthless, but hey.

So, I present the game... First Import! (A play on Last Exile, if anyone's seen that anime. I saw it a few days before this started)

It's airplane with hookshots colonizing dirtballs in :space:! Also, I voice-acted everything except the background music.

Please do read the included readme.txt for instructions on how to play the game, and be a bit patient; unsurprisingly, I didn't have time to put in the extra polish that would make it play more nicely.

Also, the source code to the game is included in the source sub-folder, the .bat there should build the game's FirstImport.jar, and the source for the base code used is in source/com/ixee/

Edit after like.. a week and a half: So it turns out it doesn't work on Linux or Mac. That sort of sucks, and I can test/fix it for Linux this weekend, but I don't have a Mac available to test on so.. I'll try setting up a virtual machine at some point. For the time being though I apologize for the problem, and don't really have much to give for you non-Windows folk.

Finals next week, so take it with a grain of salt, but I should be able to post a version with some fixes to major issues (like missiles not clearly being spawned, being spawned at the wrong spot, etc. And a better explanation of what exactly there is to do) in another week and a half.

Downloads and Links




Sheep says ...
Apr 24, 2012 @ 12:47pm

I think it could be a fun game, but the problem is that I'm not sure what to do (yes, I have read the readme file). The graphics are nice.

caribou says ...
Apr 24, 2012 @ 2:38pm

I like the idea but i have to say that it took some time for me to understand how it works. The first generated world put the planets too far from each other, i couldn't hook. Once you get that it's actually fun to play but the colonization has a strange behaviour, you don't really know when it's gonna happen. I liked the graphics, more than in the screenshot oddly, and the sound effects/music were nice :)

Nightsjester says ...
Apr 27, 2012 @ 11:56pm

:D I don't even what the

Khayet says ...
Apr 29, 2012 @ 7:05pm

This could be a really great game, but it's very unaccessible in my opinion. I have no real overview and the planes don't do what I'm intending. I tried firing a missile with the space shuttle using the space key and it didnn't work. I have no idea what I'm doing wrong.
Maybe a tutorial and more feedback via graphics and sound would help. I like the overall look and the sounds.

DaveDobson says ...
Apr 29, 2012 @ 8:45pm

I had a lot of trouble figuring out what I was supposed to be doing. There looks to be a lot of interesting complexity underlying the game, but it was hard to follow. The movement controls were difficult to use, and combat was bewildering - I couldn't tell if missiles were mine or my enemies, or where they came out of. I think the idea of hooking to other planets and flying between them is really neat; with some streamlined controls, that could be very fun. Once that's in place, the plane changing and other stuff would be great. It's impressive how much you added in such a short time.

NefariousZhen says ...
Apr 29, 2012 @ 8:54pm

You should upload a gameplay video. Mac only here.

jwolf says ...
Apr 29, 2012 @ 8:57pm

Interesting concept and use of voice acting! There seem to be a bunch of bugs...mostly, involving missiles launched from the wrong plane, and switching between plane-types is just strange, possibly not handling player /AI ownership properly.

So it could use some work, but it has potential.

geekygenius says ...
Apr 29, 2012 @ 10:27pm

The music was neat. I could tell you took recorded samples of you making sound effects and cut them together. I've been wanting to do something like that for a while now.

demonpants says ...
May 1, 2012 @ 6:13pm

Could you make a Mac port please?

someone says ...
May 1, 2012 @ 8:00pm

Doesn't run on Linux, and doesn't give any helpful hints as to why not.

tfendall says ...
May 3, 2012 @ 5:28am

I loved the voice acted sound effects :). It was a fun concept, but it was hard to tell which were bad and which were good missiles/ships, so I ended up dying a lot cause I couldn't tell which missiles to avoid. It probably just took some more patience to figure it out. All-in-all, a fun strategy entry into the compo.

Datamosh says ...
May 3, 2012 @ 5:51am

The audio it's good! I like the graphics too. Needs a tutorial (our entry needs one too, we kind of suck at explaining stuff :P), but it's still fun!

Cosmologicon says ...
May 4, 2012 @ 4:24am

Sorry I can't run this, I'm on Linux! I'm only commenting because this game comes up when I search for Linux and I need to clear it from my queue.

davidwparker says ...
May 7, 2012 @ 6:07pm

Sorry, I don't have Windows so I can't play.

asfdfdfd says ...
May 7, 2012 @ 6:50pm

Looks very nice.

icefox says ...
May 10, 2012 @ 8:46am

Buggy and flaky... but also a totally rad idea. I'd love a more complete version.

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