April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
It's rough, but functional. I didn't have time this weekend to do much polishing. I would have liked a few additional sprites, but that wasn't in the cards either.
The difficulty could use some tuning as well.
I learned a TON making this game. I'd done some of the mini dares and the warm up, but I didn't submit anything. I'd been challenged with some some graphics issues that I worked on on this game.
The "web" version seems jerky when spawning new enemies. I don't experience that with the executable jar. Feel free to try either.
Instructions:
DEFEND YOUR TINY WORLD AT ALL COSTS
Click on the screen to ensure it has the focus.
Hit the space bar to begin.
use the right and left arrow keys to "move".
use the space bar to fire.
I had a blast in this event, I will definitely be back for another dare!
Downloads and Links
Ratings
![]() | Coolness | 59% |
#373 | Theme | 3.15 |
#545 | Fun | 2.62 |
#618 | Mood | 2.38 |
#625 | Graphics | 2.50 |
#658 | Humor | 1.78 |
#663 | Overall | 2.62 |
#776 | Innovation | 2.12 |
#794 | Audio | 1.00 |
Comments
Too...many...aliens...d'aww!
I played the web version and there was no jerkiness. Smooth like buttered silk :)
Finally, a space invaders overhaul! I would never have thought to do something like this on a sphere.
Very cool, I think I'd rather up/down arrows vs left/right... Maybe add both?
I've seen similar games pop up in past compos. But this one has the advantage of having a lil guy going round and round rather than a turret spinning or something.
Nice little game, fit the theme nicely. You might consider using the free Java hosting at http://StaticVoidGames.com. I'm the creator of the site, but I think it beats dropbox. Either way, good work.
I'm actually surprised I got this much done over the weekend. I wish I had time to add sounds, and some death animations. I was able to resolve the delays by changing the HTML to cache the .jar file.
The balance of this is very good! Congratulations on the well executed idea!
Pretty neat! It's tricky to line up shots with the keyboard, I think I would've preferred it if he followed the mouse cursor.
Congrats on finishing - fun for a simple game. Controls felt good. Sound effects would have been nice.
Not bad, but the mechanics has been used in lots of games. Maybe a bit more innovation raise up the game :)
It's certainly functional. I enjoyed it for a few minutes.
I hate simultaneous-shot limits in shooter games, though. Just give me a firing delay, dangit!
It's like a radial version of Astrosmash! Although most people will probably compare it to Space Invaders.
When simple mechanics make for intense gameplay, you can't really go wrong. Add some more interesting enemy types, sound/music, and a layer of polish and I could see a game like this getting 100s of plays a day on the right browser-game site.
Why is the screen soo big? What sort of dimensions are you expecting this to be played at?
Other than that, nice and simple gameplay, though I wish the enemies had a better AI than "randomly float across the screen"
Haha I find it funny how many of these "one guy defending a circular planet" games we've seen this LD ;P
Yes, add some audio next time--it's a piece of cake nowadays with tools like sfxr/bfxr/labchirp, so you don't have that much of an excuse :)
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Very tense when lots of enemies are on screen. Good job!