April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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In Delusion

by crippledgames - 48 Hour Compo Entry

Finished first ludum dare entry ever, made from scratch in as3.

arrow keys move, shift run, space interact

there's a bug where when you get the hammer and nails your inventory becomes invisible, you still have the items

Downloads and Links




Raptor85 says ...
Apr 24, 2012 @ 7:11am

ok...that's significantly freaky...love the note at the end

Shigor says ...
Apr 24, 2012 @ 1:41pm

Not much of a game, but I really like it :) Too bad it's not a bit longer....

Slow movement is agonizing, but I understand why... with fast movement it would be done in 30 seconds.

Transmit says ...
Apr 24, 2012 @ 1:45pm

I have no clue what I just played.

tacograveyard says ...
Apr 24, 2012 @ 1:46pm

Definitely creepy. I was engaged by the story, wished the character moved just a bit faster.

vilya says ...
Apr 24, 2012 @ 2:17pm

Music is very atmospheric and the story is interesting, but the slow movement speed made playing a bit tedious.

Apr 24, 2012 @ 3:04pm

What did I just play!? My god that was creepy :P but in a good way :3

MurrayL says ...
Apr 24, 2012 @ 3:05pm

Well, that was creepy.

kutuup1989 says ...
Apr 24, 2012 @ 4:16pm

Well that was downright disturbing! Nice work, the music was creepy as all hell lol

PsySal says ...
Apr 24, 2012 @ 4:26pm

Not bad! I sort of expected a twist ending but wasn't too sure what was going on, the final screens put things together nicely. Thanks for putting thought into the scenario, I enjoyed that.

I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.

The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.

Good job, I really enjoyed this!

crippledgames says ...
Apr 24, 2012 @ 4:31pm

@psysal Thanks, there was going to be a twist and it was originally going to be much longer but I ran out of time, I going to remake the game after the compo because I actually have a huge scenario planned

Dakota says ...
Apr 24, 2012 @ 4:33pm

Ok that was kinda weird. If that was a creepy rating +5 for you

jeroenimooo says ...
Apr 24, 2012 @ 4:48pm

The walking speed is really low, so everything takes quite long. The objectives were fun though :)

arhpositive says ...
Apr 25, 2012 @ 12:50pm

Disturbing indeed. :) But I wished it to be a little bit longer. :)

MinerCraftGuy says ...
Apr 25, 2012 @ 1:04pm

The game sounds are really good, the bounding boxes around object could have been less restrictive

caranha says ...
Apr 25, 2012 @ 1:10pm

That... That was weird. Congratulations on your first game, and that is an interesting take on the theme. I didn't like the sudden shifts in position much -- maybe you should have added some sort of transition between them?

strega says ...
Apr 25, 2012 @ 4:37pm

Interesting game story. Don't see many morbid games these days :D I like it.

Jeffalisk says ...
Apr 25, 2012 @ 4:57pm

Wow, that was twisted... I liked it!

Loved the dark mood, but for some reason I laughed at the whole "anyway fetch me my hammer and nails so we can build this doghouse" business.

Really quite disturbing, in a good way.

Keirua says ...
Apr 25, 2012 @ 5:21pm

That's creepy, yet interesting. Please, make the guy move faster !

Moth says ...
Apr 25, 2012 @ 9:09pm

I think the people who think the walking speed is too slow missed the fact Shift makes you run :P Anyway I'm glad to see psychological takes on this LD's theme! I think you did a good job in creating a compelling experience here.

The unreliable narrator and really atmospheric ambient music are superb! It really tinged things with a Silent Hill-esque feel.

You say you're going to remake the game with longer scenario? That sounds great, I'll definitely keep track of it and play it again when the revised release is out!

Zaxuhe says ...
Apr 30, 2012 @ 5:09pm

good graphics, but the walking is toooooo slow

azurenimbus says ...
May 4, 2012 @ 4:08am

Really moody music, really creepy game. I think that the report at the end was kinda redundant. I think if you want people to get a point, they should get it from the game itself. If they don't, you should rework some elements.

I think that even though it's a little disjointed, this game has a lot of potential, and the disorienting shifts actually worked well to recreate the character's disturbed mind.

nuprahtor says ...
May 4, 2012 @ 11:42am

It was very creepy, especcialy "Bring me the dog" part.
I liked it.

ratboy2713 says ...
May 6, 2012 @ 4:47am

Very moody. The character moved too slowly.

davidwparker says ...
May 10, 2012 @ 2:54pm

Good job on your first Ludum Dare!
Like the others, I don't know what just happened...
The plotline was great, and I really enjoyed the notes at the end.
Music was excellent.
Could definitely expand this out into a full-fleshed schizophrenic guy-based, game.

AlwaysGeeky says ...
May 10, 2012 @ 3:08pm

Nice game... I liked this but the story was.... *interesting* lol. Great stuff! :)

May 10, 2012 @ 4:06pm

Spookily compelling.

ilo says ...
May 10, 2012 @ 8:37pm

As others have said, disturbing but in a good way! I wish more horror games would focus on paranoia and the psychological state of the player instead of combat and big scares that only work once.

Beerman says ...
May 11, 2012 @ 10:57am

Wow. Nice job. Loved the way it slowly gets creepier as the story progresses.

Dr.Pingu says ...
May 11, 2012 @ 2:07pm

I don't like this kind of atmosphere but i see a good work.
For a first entry : well done :)

Thotep says ...
May 11, 2012 @ 9:33pm

Reminded me of Terry Cavanagh's and increpare games, but it seems quite random (in terms of plot)...
I don't get why there's a "run" button, I'm sure EVERYBODY pushed it all the time. :)

PabloAM says ...
May 13, 2012 @ 7:17pm

A bit creepy and the walking is slower.

But weel done!

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