April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
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6 Degrees of Sabotage
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One hour ago, a bomb exploded at the mayor's rally.
We have gathered intelligence that implicates the Clockmaker as the mastermind behind the attack. However, the Gambler was seen placing the bomb at the rally. We believe the Clockmaker does not personally know the Gambler.
There is a network of saboteurs disguised among groups of innocent citizens. Bomb instructions were passed between multiple pairs of saboteur acquaintances.
Review the security tapes from today to track the note and uncover the saboteurs.
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This game is based on the concept of six degrees of separation, also known as a small-world network. I wanted to show how short connections between acquaintances can lead to long chains. Making a large world much smaller.
Actually what I really wanted to show was the completely different and totally bitchin concept I worked out for Alchemy. Oh well. Hopefully this hits the Tiny World theme well enough. Enjoy.
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UPDATE
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The fixed version has the following changes:
- Fixes the end-game success/fail check to actually work properly. (Pro-tip: "for each" on a string doesn't iterate through its characters in AS3)
- Reduces the swf height a bit to fit better on smaller screens
- Fixes a typo: ELMINATED -> ELIMINATED
Downloads and Links
Ratings
![]() | Coolness | 100% |
#13 | Overall | 4.07 |
#15 | Innovation | 4.30 |
#15 | Mood | 3.93 |
#53 | Fun | 3.67 |
#56 | Audio | 3.58 |
#61 | Graphics | 4.03 |
#179 | Humor | 2.83 |
#373 | Theme | 3.15 |
Comments
Wow, really! That's was awesome! Different every time too. Well done. Very well done. :-)
The link just leads me to a page with some information about the game ans some other links... It sounds fun, though.
Oh, I made it to the SWF file directly, but my screen isn't tall enough for it... In fact, it amazes me that anybody's screen is tall enough for it...
I finally managed to play it. It's a really great game concept! The only problem with it is that at the end, when you shoot the saboteurs, both times I played I missed and hit a bystander and one person got away. (Sorry for commenting 3 times in a row, I can imagine that being annoying...)
Absolutely loved the game. The audio, animation, and graphics are superb. At first I found myself wanting to go back to the first screen with the story to see who the first and last person in the chain but then I realized the story tells you at the appropriate hour.
Thanks to everybody for the comments. Pitzik4, I didn't even think about the height but you're right. It's 800 pixels tall, which is slightly too high for many screens. I'll probably make a post-compo version that's either half-rez or a little shorter.
Really fun to play, I enjoyed this one! Doesn't really have anything to do with the theme as far as I can tell, but a fun play nonetheless.
very cool. It was a bit hard to see some of the characters, as they got covered up by the ones in front of them. I also forgot who the 6th person in the chain was which caused problems at the end. Amazing graphics for a weekend project!
Very clever... nice flavour/style... and enjoyed the twist on the theme.
great job!
Innovation: 5/5 - Extremely clever! I love this.
Fun: 3/5 - It was quite fun while it lasted - I was almost tempted to pull out a pad and take notes! - but it doesn't have much replay value.
Theme: 3/5 - I presume the connection to the theme is "It's a small world after all" but it's not communicated well enough. Certainly a clever take, though.
Graphics: 4/5 - Pretty, and functional. The game relies heavily on visual differentiation between targets, sometimes unsuccessfully.
Audio: N/A - Not on a computer with audio, so not rating.
Humor: N/A - Did not see any attempts at humor, so not rating.
Mood: 4/5 - A rather profound noir mood. Works well.
It's a very clever use of the concept, even if I can never click the right people fast enough at the end.
Great fun! I manage to always miss at least one of the guys in the end though (poor bystanders).. Looks great too!
I really bad at memorising things. It's good you can go back and compare the groups but for me it isn't easy to remember them at the end.
Very nice concept and good game!
It's a good visual puzzle and a quick jolt to the brain! I can't tell if it's timed or not, since I never seem to stop the bomb going off.
I wonder what this game would have been like if it was alchemical instead!
Very solid, well-rounded game. The graphics and sound serve the concept very well, and the atmosphere is superb. Plus, I love any game where deduction is involved. It might be considered a tenuous connection to the theme, but I'm still giving Theme four (4) stars for being a unique and justified interpretation on the concept of a "tiny world."
Excellent, overall! And probably the most interesting use of the theme so far!
Congratulations!
Thanks again everyone!
I added a fixed version that corrects an unfortunate bug with the end-game win/fail check. It was basically random before. Now you've gotta kill all the saboteurs to win. As intended.
Wow, what a great game.
The shooting could have been more purpseful maybe - I didn't enjoy killing innocents because I'm too bad at aiming.
Nevertheless, I love the fact that it plays different every time you play it, actually reminds me of cluedo and that's a good sign. Graphics and Audio(!) are great mood-setters.
Very nicely done :-)
Very much enjoyed it. One of the best games I've seen so far on current Ludum Dare.
Very nice idea and execution.
Great little game, guess who/cluedo inspired but found it relatively easy to figure out. Loved the shooting section but unforgiving on my bad aim! Poor innocents :)
Cool - great sounds, gave a good sense of period & place. Was tempted to write things down but glad I didn't, was a good memory exercise. Finally succeeded on my 3rd try.
Loved it! It isn't your typical platformer or top-down game you see during LDs. It's also quite challenging, great work!
Neat concept!
I found the actual clicking on people to be occasionally annoying (they're moving and there's lots of bystanders around).
I'm not into the game mechanic but I see it's a good concept. Pixel art is pretty good, the graphic aspect looks carefully done. Sound effects are used very well according to every game situation.
I think my best was 4/5. Brilliant game. Was there more to the connections than proximity? Sometimes the closest person isn't always guilty.
Even though my browser has Flash Player installed and updated, the game is missing in leiu of a "Get Flash Player" button. Guess I can't play it.
Great game! Really liked the graphics and the way the characters stand out from the bystanders. Unfortunately, I ended up eliminating several innocent bystanders :-/ Question: are the saboteurs randomly decided each round? If so, this would greatly enhance the replay value! Overall, fun game; thanks!
Vilborg, someone else has mentioned that problem. I thought using swfobject.js was supposed to make it easy :(. Can you tell me which browser/OS you have? I'll try to get it fixed.
gritfish: The groups of people are defined by proximity. Except for the first and last screen, each group has a "visiting" saboteur from another group. Hopefully that answers your question.
R3ason: Yup the saboteurs and groups are randomly selected each round.
The first time I played, I accidentally shot an innocent bystander. The second time, I cheated by taking notes, and accidentally shot an innocent bystander.
I loved the concept, graphics, mood and gameplay. The only thing is, I wish it was longer (wich is just another way of saying how much I enjoyed this).
It's how LinkedIn should work. You get 5 bullets and network connections. Interesting concept, and it's more fun, because the theme interpretation is not direct. Reminds me a bit of Cluedo game.
Fun, challenging, good looking... but missing the theme in my opinion.
Absolutely fantastic game. And gorgeous! I saved it and will definitely play more after Ludum Dare! Good job, sir!
This was so good! I can't write anything bad about it other than I want more!
Really great stuff - enjoyed this. The mechanic is really clever, and while it feels a bit shallow here, I'd love to see it expanded on.
One thing is that even with the improved version this is uncomfortably large on my humble 1280x800 laptop screen, which is a pity since the sprites are beautiful.
Fantastic! Love the graphics and the game is really great (shame I can't shoot though even though I just about managed to work out who it is). Saved in my favourites for further replays :D
Really great. Had seen this game around but only just played it - nice idea, very enjoyable and looks great too.
Wow, tied for 13th overall! Thanks for the great comments and thanks for voting everyone!
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Wow! That was fun! Very challenging too!