April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Hello, thanks for stopping by!
Expand Explore Expatiate (EXP3) is my second Ludum Dare game, made with GameMaker 8.0 and sfxr. It's a simple top-down exploration game, using the arrow keys for movement. Red things allow you to take control of larger objects, while purple things kick you down another size. Get to the goal in the upper left corner to win!
(After a few folks played and hit a bug, I uploaded a fixed version that keeps you from getting stuck in the sliding floor puzzle. If you play the older version, don't go on the bottom-most circle tile, you'll get suck!)
Downloads and Links
Ratings
![]() | Coolness | 53% |
#22 | Innovation | 4.16 |
#86 | Overall | 3.65 |
#90 | Theme | 3.74 |
#180 | Fun | 3.26 |
#253 | Graphics | 3.29 |
#279 | Mood | 2.96 |
#444 | Audio | 2.45 |
#632 | Humor | 1.84 |
Comments
Aside from three times I got stuck and had to start over, two from two separate floor tiles that I couldn't get out from, and one from when I piloted the second large tile to the center and I somehow got stuck outside of the ship I was in and flew away, this is an extremely good game and a really novel maze idea. The graphics look good, especially for the vehicles, and the sounds that things made every time they moved sounded appropriate and not annoying. I do feel that the end notification felt a little empty, and was a bit sad that getting the last purple tile didn't cause something special and rewarding to happen, but it wasn't mood-ruining either. I was just expecting something to happen analogous to the normal behavior of the putple and red tiles to your character, or had it been a red tile, the entire base. Anyway, this is one of the best games I've seen so far at the competition.
That was great. Interesting use of the theme as well. Lost track of where I was a couple of times and so had to jump into a red block to see the overall picture, but that was just me.
Thanks for the feedback so far, folks! Sorry for any bugs or sticking points you encounter.
VDOgamez, I originally had an ending in mind where you step on that tiny purple tile and then zoom into the character's pixel to take control of his eye dot. Sadly I ran out of time!
Exploring some really cool ideas. I'd love to see them developed further, maybe in combination with some other mechanic to keep me more engaged, narrative, combat, something like that.
This is a great game mechanic. The shifting scales of world and movement work very good.
I like the minimalistic look as well. Unfortunately there are some minor issues with collision detection.
Cool! Had a couple awesome aha moments when I stepped into the first robot and realized what happened, and then later stepped the robot into the first red square. Good concept!
Clever puzzles. I loved the surprise of the transition to the big, stompy robot.
Excellent game! Innovative, different and very, very clever... Loved the graphics and the sound effects were fitting. I also loved the feeling of surprise the first time you get in a robot... made me smile! The ending (as mentioned by others) is a bit weak, and the lack polish (menus, introduction, helps etc...) lower the score a bit, but not by much.
Nice exploration and walking around with giant robots, but lack of music, story or anything besides traveling around isn't very engaging. Nice use of the theme though.
Wow, great! Made the mistake of trying to play the old version, but once I got through some of the content one time, it was much easier the next.
Novel concept, really enjoyed it! Agreed that the ending is a little lackluster, but given the time constraint, the game was satisfying enough to beat that I didn't mind that so much.
Yup this game has one of the coolest game mechanics in this compo.. well done!
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Oh, one more great idea around here! This was refreshing to play, nice work!