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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    NanoQuest - Mago - 48 Hour Compo Entry

    You are a nanomachine whose role
    is to protect your host organism
    against infection by germs.

    The health status of the host is
    represented on your hud. green means
    good health, yellow means alert,
    red means it is very bad. You have
    separate health from your host but
    if either of you dies is game over

    evry germ you let pass worsens your
    host health, but be careful because
    blue guys are good and they treat
    your host, you better not kill them

    Controlls

    - move
    arrow keys

    - shoot
    C button

    View Mago's journal. | View all entries by Mago

    Ratings

    Coolness100%
    #419Theme3.06
    #472Graphics2.81
    #534Humor2.04
    #628Overall2.67
    #689Fun2.33
    #701Mood2.23
    #788Audio1.06
    #830Innovation1.98

    Comments

    tcstyle says ...
    Apr 23, 2012 @ 3:36pm

    After a few tries I got it. The game lacks some better feedback what's going on which could have been easily done with some simple sound. I like the graphics.

    Mago says ...
    Apr 23, 2012 @ 3:39pm

    You're right, I had no time for sounds

    vigrid says ...
    Apr 23, 2012 @ 7:25pm

    This has some potential - for power-ups for an example. It would make a nice phone game. Graphics are fun - very fitting the theme. It could really use some sound.

    mikolalysenko says ...
    Apr 23, 2012 @ 8:24pm

    Can't play on linux :(

    Valeour says ...
    Apr 23, 2012 @ 8:32pm

    Interesting game. Had a few problems with collisions and enemies spawned out of my firing area. Would have been cool if the background was scrolling, but that's just my suggestion. Graphics were really nice, and was very simple. Agreed with Vigrid, would make a good phone game.

    jeroenimooo says ...
    Apr 23, 2012 @ 8:34pm

    Im happy i am not controlling my own immune system, i would have been dead by now, It's a fun game, though a little more animation for the viruses would be cool

    Apr 23, 2012 @ 8:51pm

    I felt that the ship moved far too slowly to kill all of the incoming enemies, also, could definitely have used some sound effects for player feedback. I liked the graphics and concept though. :)

    Mago says ...
    Apr 23, 2012 @ 9:03pm

    @mikolalysenko:
    try java -jar tiny.jar to execute

    JaJ says ...
    Apr 23, 2012 @ 9:20pm

    The game could have been a lot more lively with some animations (and sound), but the concept is very nice.

    uberneen says ...
    Apr 23, 2012 @ 10:19pm

    This is a pretty solid shooter.
    It only happened once, but if the paramecium-looking thing comes down the far left side, bullets can't hit it because the ship clips against the play area.

    Kvisle says ...
    Apr 23, 2012 @ 10:22pm

    Works fine in Linux, just start with:

    # java -jar NanoQuest.jar

    About the game;

    Very nice graphics. Sometimes enemies appear too far to the side for me to be able to hit them - and there could have been better feedback as tcstyle already pointed out.

    Definitely potential in this.

    artefon says ...
    Apr 23, 2012 @ 10:28pm

    It's a fun game. Other people pointed the areas in which it could be better. I had some fun.

    Thanks for the game!

    In one execution I had the following Exception:


    Exception in thread "main" java.lang.IllegalStateException
    at java.util.ArrayList$Itr.remove(ArrayList.java:767)
    at pl.tinyworld.views.GameView.checkCollisions(GameView.java:242)
    at pl.tinyworld.views.GameView.update(GameView.java:62)
    at pl.tinyworld.TinyWorld.update(TinyWorld.java:55)
    at pl.mago.game.Game.gameLoop(Game.java:38)
    at pl.mago.game.Game.run(Game.java:67)
    at pl.tinyworld.TinyWorld.main(TinyWorld.java:28)

    Mago says ...
    Apr 23, 2012 @ 10:32pm

    @artefon
    Yeah I know about that error it occurs sometimes during execution, dunno why and I didn't had time to fix it

    evilseanbot says ...
    Apr 24, 2012 @ 10:22am

    Everything is better with little faces

    brus46 says ...
    Apr 24, 2012 @ 11:35am

    I think that with just some audio/particle system feedback this could be really good. btw good job and good concept.

    Gornova says ...
    Apr 24, 2012 @ 1:03pm

    nice game, love tiny world space shooter idea!

    lanoiadimuu says ...
    Apr 25, 2012 @ 4:52pm

    Fun game. :)
    Too bad it had no sounds.

    Hume says ...
    Apr 25, 2012 @ 10:48pm

    Sorry, I want to rate this but I'm experiencing a lack of Windows at the moment. I love the cell-based theme a lot of games took; wish I could try this out!

    raarlac says ...
    Apr 26, 2012 @ 12:23am

    This game is beautiful. Graphics +5

    Mago says ...
    Apr 26, 2012 @ 3:22pm

    @Hume:
    added linux, OsX versions of my game. It should work well, game only requires installed java virtual machine. http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5227

    derosa says ...
    Apr 26, 2012 @ 10:55pm

    Fun game! I had some troubles with those germs that went almost hidden on the right side, but well :)

    Hume says ...
    Apr 26, 2012 @ 11:07pm

    I like the red cross on the ship...simple, effective icon.

    It was good! I flew around, killed some germs...kept my host alive (briefly). The gun seemed to fire while C was held down. This was good because it saved tapping, but sometimes it would shoot two shots when I only intended one, and the second one would hit a friendly.

    This is a good idea that you could expand on, a lot. Amoeba bosses (huge!), different structures, travelling towards the heart (the pulse could push you around)...all kinds of places you could go with this.

    Fun stuff! Thanks for hitting me up on Twitter so I could come back and try it out!

    HeuGamer says ...
    Apr 27, 2012 @ 3:31am

    Simple game with cute graphics.

    Andrew says ...
    Apr 27, 2012 @ 8:56am

    Interesting idea though it gets monotonous quickly, there could have been so much more done with it.

    robcozzens says ...
    Apr 27, 2012 @ 9:10pm

    I really like the idea of a separate health for you and your host and if either dies it's game over.

    PsySal says ...
    Apr 28, 2012 @ 10:00pm

    Definitely I like your interpretation of the theme, and "inner space" shooter is a nice genre. Controls are a bit frustrating due to the limited number of bullets, and some enemy patterns would really add a lot.

    I like the graphical presentation a lot, in terms of menus, and the design for the enmies is also good but it would be so much more fun if the enemies were just animated, even a little bit. I picture their little tendrils wiggling, or bodies inchworming/turning/etc. But I know it's LD and you can only do too much!

    Still the biggest suggestion I have would be to adjust the rate of fire. The way it works now it looks like you are allowed always two bullets on the screen. Sometimes when I hit the C key I get two bullets instantly, other times I get one, so it's almost like there is a very-small-delay auto-fire but coupled with a low number of total bullets.

    Anyhow, great concept and overall I did enjoy this!

    Yapikom says ...
    May 2, 2012 @ 8:37am

    Nice looking titlescreen. Nice twist on the shoot'em'up. I liked how you stoped the player from spamming the shoot button by adding friendlies in the mix and how there are two health bars (ships + host). It lacked content, balancing and polish though and audio ofc.

    schnerble says ...
    May 9, 2012 @ 12:06pm

    A nice idea, but it would've been a lot more enjoyable if the ship speed was a bit higher. As it is you can't move fast enough to take out everything, so there's a lot of reliance on luck. A few more tweaks and it would've turned out quite nicely.

    May 9, 2012 @ 8:12pm

    Nice idea. You have a little bug, though. When you die shooting and then restart, those shots appear in the new game.

    oldtopman says ...
    May 9, 2012 @ 8:58pm

    A little feedback with some sound would be nice, and sometimes the enemies come clumped a little too close together. Other than the actual game, the rest of it looked very nice.

    asfdfdfd says ...
    May 9, 2012 @ 9:05pm

    It will be cool if i'll be able to move forward.

    davidpeter says ...
    May 10, 2012 @ 6:14am

    Sometimes there were enemies I couldn't shoot. Fun game though.

    icefox says ...
    May 10, 2012 @ 8:27am

    A solid skeleton of a neat little top-down shooter. Power-ups, some sort of progression and so on, and it could be pretty cool.

    free_napalm says ...
    May 10, 2012 @ 5:06pm

    Solid gameplay with nice graphics.
    Enemy placement could have been a bit better, sometimes a bad guy hid under one of these friendly circles and some enemies could not be shot at all.
    Something like a screen shake twice a minute would be a nice effect to add a more organic feel to it.

    ericdpitts says ...
    May 10, 2012 @ 11:53pm

    Fun, simple little game. I liked the font you used in the intro, and the idea of not letting enemies past you was pretty cool (and having to let the little smiley-face germs go by in order to heal your host). Nice job!

    Dr.Pingu says ...
    May 11, 2012 @ 2:23pm

    Graphics and sounds are missing, but this game is well made.
    Yeay good work :)

    someone says ...
    May 11, 2012 @ 4:47pm

    The game seems very buggy, The first time I tried to run it I got:
    java.lang.IllegalStateException: Buffers have not been created
    The next time, it worked but crashed when I touched an enemy. (same error as artefon reported)

    azurenimbus says ...
    May 12, 2012 @ 11:16pm

    Nice cellular shmup!

    jimmypaulin says ...
    May 13, 2012 @ 10:24am

    Great concept, really like the symbiotic ship/host mechanic which really makes you want to zap those smug looking bacteria. Really nice colour palette and generally good graphics. As others have noted some anims/ particles here and there could really help bring it to life even more, but in 48h this is a solid experience and well put together. The speed of the ship, enemies, bullets, enemy spawn rate etc are well balanced, and the controls are responsive - felt like the ship was going to go where I wanted. I didn't feel much need to move up and down though so perhaps you could encourage the player out of the "end zone" with some powerups further up etc? A complete experience

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