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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Nanofactory - JustinMullin - 48 Hour Compo Entry

    A little game about a poor proletarian nano-bot and his job at the nanofactory in the big city. Enjoy, and let me know what you think!

    Mac users: Spacebar can be used as an analog to right-click to rotate pieces.

    View JustinMullin's journal. | View all entries by JustinMullin




    JustinMullin says ...
    Apr 23, 2012 @ 2:52am

    Apologies to anyone having troubles with sound...I think I screwed something up with the .wav loading in the build. I'll try to get that back online ASAP.

    JustinMullin says ...
    Apr 23, 2012 @ 3:42am

    Okay, fixed the build problem. Sound should be back online...let me know if you experience any troubles.

    liger13 says ...
    Apr 23, 2012 @ 4:43am

    Puzzles got pretty difficult in overtime, but even though this type of game isn't my favorite, I had a really good time playing.

    superstu says ...
    Apr 23, 2012 @ 4:50am

    The game is fun/challenging.
    My first time playing right after the tutorial broke. I only had some of the pieces I need (missed the glowing piece) but reopening the game fixed it.

    LukeRissacher says ...
    Apr 23, 2012 @ 4:52am

    Nice job on this one - I got stumped around overtime 8 or 9 (too many possible combinations to juggle in my head :)

    armornick says ...
    Apr 23, 2012 @ 4:52am

    Really cool game. Had a lot of fun! And then I got stuck during the tutorial :'(
    Really fun game, though ;)

    Apr 23, 2012 @ 4:56am

    Holy crap. That first puzzle was hard. I had no idea you could rotate an entire collection once you've picked it up (for some reason I thought you could only rotate individual grid cells.) After that, I breezed through to Overtime 8 before I got stuck. Fun game. Nice music.

    Monomer says ...
    Apr 23, 2012 @ 6:00am

    Really neat! Definitely some challenges puzzles, but the music fit the visuals, the premise was solid, and the mechanics all worked well. This could easily become an iOS or android app without much more work. Well done!

    Flyboy says ...
    Apr 23, 2012 @ 9:38am

    This is pretty awesome. I like the pacing, and it's a rewarding game. It feels really cool when you get a challenge. Your execution is good, animation and stuff is tight. It kinda got too hard for me around Overtime #7, and I lost motivation without dialogue. Cool game though!

    Raptor85 says ...
    Apr 23, 2012 @ 6:22pm

    had some trouble launching, if you dont have lwjgl installed systemwide you need to launch like this
    java -Djava.library.path=./ -jar Nanofactory.jar

    Hazematman says ...
    Apr 23, 2012 @ 10:16pm

    The game was very fun! its was an okay difficulty until about the 8th one, then it got real hard, but very fun!

    Norgg says ...
    Apr 23, 2012 @ 10:38pm

    Really nice, fun little mechanic and I get the feeling I'm finding one of several solutions for most of the puzzles, which is something I like. Got up to overtime 11, some indicator of how far I'd gotten through them would be nice, as would some way to save.

    Mago says ...
    Apr 23, 2012 @ 10:45pm

    Really liked audio/video
    Becomes real difficult after few levels

    Apr 24, 2012 @ 2:40pm

    This game has so much personality :3 and the puzzles were pretty neat too. Challenging but not overly difficult ^^

    Matt Rudder says ...
    Apr 24, 2012 @ 5:53pm

    Very fun! The graphics were a little on the dark side, but I could get addicted to this quiet easily. Great work.

    jwolf says ...
    Apr 26, 2012 @ 12:35am

    Wow, this is really good. The only thing I'd add is the ability to save / resume from the last puzzle that was tried, like others have suggested.

    m4c0 says ...
    Apr 26, 2012 @ 2:08am

    Couldn't get past the "Rise and Shine" screen on my Mac!

    JustinMullin says ...
    Apr 26, 2012 @ 2:11am

    Hey m4c0 (and other Mac users) - I forgot to include this in the description and in the game tutorial, but Spacebar works instead of right-click to rotate pieces. Sorry about the gimpy mouse. ;)

    siasia says ...
    Apr 26, 2012 @ 2:18am

    Awesome game and controls. You could put in an sh file so I shouldn't mess with sys props to get lwjgl into libpath :)

    JustinMullin says ...
    Apr 26, 2012 @ 2:27am

    @siasa: Yeah, you're not the first to have lib path issues. My apologies...I've been (incorrectly it seems) assuming most people won't have specified a library.path.

    MarekkPie says ...
    Apr 26, 2012 @ 2:29am

    Great game. Would have gotten higher scores if the graphics weren't so muddled together. It is hard to differentiate the pieces from the background.

    Datw says ...
    Apr 26, 2012 @ 2:59am

    Amazing game, my best rated so far. I suggest you trying to port it for some mobile, because it is REALLY good :)

    sampyxis says ...
    Apr 26, 2012 @ 3:57am

    Fun / very challenging - love the graphics

    Apr 26, 2012 @ 3:16pm

    Cool concept, and nice art :)

    ChronoDK says ...
    Apr 26, 2012 @ 8:17pm

    Very nice concept. The dark graphics made it hard for me to play, but still very much worth my time. Fun!

    namuol says ...
    Apr 27, 2012 @ 2:39am

    Wow! Very polished.

    I love this kind of puzzle.

    Were you by any chance inspired by Simon Tatham's "Net" game?

    It's easily one of my favorite speed-puzzles. You should add a time-attack mode to this game. I'd be totally addicted.

    Oh and just to echo a minor complaint: the graphics are great, but too dark to see properly without adjusting my monitor.

    JustinMullin says ...
    Apr 27, 2012 @ 2:45am

    Huh, crazy! No, I've never seen "Net" before...I had the feeling the idea was just simple enough someone had probably done something similar before, but I've never come across that type of game. Thanks for the link!

    desmarkie says ...
    Apr 27, 2012 @ 5:04pm

    Great game. The puzzles didn't get too hard until the overtime ones, they were really good fun. Nice work.

    tcstyle says ...
    Apr 28, 2012 @ 12:39pm

    Very good work. Fits the theme very well and has an interesting mood. The game mechanic is great for a puzzle game.
    The only negative is the shadowy spot to select pieces which kinda obscures them.

    Jiggawatt says ...
    Apr 28, 2012 @ 3:42pm

    A solid game, 4 stars for everything (except humor, which I don't think you were going for). I got stuck because I didn't realize what really makes up a "part" and what you can rotate. You did something new with a formula I've seen before. Luckily the content doesn't run out right when you've got the hang of it.

    The setting is memorable and reflected everywhere in the presentation. It's just that the graphics are a shade too dark on my screen. The narrator talk is kind of interesting, not the sort of lolrandom filler usually found in LD games.

    Rabbits... says ...
    Apr 29, 2012 @ 3:18am

    good game and i love that you can move the parts around, but sometimes things are a little hard to see...

    azurenimbus says ...
    May 10, 2012 @ 12:07am

    Amazing job. I'm surprised you were able to get this done in 48 hours. It's quite complex!

    My only suggestion is getting rid of the bot altogether. It's nice that there's a character and we're not just a cursor on screen, but I don't think it adds much. Just embrace your game's puzzlefulness to the extreme!

    Chaoseed says ...
    May 12, 2012 @ 1:32am

    Pretty fun! It's nice as it is, but there's a lot you could do to make it more polished. A title screen, perhaps...Also, maybe a level select where you see different types of puzzles to work on, instead of just having them all thrown together one after the other.

    nornagon says ...
    May 12, 2012 @ 9:53am

    All rates to 5. You are a hero!

    Couple of notes: I thought the overtime problems (at least, 1-5) were too easy. I'd really love to see this fleshed out with a bit of extra goodies and made into a complete game! (I'd buy it!)

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