About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 15 hours, 59 minutes, 12 seconds
  • October Ends: in 9 days, 16 hours, 11 minutes, 12 seconds
  • Ludum Dare 31 begins: in 44 days, 16 hours, 59 minutes, 12 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    Cracked - BlackBird - Jam Entry

    Jam project with BlackBird and joekinley-

    Save the kids from doom!

    We would really like to hear what you have to say about the game. What you liked, didn't like, improvements etc!

    View BlackBird's journal. | View all entries by BlackBird




    BenW says ...
    Apr 24, 2012 @ 1:21am

    Not bad, second level is broken. Also when I save enough guys I wish I could just end the level.

    jeffz says ...
    Apr 24, 2012 @ 2:04am

    very cool, enjoyed the music and the concept

    Apr 24, 2012 @ 3:23am

    Fun! Seems I couldn't walk on the grass at all.

    joekinley says ...
    Apr 24, 2012 @ 6:17am

    You can walk on the grass, it just takes you 2 action points, which you might not have at times

    Hegemege says ...
    Apr 24, 2012 @ 6:53am

    wow, this game surely is one of my favorites so far! Now I can't get the music off from my head, where have I heard it before?... In overall, a very, very nice game!

    tcstyle says ...
    Apr 24, 2012 @ 7:36am

    Neat idea, works pretty well. The increasing difficulty doesn't seem as consistent as it should. I like the sound atmosphere.

    Jigxor says ...
    Apr 24, 2012 @ 8:27am

    The presentation was fantastic! My only suggestions would be to perhaps remove the fading in and out of blackness, it was a bit disorientating. The whole game was very polished and the puzzles were fun and satisfying to complete.

    I really enjoyed it! Great job!

    Apr 24, 2012 @ 9:31pm

    one of my favs so far.. and one that ive played the most.. good job man :)

    oldtopman says ...
    Apr 24, 2012 @ 10:38pm

    Great game with features I've never seen anywhere else. Not certain what this has to do with tinyness, but still fun to play. Release this on iOS and you have a day 1 purchase :D

    Kharza says ...
    Apr 25, 2012 @ 1:40am

    Reminds me of squeezing that last little bit of time unit use out of troops in x-com :)

    eburn184 says ...
    Apr 25, 2012 @ 3:01am

    Fun game! It was disappointing to see a few of my guys fall to their doom. I had a blast playing it

    Apr 26, 2012 @ 9:08pm

    I like the idea. The game feels a little tedious and slow to control however. Mainly because the *long* 2 second blackouts in between.

    ra4king says ...
    Apr 26, 2012 @ 10:51pm

    Amazing game! Love the background music, love the sound effects, love the graphics. Overall really great job!

    danmacalow says ...
    Apr 27, 2012 @ 10:46pm

    You people are just amazing! This is by far the best game I played and makes me want to go back to the game even if I loose. Love the music fits in very well with the game :)

    Fireblend says ...
    Apr 28, 2012 @ 2:52am

    Pretty cool! The music didn't fit the other parts of the game too well though, but it's a pretty fun game :)

    Andrew says ...
    May 4, 2012 @ 12:20pm

    A solid entry, only lacks a little polish

    ratking says ...
    May 8, 2012 @ 10:38am

    Very polished, great job!

    Shadow says ...
    May 8, 2012 @ 5:40pm

    Good game. For the graphics and instructions I was expecting a traditional strategy battle game, but once the floor started cracking I could see the clever twist you made there. Nice music and graphics btw. Kudos to both of you.

    Shadow says ...
    May 8, 2012 @ 5:42pm

    ERRATUM: *From the graphics...
    Also a little question, is it always possible to save all the dudes? or there are levels where no matter what you do, saving them all is not an option?

    bompo says ...
    May 9, 2012 @ 10:56pm

    Fun puzzle game!

    KevinWorkman says ...
    May 9, 2012 @ 11:04pm

    Excellent work. I agree that the game felt a little slower than it could have because of the "long" timeouts between turns. But if you threw in some more variety (different kinds of tiles for example), this would be a really addicting game. Great job.

    May 9, 2012 @ 11:08pm

    This is a great puzzle-idea. Also, using hexes makes it a lot more interesting :)

    Nice work on the level-design. The concepts are well-explained, an the levels ramp up (mostly) nicely in complexity. Level 3 is a jump in difficulty, though.

    Sadly, the soundtrack, though technically alright, does not fit AT ALL.

    Still, nice work!

    summaky says ...
    May 10, 2012 @ 7:05am

    Excellent puzzle game! The level difficulty wasn't very consistent, with earlier levels being harder than later. The music was very cool and the sound effects cute. The idea is also great, but I can't see the link to the "tiny world" theme.

    mneubrand says ...
    May 10, 2012 @ 9:40pm

    Great concept. Really enjoyed the animations. Though the first levels seem trivial it gets really challenging later on.

    josefnpat says ...
    May 11, 2012 @ 4:00pm

    Very nice game! It was both fun and entertaining!

    The controls could have been cleaned up a bit I think, so I could move my pieces without having to wait for the previous piece to finish dancing in the castle.

    Raptor85 says ...
    May 11, 2012 @ 11:59pm

    Good music (though tbh didn't fit the game that well), some of the later levels are actually easier than the earlier ones, the play mechanic for a puzzle game is good though, but It got a little repetitive at times.

    BlackBird says ...
    May 12, 2012 @ 3:26pm

    Shadow- unfortunately some of the levels it was not possible to save all the guys. We wanted to make it possible on each of the levels.

    We are still working on the project and have been reviewing / addressing all the comments and concerns. So keep them coming!

    JaJ says ...
    May 12, 2012 @ 4:01pm

    The game felt more like a memory game than a puzzle or strategy game, but the concept and controls were very simple and elegant, something that's not easy with this genre. Some little tweaks in the concept could turn this into a very smart game.

    May 12, 2012 @ 10:22pm

    My only criticism would be the fade to black in between moves. It feels a little too flickery. I'd reduce it a bit, and maybe reduce its duration, to speed up gameplay. Otherwise, very innovative and fun! Kudos

    castor says ...
    May 13, 2012 @ 10:33am

    Cool game. Really liked how the game worked.

    dr_soda says ...
    May 13, 2012 @ 7:31pm

    Very nice effort here, with some good puzzles and a nice gameplay sensibility. I only wish the game had a "save" feature that let you pick up where you left off if you leave or refresh the page.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]