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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    SAVE YOUR FOLKS! - ilikescifi - 48 Hour Compo Entry

    Save your folks! Or just dont....

    Its a physics fun tower destroy part time zombie slasher but mainly folks saving... ahm ok i have lost the point. But it is pretty self explaining while you are playing it:

    Let different box buildings crash WITHOUT harming too many folks below it. There is altough one big exception:Sometimes there are Zombies around. I guess you know what to do then... :)

    Export: Exe and Flash

    So play it on your computer or in your browser!

    Good luck eveyone!


    View ilikescifi's journal. | View all entries by ilikescifi




    wibblymat says ...
    Apr 23, 2012 @ 3:13pm

    Good fun, you should totally do a post-compo version with more levels!

    jeroenimooo says ...
    Apr 23, 2012 @ 3:14pm

    OH NO ZOMBIES! Yea Yea! hahaha a cool turn ;p works great, would love to see more levels.

    ronkmonster says ...
    Apr 23, 2012 @ 3:16pm

    Web version wouldn't get past the first level. Standalone version working and cleared :) Fun game, wouldn't mind playing some more levels

    ilikescifi says ...
    Apr 23, 2012 @ 3:18pm

    Wohoo Thx! I will work on a ton of more levels - as soon as i have some kind of inspiration again :)

    orgarus says ...
    Apr 23, 2012 @ 3:20pm

    I like it.
    The plane flying over the city is a good detail :)

    tcstyle says ...
    Apr 23, 2012 @ 3:43pm

    I like it. Nice use of physics.

    Hazard says ...
    Apr 23, 2012 @ 4:39pm

    Funny game, enjoyed playing it. Doesn't really have much connection with the theme, though. Neat twist on the last level. :)

    kroltan says ...
    Apr 23, 2012 @ 7:50pm

    Nice game! But it's hard to put the theme on this. I liked the musics and the pixels.

    spooks says ...
    Apr 23, 2012 @ 11:30pm

    Not sure how the theme fits in... but was really fun!

    ilikescifi says ...
    Apr 24, 2012 @ 11:00am

    Thx for your comment guys. Well I thought "tiny world" -> lets face it that we are all living on a tiny world. So i thought of a "oh man, how small everyone of us is in comp. to the universe" - but yea... i would have needed a couple of years to create a game to this topic :) So i thought of a tiny city (sim city like)... and then i had this physics idea .. smash a city...and so on and so on... so the base idea was fitting perfectly to the theme, but i guess you know how we work when we are in this creativity bubble :)

    What do you think? The Zombie feature is pretty funny in some way. Should i put more zombies in it?

    keenblaze says ...
    Apr 24, 2012 @ 1:28pm

    Nice game! Especially like how music changes on zombie levels )

    Drabiter says ...
    Apr 24, 2012 @ 1:44pm

    Very fun, especially zombie part :D

    dr_soda says ...
    Apr 24, 2012 @ 1:54pm

    What a fun little game. I remember really liking the title and concept from your blog postings and now playing the game is just as much fun as it sounded.

    I'm also having the same web issue with the game not advancing past level 1, but the exe works fine.

    One thing I wished was that the explosions applied an impulse to the surrounding blocks, but I can imagine how that would make your level design harder to do.

    Apr 24, 2012 @ 3:00pm

    I bet Fred Dibnah would have liked this.

    ilikescifi says ...
    Apr 24, 2012 @ 3:11pm

    Thx again guys!
    @ dr_soda: Yes I tried to implement expolsion impulses but as you said - it bounces up the complexity of the gameply to the double. So i kept it simple :)

    Orni says ...
    Apr 24, 2012 @ 8:14pm

    this was a lot of fun!
    blowing stuff up is always a lot of fun - especially if you have to make sure to not kill little swarming people

    the only thing I'd like to add would be some explosion shockwaves - the building pieces don't seem affected by the detonations

    evilseanbot says ...
    Apr 26, 2012 @ 4:50am

    I <3 this game

    Few issues:

    Sometimes a long piece lands, and waggles back and forth for awhile.
    The text should probably be in front of the cloud when it tells me I'm awesome?

    Make A Game says ...
    May 2, 2012 @ 6:35pm

    Neat idea and well executed. Wish the twist with the zombies would last longer. :) Good job!

    ilo says ...
    May 3, 2012 @ 4:58pm

    Nice humour. It seemed to take a while to get going, but I enjoyed the levels with both zombies and people best.

    Also, the cursor appears to go behind the 'again' and 'exit' buttons.

    azurenimbus says ...
    May 10, 2012 @ 6:26pm

    Nice fun game! But there's a problem. Where is the motivation to save the French? :D

    D'oh! Sorry.

    I really enjoyed it.

    ilikescifi says ...
    May 14, 2012 @ 12:08pm

    Lool. :) Thx for your comments. I really, really appreciate it! I´ll keep you updated when the game has more levels!

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