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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Intersection - cltatman - 48 Hour Compo Entry

    Intersection is a two-player (or one, if you're lonely) puzzle game based around the emergence of unique, tiny worlds from the intersection of large worlds.

    The mechanic itself is neat, but making puzzles for it turned out to be surprisingly difficult (though interesting!), so what's here is just a basic environment that hopefully gets the point across.

    View cltatman's journal. | View all entries by cltatman




    Wyzfen says ...
    Apr 23, 2012 @ 6:03pm

    Nice game. It's a lot easier if you move one at a time :)

    Ben says ...
    Apr 27, 2012 @ 1:19am

    Confusing at first, but very interesting and very unique. Really makes you think I liked it a lot, good job!

    onehandclap says ...
    Apr 28, 2012 @ 10:57am

    Interesting and original. Gratz!

    vigrid says ...
    Apr 30, 2012 @ 8:58pm

    Original idea, yet I fail to see how does it tie to the compo theme.

    Apr 30, 2012 @ 9:00pm

    Great idea! Could use a bit more balancing and clarification, though.

    Jeffalisk says ...
    Apr 30, 2012 @ 9:26pm

    Um... didn't really get what was going on. Could have done with clearer instructions, just kept moving things around until I got a "fail" message.

    Certainly different though :)

    Raptor85 says ...
    Apr 30, 2012 @ 9:34pm

    could have used a bit more instructions, neat concept, though once you know what to do the puzzle is pretty easy, you don't even really have to move the left piece more than twice.

    DaveDobson says ...
    Apr 30, 2012 @ 9:43pm

    Really cool mechanic, with the two person mazes affecting each other. Nice music, too. I played a number of times, but I had trouble figuring out what goal I was supposed to achieve, so I couldn't really solve anything - I kept getting "fail" messages that didn't seem to come from anywhere - were they running out of time, or had I locked the maze somehow that I couldn't get out of? Anyway, very cool idea, and implemented pretty well.

    ronsho says ...
    Apr 30, 2012 @ 10:11pm

    This would have been really interesting with two players who couldn't talk to one another, say online. Easy to defeat the purpose if you're just one person, though, you just move one side. Nice atmosphere and I like how one side blocks the other in almost invisible ways.

    wibblymat says ...
    May 1, 2012 @ 12:37am

    Managed to get the two guys to meet up, got them to change ends, danced around all over the place with ease... still just got fail messages. Great idea, just no idea what the win condition is.

    KevinWorkman says ...
    May 1, 2012 @ 1:29am

    Awesome idea, it would be cool to see this with more levels and some polish. Great job.

    elektron says ...
    May 2, 2012 @ 10:32pm

    Excellent idea. It took me a little while to figure out the logic behind it, but once I did, it was easy. I think it could be expanded upon though.

    rvmook says ...
    May 6, 2012 @ 2:00pm

    I liked the idea, too bad I was playing it alone. I would love to play some extra levels in a post compo version.

    Tom 7 says ...
    May 10, 2012 @ 4:54pm

    This is a neat take on the two-players-moving-in-tandem style puzzle. I found it fun to figure out what's going on. But once you do, the puzzle is pretty easy, for the reasons you know. Maybe if you were forced to take alternating steps or something? Also, I got the dots to touch but still failed; is that intentional?

    azurenimbus says ...
    May 10, 2012 @ 8:32pm

    Awesome idea!

    You should clarify what the conditions for winning and losing are. I got them to meet, and it said I failed. I thought that was the goal.

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