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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Corebound

by Ryusui - Jam Entry

You are X-753, a heroic space explorer trapped in an alternate dimension! Navigate to the center of each planetoid and make your escape!

Arrow keys to move, Z to jump.

Please note that there is a slight glitch with Stencyl's built-in Box2D engine: the player will occasionally "snag" on the ground. This should not pose a serious hindrance to gameplay: tapping the jump button will rectify the issue should it occur.

UPDATE 4/29/2012: The new 1.1 version eliminates the snagging glitch. The original comp release can still be played from the "Web" link above.

Downloads and Links


Ratings

#15Fun(Jam)3.74
#26Innovation(Jam)3.74
#52Overall(Jam)3.55
#63Mood(Jam)3.30
#134Theme(Jam)2.94
#135Humor(Jam)2.25
#146Audio(Jam)2.63
#147Graphics(Jam)3.06
#809Coolness36%

Comments

nornagon says ...
Apr 24, 2012 @ 12:08am

Reminds me of Greg Egan's story "Incandescence" :D

gelatindesign says ...
Apr 24, 2012 @ 12:11am

Very clever level design, I got too frustrated with the last level though, I'll have to come back to it

nilstastic says ...
Apr 24, 2012 @ 8:08am

Excellent! The gravity implementation was awesome. I was like 'hm, no level, I guess i'll kill myself' - BAM!

Good work!

Maato says ...
Apr 24, 2012 @ 3:56pm

Cool, really liked the boss battle at the end.

ratboy2713 says ...
Apr 24, 2012 @ 11:00pm

I liked the idea, and the little man was so adoreable, but please don't implement a mouse if you don't need one. It was really annoying switching back and forth from mouse to keyboard everytime I died/cleared a level.

Ryusui says ...
Apr 25, 2012 @ 1:51am

Oh yeah, about that. You can press Z to continue. Forgot to mention. ^_^;

seagaia says ...
Apr 25, 2012 @ 11:18pm

Nice implementation of the gravity mechanic. Moving around was a little sketchy.

Jigxor says ...
Apr 27, 2012 @ 3:36pm

Wow that was amazing! Definitely one of my favourite games in the jam. I'm glad I persisted with the Final Exam level, it was a surprise to see the boss, who was awesome.

The whole mechanic is really very cool, I like how you can build momentum and then use it to 'fling' yourself around half the level. The level design was very good, and explored a lot of cool implications of the mechanic.

Overall, really great job. Loved it! :D

Lidfrid says ...
Apr 27, 2012 @ 3:43pm

Cool idea!
The retry button breaks the flow of the game. I would take that away...and restart automaticly :)
anyway, Good Job! :)

Pixelulsar says ...
Apr 27, 2012 @ 7:34pm

Was fun and pretty original. I also liked the music.

allen_tingley says ...
Apr 29, 2012 @ 5:44am

awesome!

derosa says ...
Apr 29, 2012 @ 10:45pm

Clever levels design! Also, a very refreshing gameplay. Thanks!

Drabiter says ...
Apr 30, 2012 @ 2:25am

I can't pass last level. Awesome level design! :D

dokidoki says ...
Apr 30, 2012 @ 6:01am

I like it, finally got to the end. But the music drives me batty. x_x

Zaxuhe says ...
May 2, 2012 @ 6:18am

A really fun game, didn't like the adverts, loved the gravity

Cosmologicon says ...
May 2, 2012 @ 8:02am

Good level design, and a boss battle, not bad! Couldn't you have given us a version without an ad?

Ryusui says ...
May 2, 2012 @ 9:03am

The 1.1 version available above is now ad-free. Sorry 'bout that.

Andrew says ...
May 3, 2012 @ 7:17am

I didn't appreciate the ad in the 'loading screen'. Ads are fine in post compo versions, not so much in the compo ones.

Ryusui says ...
May 3, 2012 @ 8:24am

Yeah, I ended up swapping it around here. Like an idiot, I didn't think to back up the comp version before modifying it into 1.1.

Dr.Pingu says ...
May 7, 2012 @ 4:07pm

Some little problems on blocks placement but the idea of a reversible platformer is good :)

Good job.

ilo says ...
May 7, 2012 @ 10:43pm

Really fun, though the snagging glitch frustrated me a lot. Good to see that's fixed now.

KevinWorkman says ...
May 8, 2012 @ 2:10am

I almost quit the game before giving it a try because of the loud video ad played at the beginning of it. You might want to compare your ad revenue to how many players you're driving away before they even play. Up to you.

But I did end up giving it a chance, and it ended up being a really fun game. Great job.

Ryusui says ...
May 8, 2012 @ 6:41am

Thanks. I'm still sort of a newbie at this; I figure trying to monetize my game is a good idea, but the Mochi ads are kinda disruptive in retrospect. Again, though, the 1.1 version now leaves them out.

AD-Edge says ...
May 8, 2012 @ 8:06am

Cool little game, music got a bit repetitive though. Was fun flying around and the moon walk level was pretty cool.

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