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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    Tiny God wants a Bigger World - Thotep - 48 Hour Compo Entry

    You are Tiny God, Lord of a Tiny World. But you want it to be bigger!
    Create and modify land with left/right mouse buttons. If you create a good soil, after a while it will be covered in grass. After another while trees start to grow!
    Black dots are your followers. They cut down trees, When one of them collects 3 trees, he builds a statue for you. Statues (purple dots) allow you to create more land! (and can even increase your powers sometimes)
    But there are also evil beasts (red dots), which can destroy statues and eat humans.
    Cover 50% of the world with land, before they kill all your followers!
    (and remember that beasts move much slower in water...)

    Post-compo version works much faster, try it if the compo one crashes/works too slow on your comp!

    Created by Przemek Muller (@thotep)

    View Thotep's journal. | View all entries by Thotep




    bompo says ...
    Apr 23, 2012 @ 8:24pm

    Like a game from Peter Molyneux! ^^
    Wished there would be another way to stop the monsters from eating my followers.

    Hallway says ...
    Apr 24, 2012 @ 9:18pm

    Interesting mechanics, love the sound effects!

    castor says ...
    Apr 24, 2012 @ 9:35pm

    Really love the way the build/destroy land works. Very impressive. A lot of potential with this game.

    firstrowgames says ...
    Apr 24, 2012 @ 9:44pm

    It really is a very Peter Molyneux game.
    Its really nice,and i also wish there was way to stop the monsters from eating my followers.
    Other then that great job :)

    robcozzens says ...
    Apr 25, 2012 @ 8:53am

    Fantastic graphics! I didn't really get the game-play though. Those red guys were too powerful.

    Tifu says ...
    Apr 25, 2012 @ 9:57am

    Expanding the land works great, good idea, but I don't see how to play the game when the red monsters just slaughter everyone too easily. I can slow them down by turning land into water, but as the objective is to build land... that just ends up hurting me D=

    Apr 25, 2012 @ 4:45pm

    Loved the concept! Good entry

    ilo says ...
    Apr 26, 2012 @ 12:43am

    I really like games like this, and although my Populous technique of drowning enemies wasn't going to work, I did manage to make some award-winning fjords.

    You could really flesh this concept out further, maybe with a more complex victory condition. Water could yield more food through fishing to increase the number of followers, for example.

    Apr 26, 2012 @ 9:43am

    Great concept. The game is really hard to win.

    Apr 26, 2012 @ 9:54am

    Interesting concept and mechanics. A more versatile gameplay would have made it really good.

    Apr 26, 2012 @ 10:00am

    Very interesting new game mechanic. Nice and challenging. Good work.

    Rabbits... says ...
    Apr 27, 2012 @ 12:55am

    good concept but the game crashes randomly with the press of a few different keys.. like the 's' key and others...

    FredericRP says ...
    Apr 30, 2012 @ 2:09pm

    Very interesting mechanics and good music ! It was hard to avoid the monsters but the challenge was well balanced :)

    gregdevice says ...
    Apr 30, 2012 @ 3:35pm

    Easy to control, difficult to keep anyone alive. Cool concept though!

    vigrid says ...
    Apr 30, 2012 @ 6:30pm

    I love the simplicity of controls of this game, and what could emerge from it, if added just a couple more concepts. Definitely a Molyneux game, like some of the others said - tiny populous. It doesn't need better graphics - it fits the theme perfectly, and to me (god), people are just dots. Well done!

    May 1, 2012 @ 1:05pm

    Lovely idea!

    I feel like there's a disconnect between what is happening, what is fun, and what you're supposed to do.

    Caring about the humans, who build stuff, is AWESOME. I wnat to continue playing that game.

    Seeing how your humans are slaughtered by unexplicable monsters that cannot be stopped while you just try to create more land, effectively abusing the humans, is NOT FUN, though.

    ratking says ...
    May 2, 2012 @ 9:07pm

    Really good entry, and I like the basic idea, very innovative!
    Wish there was more control over the humans, though, only five isn't enough, and they get eaten too quickly!

    May 2, 2012 @ 9:23pm

    Interesting idea and lovely presentation :)
    I was impressed by how smooth the land growing and shrinking thing worked! :D
    The only thing I couldn't quite understand was how I could stop the evil guys. I managed to win the game by just being really fast, but it seemed like there was nothing you could do to really stop them. Putting water around them was an idea, but that would also destroy valuable land, so I thought that was a little confusing :3

    Orni says ...
    May 3, 2012 @ 8:11am

    I'm sure at some point in time at bullfrog or lionhead a game like this was talked about - it's just very "peter molyneux"

    and that's a good thing !

    concept, graphical presentation and music are simply great.

    I didn't manage to survive for too long - the beasts are a bit to strong in my opinion - but this is merely a balancing issue.

    great game

    Gremlin says ...
    May 4, 2012 @ 2:20pm

    This makes two populous-style terrain-editing games in the comp that I'm aware of.

    I do wish there was some additional way to engage with the enemies; the race against time works but its less satisfying than actually being able to achieve a stable state.

    johanp says ...
    May 4, 2012 @ 3:03pm

    I want to like this as it looks interesting, but I'm not sure I understand it. What is the challenge apart from drawing a bigger island before the humans die out? Would like to see some more interesting mechanics for higher score.

    someone says ...
    May 4, 2012 @ 3:04pm

    The concept is excellent, and the land building is really smooth. I like games like this. Unfortunately the unstoppable monsters killing everyone so quickly made it not as fun as it could be.

    MarekkPie says ...
    May 5, 2012 @ 7:42pm

    It's a bit tough, and you have to dig into the readme before you have any idea what is going on, but it's still an enjoyable experience.

    soy_yuma says ...
    May 5, 2012 @ 10:10pm

    It's a great idea!

    I share the opinion that the enemies where too tough (I'm a bit crybaby). That makes the game shallow, as you can't control much but to build land the fastest you can.

    +1 to the idea, the graphics, and the sounds :-) Well done!

    Make A Game says ...
    May 5, 2012 @ 10:12pm

    At first they all died, but at second I succeeded! Cool use of theme and nice mechanics! I wish there was a way to actively protect the villagers (tried to drown the red dots but that didn't work)

    May 6, 2012 @ 1:27pm

    Pretty nice take on Populous. Got some minor click-delay on the web build but it was functional.

    netguy204 says ...
    May 7, 2012 @ 1:25am

    Very solid game, good graphics, good sound, great mechanic. Tons and tons of potential!

    But, getting owned by red dots in < 1 minute no matter what I do isn't fun.

    badlydrawnrod says ...
    May 7, 2012 @ 12:34pm

    This is certainly one of the more original games I have played in this competition.

    The sound effects and music are great. I like the whole game mechanic, although it does seem to have a tipping point when you know you're going to win or lose.

    Nice one.

    Jedi says ...
    May 8, 2012 @ 1:02am

    Really cool idea and terrain editing but the concept of how you could slow the monsters down with water is completely lost by the fact that water BARELY slows them down. They just move fast instead of stupid-fast.

    I won, after 3-4 tries but it wasn't very rewarding. Hope you keep working on the post-competition version!

    Raptor85 says ...
    May 11, 2012 @ 9:07pm

    interesting god game but hard to tell what the real goal is, there seems to be no way to stop the monsters and whether or not you make enough land before the humans die is pretty much 100% random, so you just draw and hope for the best. the SFX weren't "bad" but they kinda grind on you after 2-3 minutes of playing since they constantly repeat (no reason to not always be holding the mouse down)

    oddgoo says ...
    May 13, 2012 @ 3:06am

    Definitely interesting and definitely needing of some more slowing down in water,!

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