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Ludum Dare 23

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Cage - epicSpeedTurtle - 48 Hour Compo Entry

Description:
"Hello, my name is Hank. This is my cage, my tiny world". You will have to help little hamster whose name is Hank. He is a domesticated animal. But he has always been a free soul. You will have to get Hank his precious freedom.

Tools used:
- FlashDevelop/ActionScript3 - coding.
- Adobe Photoshop - graphics.
- Reaper/FL Studio 8 - music and sounds.

Controls:
- arrow key - moving.
- space - sleep/eat/exercise or show house inside/outside.
- 'i' - show/hide information about game.

View epicSpeedTurtle's journal. | View all entries by epicSpeedTurtle

Ratings

Coolness52%
#10Theme4.34
#41Mood3.69
#145Audio3.20
#210Graphics3.39
#235Humor2.67
#292Overall3.20
#391Innovation3.03
#732Fun2.24

Comments

bms says ...
Apr 23, 2012 @ 2:41pm

I played for while but I couldn't understand if I was doing any progress.. Nice mood, graphics and music though. Good work :D

peaveyj says ...
Apr 24, 2012 @ 1:34am

Does something happen? I couldn't get any progress either. And I exercised every day! Excellent music, and I'm all about the as3. You use flashpunk?

Apr 24, 2012 @ 1:45pm

peaveyj: In order for to something to happen you have to exercise AND eat every day. You'll notice the change in 2 days or so. And no, I don't use flashpunk. I know that frameworks are very cool and easy to work with and are just created for such short-term competitions like LD but I'm not a bit fan of them. The game is written in pure as3.

madflame991 says ...
Apr 24, 2012 @ 8:24pm

You're the first one I see that actually made a "Tiny world" themed game. Also your game made me pretty sad for a moment, really... people should think twice before getting pets.

BlackDogg says ...
Apr 25, 2012 @ 7:17pm

Pretty solid idea but I had to reads comments here to know what to do, I didn't understand how to eat. So I'll say, good graphics, music, idea, but a bit too short as a game. Good work anyway.

Fireblend says ...
Apr 26, 2012 @ 4:10am

Haha, that was sweet and fun. I did look at the comments beforehand so I knew what to do, but I thought it was pretty well implemented, and it fits the theme really well. Good job!

Law says ...
Apr 27, 2012 @ 10:49am

A tiny concept. A tiny protagonist. A tiny activity. But it was quite fun to play.

Pierrec says ...
Apr 27, 2012 @ 11:07am

I escaped! Yay!
Great experience. The intro was a bit long, I tried to skip the dialogs with the spacebar and kept falling asleedp, that was weird ^^

gritfish says ...
Apr 27, 2012 @ 12:33pm

Where was the food?
Great concept and music.
Had the same issue with the intro as Pierrec...

tacograveyard says ...
Apr 27, 2012 @ 7:23pm

Well done. Made me sympathize with poor Hank! Good job capturing not just the scale implied by the theme, but also the feeling.

castor says ...
Apr 27, 2012 @ 7:39pm

That is a tiny world. Nice game.

davidllanos22 says ...
Apr 27, 2012 @ 9:07pm

Nice game! So lovely! :)

daredevildave says ...
Apr 27, 2012 @ 11:31pm

I saved him. Though I did have to check the comments. Perhaps a little more feedback would have been good. Well done though.

Jiggawatt says ...
Apr 28, 2012 @ 11:56am

Moody, but not very fun as a game.

marudziik says ...
Apr 28, 2012 @ 3:32pm

Poor Hank! But "f**k yeah", I saved him! :D

De10ter says ...
Apr 28, 2012 @ 10:22pm

That was cute. A bit too repetative/grindy but a nice idea and pretty polished.

tfendall says ...
Apr 29, 2012 @ 3:04am

I figured it out and saved Hank, but it took faith. There was a little feedback with the exercising when it says "I feel strong!" and "So close!", but there was no indication that the food or sleep did anything. I guessed that I needed to sleep between, and eat before exercising based on the initial dialogue. With that said, the mood was great and I like what you did with such a limited set of pixels - minimalist-chic. It was pretty polished. You chose your scope well.

Hazard says ...
May 1, 2012 @ 4:10pm

I liked the mood a lot and was really looking forward to what happens next while playing. But i was a bit disappointed by the rather bland ending after 3 days of doing the same without anything really happening. Some twist after a few days would have turned it into a better experience.

azurenimbus says ...
May 2, 2012 @ 8:59pm

I was actually deeply moved by your game. The mood, the music, the way Hank moves so slowly, all combined to create a very believable experience.

It was short, but really cool. Congrats.

gregdevice says ...
May 3, 2012 @ 4:46pm

Too bad, can't figure out how to escape. Fun to play with.

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