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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    Sun Save World - castor - 48 Hour Compo Entry

    Written in ActionScript 3 with Flixel, GIMP 2 and FL Studio 8.
    I'd like to say that it didn't take me 48 hours, but it almost did!

    The only control is mouse movement to direct sunlight.

    The humans need plants to survive.
    Stimulate plant growth with sunlight from the cursor.
    Attempt to sustain life as long as possible.

    Flixel 2.55 required to build source.

    Edit (7/5/2012): Apologies, I had to change the web link because I was having some problems hosting my game. Game is completely unchanged, of course.

    View castor's journal. | View all entries by castor




    De10ter says ...
    Apr 23, 2012 @ 5:29pm

    Hmm, strange but pretty cool.
    While it is a rather small amount of land I suspect someone was betting on 'Growing' or possibly 'Artificial life' being the theme ;)

    ronsho says ...
    Apr 23, 2012 @ 5:31pm

    Wow, difficult! Reminds me of the Madrid bombing candle game.

    moop says ...
    Apr 23, 2012 @ 5:37pm

    Atmospheric and a nice unique idea.

    netmute says ...
    Apr 23, 2012 @ 5:40pm

    Interesting concept. The music was very menacing :)
    The last human stood in a pile of dead bodies and refused to die, I don't want to think about what he was eating...
    I had fun! :)

    matheus23 says ...
    Apr 23, 2012 @ 6:16pm

    I really like the light effect. But that game needs more action. You just look onto the screen to find ungrown plants, and then you keep watching... I think you need more experience, but other than that: Keep it up! (I love light effects :> :D)

    Jacic says ...
    Apr 23, 2012 @ 9:57pm

    Fun little game. Very well balanced.

    Gremlin says ...
    Apr 23, 2012 @ 9:57pm

    Nice atmosphere, though I would have liked to see more interactions or growth or something...

    Lidfrid says ...
    Apr 23, 2012 @ 9:59pm

    Atmospheric, i was scared when my humans begin to die :O

    matt says ...
    Apr 24, 2012 @ 3:59am

    Nice lighting!

    Rex Peppers says ...
    Apr 24, 2012 @ 4:02am

    Nicely done, my best score was 90...

    devwil says ...
    Apr 24, 2012 @ 10:11pm

    cool little simulation kind of thing. can't help but feel like it's a bit lacking, though.

    MinerCraftGuy says ...
    Apr 25, 2012 @ 1:28pm

    Scored a nice 122, the dying on the humans was a cool touch to the game.

    Arkazon says ...
    Apr 25, 2012 @ 7:33pm

    Lasted about 150 seconds before my last two humans succumbed to hunger! Unfortunately there was absolutely nothing I could do at that point - there were no plants, grown or otherwise anywhere near them. I tend to agree with matheus23 in that it needs a bit more action. Music was good so extra stars for that.

    Proch says ...
    Apr 25, 2012 @ 7:35pm

    oh god i really love the idea of sustainability. best theme implementation so far

    Shephiroth says ...
    Apr 25, 2012 @ 7:40pm

    scored 335, nice idea but boring at the same time. The hardcore use of every plant limit the score. Once you know how, you just follow your man along the map and wait for it to die when no food on map >_<

    uberneen says ...
    Apr 25, 2012 @ 9:56pm

    This was a really unique take on the theme and the atmosphere was ominous, good work.

    Jhelle says ...
    Apr 26, 2012 @ 7:29pm

    Digging the angry music and retro graphics. Gameplay wise I'm a bit confused on how to get more plants after they get picked.

    Apr 26, 2012 @ 8:32pm

    Great concept! Although my humans multiplied and ate everything on the planet. Is there no way to win?

    desmarkie says ...
    Apr 26, 2012 @ 9:50pm

    Short and sweet. An allegorical take on the overcrowding of our planet? ;)

    Cyboot says ...
    Apr 28, 2012 @ 9:54pm

    a really unique and innovative Gameplay idea. I liked it :)

    datahaven says ...
    Apr 28, 2012 @ 9:56pm

    Liked the moody music. Felt a bit mean that it didn't seem possible to win. Humans eat all the plants, then die.

    jwolf says ...
    Apr 28, 2012 @ 10:05pm

    Simple idea, but very nice feel / mood to it.

    Scored 264 on the first attempt...the last human to survive the Great Migration spent the remainder of his life living a hellish existence all alone, slowly eating what remained.

    ...I don't know if allowing the plants to breed would be a good idea or not. It would be difficult to prevent someone from gaming the system.

    cakemonitor says ...
    Apr 29, 2012 @ 4:21pm

    Nice entry with good music and lighting effects. I agree with some other that it could use a little more action, but otherwise great. :)

    azurenimbus says ...
    Apr 29, 2012 @ 11:30pm

    Wow, this was a genius idea.

    Very moody, very ominous. I liked it a lot.

    robcozzens says ...
    May 6, 2012 @ 1:08am

    That was pretty cool. Nice idea and execution.

    May 7, 2012 @ 5:39pm

    Really great use of theme for mood & feel :)

    deepnight says ...
    May 7, 2012 @ 8:26pm

    Interesting idea, but it maybe lacks something to extend the gameplay a little bit. Maybe a way to plant seeds and to draw attention of the humans (trying to maintain them away from young plants)?

    Nice audio :)

    smvilar says ...
    May 8, 2012 @ 3:13am

    Stupid humans they'll eat all the food!! :( My best was 150

    rvmook says ...
    May 8, 2012 @ 5:59pm

    Nice game and good concept. Would be cool to be able to grow larger plants which will give the humans more life or something.

    Thotep says ...
    May 9, 2012 @ 7:05am

    It lacks something more, just moving the light isn't really fun.

    Make A Game says ...
    May 9, 2012 @ 10:18pm

    Lasted 268 seconds until there were no more plants. At a certain point it seemed like the sun light could kill the humans. They were turning red for other reason besides hunger.

    MrPhil says ...
    May 10, 2012 @ 9:58pm

    I liked it. I wish there was away to make the plants seed and reproduce.

    nornagon says ...
    May 12, 2012 @ 5:35am

    First off: neat mechanic, I really think it has legs :) However, I don't like that there's no way for the player to really improve -- the cap seems to be about 150 seconds, depending on how the plants are initially laid out. The player doesn't have enough influence over what's going on.

    dr_soda says ...
    May 13, 2012 @ 11:18pm


    This was a great take on the theme, though I wish there weren't a finite end to the game. It gives less reason to replay somehow, and lacks a skill element.

    As a narrative though, it's excellent.

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