April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Man

by Dreauw - 48 Hour Compo Entry

-- Story
"Tiny Man is the story of Julien who just discovered a tiny world where you can become small"

-- Tools
For this game, I have used FlashPunk & as3sfxr.
Also, I have used Audiotools for the music and Tiled for the map.

-- Tips
- For use the double jump, press the jump key (arrow up or W) and release it when you are high.

- Don't be big if a wall is above or close, the hitbox is big too.

-- Other
The game was made in 23 hours.

Thanks for playing !

Downloads and Links




Rabbits... says ...
Apr 22, 2012 @ 9:09am

In my opinion you kinda phoned it in early...But the game does convey the theme nicely and it is pretty coherent(I'm surprised I can spell that a two in the morning)Overall I like it...

Apr 23, 2012 @ 7:59am

Agreed, could have needed some more work, but it is very much in tune with the theme so :)

jeroenimooo says ...
Apr 24, 2012 @ 8:11am

Changing between big and small is real cool, sometimes i get stuck when getting big, but yeah fun game :)

callidus says ...
Apr 24, 2012 @ 8:16am

Solid little platformer, the big/small shift is interesting though most of the time I'm just small and shooting anything close. Nice use of the theme

yanmania says ...
Apr 24, 2012 @ 8:17am

Great idea, hope you'll do some more work on it once the compo is over!

schnerble says ...
Apr 24, 2012 @ 8:25am

Quite a cool idea. I would've liked it if the acceleration was a bit faster, as it made the jumps a bit more awkward, and I kept getting stuck in the water, which was easy to miss. Nice work though.

tacograveyard says ...
Apr 24, 2012 @ 2:28pm

I really liked the game, but the controls felt a bit sticky. If the acceleration was adjusted it would be great.

MyFrosch says ...
Apr 24, 2012 @ 4:01pm

Cool game. I think you could run a little faster and when you're big, they will sometimes hang.

zkenshin says ...
Apr 24, 2012 @ 5:19pm

Again could have used some more work/balancing, but nifty idea all the same.

pythong says ...
Apr 24, 2012 @ 5:22pm

I got stuck when growing :P
but i like the idea

aaronsnoswell says ...
Apr 24, 2012 @ 5:22pm

Not too shabby! I like the theme you went with - the big / small idea is cool, though could use a bit more work - I think it would be better if there is a wall above your head, you don't go big at all. The controls were a bit hard to master, but fun nonetheless. Well done!

edg3 says ...
Apr 24, 2012 @ 5:24pm

I like the concept overall, but I found it impossible to double jump, and when I tried to go big (like I had to to get through the first cave) I got stuck and died. Nicely done.

derosa says ...
Apr 24, 2012 @ 5:25pm

Interesting and fun, but the controls fail sometimes. There was a moment in which I could not jump at all...

MattTyson says ...
Apr 24, 2012 @ 7:55pm

Pretty fun :)
Gameplay is cool and art is not bad. I wish you had more time.

marudziik says ...
Apr 25, 2012 @ 8:58pm

Nice idea and consistent graphics, but controls are a little buggy.

Ben says ...
Apr 27, 2012 @ 1:49am

Very nice, love the idea. The bee was a bit random I thought and it passed me by somehow and kept going out of the map. But other than that, very good concept, very fun, and great job!

gnx says ...
Apr 27, 2012 @ 7:52am

I don't feel like the level design really compliments your mechanic.

Also the jump control is very stiff and hard to feel comfortable with.

scoopsy says ...
Apr 28, 2012 @ 7:41pm

I like the idea a great deal, but I found the mechanics of playing the game challenging. In other words, I found myself challenged more by the controls and interface than by the game itself. Good job though, congrats on the completion!

Jim Haslett says ...
Apr 28, 2012 @ 7:41pm

the acceleration to move was difficult to get used to. I missed a lot of jumps because of it. I couldn't figure out how to get out of the water either, so I got stuck quite early.

FrankTheTank says ...
Apr 28, 2012 @ 7:42pm

I think the controls need a bit more tweaking, but I really like the original idea!

Apr 28, 2012 @ 9:29pm

It fits into the concept very well and its very cool and fun to play. I guess that you did a wonderful job for just 23 hours, I think the game would be near perfect with a little tweaking of the mechanics and some other minor stuff.

summaky says ...
May 2, 2012 @ 2:07pm

I got stuck most times when I turned big and sometimes I didn't even see the water, which turns out is deadly because I don't seem to get out.

angrygeometry says ...
May 2, 2012 @ 9:42pm

cool mechanic, but the level design and slow physics let it down i feel. jumping felt slow and difficult at times. i liked the variance as it went along though.

philhassey says ...
May 5, 2012 @ 12:37am

Controls seemed a little wonky to me, but I liked the general gist of things :)

Datamosh says ...
May 8, 2012 @ 3:17am

I could not jump anymore when left the cave.
The game looks good

Sodaware says ...
May 11, 2012 @ 2:03pm

The momentum is a little off, which makes the early parts a little harder than they should be. Also, the controls were a little uncomfortable and I would end up hitting CAPS instead of shift. I do like the mechanic though, and I think with a little more polish it could be a lot of fun.

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