April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Simon - 48 Hour Compo Entry

Hi, I'm Simon and this is my first LD.

I decided to try and make a game about the different perspectives that one can have about a certain place.
The player is led to discover the world thanks to friendly NPCs and the higher she gets the greater she can see the world as it is.
In spite of the bugs and the lack of polish I hope that you'll still enjoy the game !

Controls: Arrows to move and jump.
Tools: Komodo Edit (IDE), my own javascript engine (http://www.assembla.com/code/fm-javascript-framework/subversion/nodes), Inkscape, GraphicsGale, and Otomata (http://www.earslap.com/projectslab/otomata).

EDIT: I forgot to say that I have tested the game only on Firefox and Chrome although my framework is supposed to work on Opera and Safari too.

Downloads and Links




Rabbits... says ...
Apr 23, 2012 @ 1:16am

the concept looks pretty gnarly, but I keep getting stuck in the walls...Is that supposed to happen or am I just not that good...

MadGnomeGamer says ...
Apr 23, 2012 @ 1:30am

I fell into the floor just before the first NPC and was unable to escape...I agree, though, cool concept!

Simon says ...
Apr 23, 2012 @ 10:43am

Sorry for the collision bugs, it happens in the corners because I'm only considering one side colliding at a time !

Evgis says ...
Apr 23, 2012 @ 11:22am

I keep getting stuck in the walls as well. Graphics and mood, however are pretty good!

Simon says ...
Apr 23, 2012 @ 11:55am

Thanks a lot, I really appreciate it. It's rather funny cause I'm a programmer and game designer. I've never thought I could actually produce a game with "good" graphics :)

Dmitri Z says ...
Apr 23, 2012 @ 4:18pm

I dig the minimalist soundtrack. Also kept getting stuck in the rightmost wall, couldn't get too far.
Good work for the first entry.

Transmit says ...
Apr 24, 2012 @ 11:48am

Yeah I ran head first into a wall and disappeared before the NPC's could! Fun though if you look past the bugs.

Apr 24, 2012 @ 11:57am

I like your idea about how meeting more people can help your character achieve more, but the execution was rather lackluster. I liked the short music track though, very calming.

Simon says ...
Apr 24, 2012 @ 1:07pm

I totally agree

jeroenimooo says ...
Apr 25, 2012 @ 11:36am

Fun game, had some bug though, was trapped in a block a vouple of times. First i though when jumping he was sweating ;p Was fun to play :)

netmute says ...
Apr 25, 2012 @ 11:41am

Getting stuck in the walls quite often and had to restart.
Character graphics look great!

Is the guy flying by shooting stuff from his shoulders? :)

Simon says ...
Apr 25, 2012 @ 11:43am

Than you all for playing and commenting. A friend told me about the sweating thing, I added this at the last minute but I should have not ! :)

emveyh says ...
Apr 25, 2012 @ 4:27pm

It was fun besides that collision bug :) Great concept!

Rabbits... says ...
Apr 25, 2012 @ 9:20pm

a lot better than when I first played it...I'm sad that all the npcs evaporated...

Apr 25, 2012 @ 10:25pm

I was having the collision issues as well, but assumed the blue was water (hence the 'water jump'?). Overall there isn't much depth, but enjoyable nonetheless. Loved the disappearing NPCS.

RĂ©mi says ...
May 2, 2012 @ 7:00pm

The end is quite rough but I liked the sound design! (the game takes a looong time to load!)

gregdevice says ...
May 3, 2012 @ 5:06am

Interesting idea. I like the background graphics. Couldn't make some of the jumps.

Simon says ...
May 3, 2012 @ 8:34am

Thanks guys for playing and everything.
@Rémi, how long did it take to load exactly ? I've never noticed that and the assets are really lightweight! (I'm loading it in like 10 seconds)

kddekadenz says ...
May 3, 2012 @ 3:55pm

I do like the sounds and the general concept.

- collision detecting is buggy when jumping from great heights (was inside floor)
- textures for humans are ok, but you should use other colors
- the level texture(s) are very simplicistic
- it's way to short
- the idea itself is innovative, your game isn't

May 10, 2012 @ 7:55pm

Le concept est interessant mais je trouve qu'il manque quelque chose à découvrir lors de l'apparition progressive du monde.

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