April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Pogo Planet

by ExciteMike - 48 Hour Compo Entry

Use the arrow keys to move your bouncy guy left and right, and avoid hitting UFOs! Landing on differently-colored sections of the planet has different effects! White ones are checkpoints!

The game doesn't end properly, instead the scrolling-planet-thing loops and gets a little faster each time. So just see how far you can get, I guess!

1. To create the music(more of a soundscape I guess) and sound effects, I downloaded instrument samples from http://bit.ly/GKEEj and modified them only slightly.
2. For the title screen, I used the Tuffy font by Thatcher Ulrich (http://bit.ly/I2ZWKa)
The rules seem to allow that stuff, but we can move the game to the jam if it bothers anyone.

Downloads and Links




bburbank says ...
Apr 23, 2012 @ 5:49pm

Really like when you jump through the planet. This would make a neat game, you should power through and make more of it!

ExciteMike says ...
Apr 23, 2012 @ 10:23pm

oops. my last-minute changes to make it easier accidentally made it harder :(

Rex Peppers says ...
Apr 26, 2012 @ 2:40pm


strega says ...
Apr 26, 2012 @ 2:46pm

Really unique idea! I liked the visual style a lot. There's a lot of nice feedback in the game. I think this could be a really addicting like rotation/orientation game on mobile devices.

Monkey Armada says ...
Apr 26, 2012 @ 2:51pm

great concept! I've been bouncing for 5 minutes before noticing i didn't know what i was doing.
A hud would help to know if the player is on the right path.
This has tons of potential.
Oh, and an advice from a colorblind: if you plan to use colors as interactive items, try to add some texture too, just to make it easyer for us :D

danblack says ...
Apr 26, 2012 @ 3:06pm

Nice game and some realy nice touches. Falling through the world is nice and I like the different effects of the different colours. I personally would like it if there was some way to fight back. Maybe a colour that you jumped on to turn you temporarily invincible so you could smash those pesky UFO's. Cool game though and with just a few tweaks it could be really nice.

Homletmoo says ...
Apr 27, 2012 @ 3:47pm

Wow. One of the best ideas I've seen yet. I particularly like the idea behind the cycles and the empty sections. One nitpick would be how abrupt the restarts are; sometimes I didn't even notice I'd died.

Gremlin says ...
Apr 27, 2012 @ 3:53pm

This is pretty awesome. At first it seemed really straightforward, and then the invisible/missing sections showed up, and the UFOs, and it became a lot more challenging.

I think there were a couple of times I managed to bounce off the 'missing' sections (on the face, not the sides). I think what happened was that I went through the first one and bounced off the second one.

schizofunky says ...
Apr 27, 2012 @ 4:07pm

This is a really nice concept and you've use the sound in a really effective way :)

iFred_QC says ...
Apr 27, 2012 @ 4:11pm

I read the other way around, so I was actually trying to hit the UFOs. Was wondering what was up with the reset LOL.

Good looking, but nothing much to do.

Apr 27, 2012 @ 7:51pm

very cool

madflame991 says ...
Apr 28, 2012 @ 12:50pm

This has potential. I likes the "planet" and the trails, although the background trails were a bit distracting.

deepnight says ...
Apr 28, 2012 @ 12:54pm

Very nice effects and ambient! The death should be more visible : right now, it's not "obvious" that you got hit.

Jhelle says ...
Apr 28, 2012 @ 12:57pm

Simply beautiful and simply simple. Loving it!

May 3, 2012 @ 5:48pm

Lovely idea! the environment is quite beautiful, and this could be greatly imporved by some sort of music-system.

elvis75k says ...
May 3, 2012 @ 10:53pm

Fantastico!! Cool gameplay and great fx.

demonpants says ...
May 10, 2012 @ 11:45pm

Nifty little game, certainly very pretty. Could use some more interesting mechanics, but is a off to a good start.

Krisjet says ...
May 11, 2012 @ 2:14pm

Very cool idea, but it would be great if it had an ending. I got pretty discouraged by resetting at checkpoints after one hit from enemies. I think this concept has a lot of promise.

Keirua says ...
May 11, 2012 @ 7:31pm

Really good ! That's very innovative. It's must have been a hell to developp. How did you came up with such an idea ? I have never seen anything that look like this, even by far !
That's a bit hard to play though, since for some sections the effect is not very clear. And i'm still not sure of what really happens.
I can't believe there are so few comments :/

KevinWorkman says ...
May 11, 2012 @ 7:50pm

This is a fun start, and I like the visuals. The ufos seemed a little too random to be fair, especially with no way to fight back. But I echo what everybody else said, great job!

Oye Beto says ...
May 12, 2012 @ 6:03am

I see potential for a rhythm game. Each ring could make a different note to make melodies.

JonathanG says ...
May 12, 2012 @ 7:43am

Looks very nice, and a good mood while playing (helped by the music). It's an interesting idea for gameplay, but doesn't seem to go anywhere and doesn't really hold interest for that long.

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