April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by moonkid - 48 Hour Compo Entry

** Purgatorio was one of the picks in Rock, Paper, Shotgun's round-up of LD. Thanks Adam! http://www.rockpapershotgun.com/2012/04/30/tiny-world-tour-ludum-dare-23/ **

My only plan coming into LD23 was to draw a rectangular, pixel-art kiwi (the bird, not the fruit). It really didn't look like a kiwi in the end, but that's okay, because I like it. And hey, I made some kind of a game for it to live in!

The game itself is semi-autobiographical, and attempts to equate mental health issues with biblical concepts. It's built in AGS (Adventure Game Studio), as I'm not much of a coder. So it's a very non-traditional point-and-click game - no inventory, and only one puzzle: how to get the hell outta there!

** Make sure you use "winsetup.exe" to set it to run in a window, unless you want to be truly frightened! **

** If you're interested in what I get up to with my team, head along to http://seethroughstudios.com **

Downloads and Links




kutuup1989 says ...
Apr 22, 2012 @ 9:42pm

Weird as all hell (no pun intended) but pretty interesting! I like it!

moonkid says ...
Apr 23, 2012 @ 5:36am

Thanks kutuup! I aim to weird ;)

pdyxs says ...
Apr 25, 2012 @ 12:40am

So either i'm lost... or that's the point (purgatory and all that). The 'stop showing off' line was the highlight for me :D.

moonkid says ...
Apr 25, 2012 @ 7:08am

That's pretty much the point. The only real puzzle is finding your way out. There are clues throughout the dialogue, but I'm not sure if they might be too obscure. I;m pretty sure at least one person has managed to finish it, so that's something ;P

johnfn says ...
Apr 25, 2012 @ 9:32pm

I really liked the dialog, but I couldn't figure out what to do. Maybe some more direct hints are needed?

dick_claus says ...
Apr 25, 2012 @ 9:35pm

I didn't try to finish it, I enjoyed all the dialogues.
It's always hard to write game stories. You've done excellent job.

blob says ...
Apr 25, 2012 @ 9:37pm

Interesting. 21 moves.
I like the kiwi design.

Mach60KAS says ...
Apr 25, 2012 @ 10:03pm

Managed to escape (22 moves); I really loved the introspective dialogue. I assume the themes here are personal to you; if so, then you've found a great way to express yourself. Kudos to you! :)

moonkid says ...
Apr 25, 2012 @ 10:20pm

Thanks guys! Glad to see a few people are escaping. I literally had no time to test the difficulty after I finished it. There is actually a fairly easy formula for getting out in the minimum moves, though I'd be surprised if anyone managed it first go. But if you pay close attention to what all the freaky birds say, you should be able to do it on a second run (and you don't *have* to talk to anyone to get out, it's all about screen order).

MadGnomeGamer says ...
Apr 26, 2012 @ 3:12am

21 moves! I never did find Adam.

W E I R D!

Very fun though! Immediately after he said 'anyone to your right is full of crap' I tried going to his right side and talking to him from there. XD

Really enjoyed all the dialogue. :P An interesting story!

moonkid says ...
Apr 26, 2012 @ 7:15am

*** Let's make this interesting! A free copy of the Flatland: Fallen Angle Appreciation Edition (including the forthcoming upgrade) to the first person who sends me a screenshot proving they finished the game in the minimum 7 moves! (saul@seethroughstudios.com) ***

KhaoTom says ...
Apr 27, 2012 @ 6:05am

Weird, interesting, confusing, but not bad!

spiral says ...
Apr 29, 2012 @ 5:51am

well... ok... interesting! :D

jason.bakker says ...
Apr 29, 2012 @ 8:19am

Very interesting entry. I like your take on it! Functionality wise, there were a few weird input bugs on my machine... but I managed to escape anyway ;)

Well done!

ilo says ...
Apr 30, 2012 @ 11:56pm

Very surreal and moody experience.

On my first try I managed it in around 15, but from that I figured out how to beat it in 7.

gritfish says ...
May 1, 2012 @ 1:48pm

26 moves, no flatland for me... but very cool dialogue. Felt like a bit of a "Bingo the Clown" thing going there. Is it just a combination of left and right? Do the dialogue choices change the outcome?

jmaasing says ...
May 2, 2012 @ 11:33am

Sorry, can't rate since I'm on a Mac.

Dr.Pingu says ...
May 2, 2012 @ 11:42am

it's very weird ... for the first time i'm happy that there is no sounds in a game.

Well, there is work, yes ... and it's ... well ... atypical so i think i can say "it's a cool game"

Nice work on the dialogue :)

Thotep says ...
May 2, 2012 @ 12:01pm

It's too surreal for me to really like it.

darvids0n says ...
May 2, 2012 @ 1:45pm


darvids0n says ...
May 2, 2012 @ 1:47pm

Interesting.. I reckon it's gotta have music for me to be really sold on it.

ratking says ...
May 2, 2012 @ 10:07pm

Yeah, weird is the right word. Cool idea, though.
I just reached a dead end, don't know what to do...sadly.

moonkid says ...
May 3, 2012 @ 11:29pm

And we have a winner! Yeah, music would have been great, but unfortunately I have no talent in that area. It would have to be something that wasn't too irritating, but just irritating enough...

And yes, it's weird. Glad everyone agrees on that ;) Thanks for all the praise, though!

icefallgames says ...
May 10, 2012 @ 11:52pm

Very strange, I couldn't really figure out what to stuck. Seems like I got stuck. Can you get into a situation where there is no way out?
Anyway, I like the graphics, and this game is definitely unique :-)

ericdpitts says ...
May 11, 2012 @ 12:53am

Very well written, sir. Nicely done.

May 13, 2012 @ 7:52am

That was a strange experience :D Love it! Simon

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