April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Earth Evacuation

by Pitzik4 - 48 Hour Compo Entry

This is a Java game where you have to prepare a tiny world for people from Earth to be evacuated to. I hope you can figure out how to play, I don't really have time to explain much here...
Alright, here's where the original notes section ends and my first bit of free time since the actual competition begins. That's right - I'm going to put instructions in this notes section. Maybe I'll even make an extended version, but don't count on it.

When you open the game, you'll see a title screen with some navigation buttons. If you don't know what to do here, you shouldn't be judging video games. Oh! You should probably go into the difficulty levels and choose "Easy", because "Normal" is really hard and "Hard" is absolutely impossible.
When you start the actual game, you'll see an orange planet. Some rabbits will start popping up. I originally intended for these rabbits to have some significance, but all they actually do is get in your way and never die.
On either side there's a blue menu bar. At the top of the left one, it lists how much of each resource you have. From top to bottom, these are: money, the dust the planet is made of, metal, stone, glass, wood, and dirt. At the bottom of all these is the CO2 and oxygen percentages in the atmosphere - it should be 50-50 right now, I decided to make it say that when the planet has no atmosphere at all. As I recall, the atmosphere has to be at least two-thirds oxygen for you to be able to win, but you should aim to keep it as high as possible to be safe. I always find this to be very easy, so don't worry about it too much.
On the right menu bar, there are a bunch of pictures of buildings. If you hover your mouse over one it will say how much of each resource it will take to make it. If you click it, a picture of that type of building will start following your mouse. Click to build it. (Clicking off the planet will make the building disappear if you want to select something.) You can't build on another building or on rabbits. (Fun fact: making this mechanic took up a great deal of my time, and I only realized later that it was rather useless.) From left to right, top to bottom, these building are:
- House - you need a certain amount to win the game. Make as many as you can and upgrade them fully, because this amount is rather difficult to reach.
- Dust Digger - gives you dust over time, gives you more dust depending on its upgrade level. Dust is the most important resource in the game!
- Glass Factory - Turns dust into glass over time. Glass is required to make and upgrade houses, so these are important. It's also important because it puts CO2 out into the atmosphere, and trees will not grow without CO2. They pollute more and make glass faster when they are upgraded.
- Some Trees - These are probably the most interesting buildings in the game. They are not random, like the other buildings; they steadily grow, converting CO2 into oxygen as they do, until they run out of CO2 or become as tall as possible. Once they become this tall, they will stop growing but continue to convert CO2 to oxygen. Trees cannot be upgraded.
- Sawmill - Cuts down nearby trees for wood. Taller trees yield more wood. Cuts faster when upgraded.
- Composter - Converts wood to dirt. The only use for dirt is, I believe, creating trees. Also, composters cannot be selected. This is a bug.
- Mine - Identical to Dust Digger in everything except appearance and the fact that it produces stone instead of dust.
- Transmuter - Converts dust to metal. Metal is required to build and upgrade many different types of buildings, including houses, so these are very useful. Converts faster when upgraded. Also, at level 1 they do not pollute, but when they are upgraded they do.
When a building is clicked on it will be selected. The menu on the left will now say the type of building, the upgrade level it's at, have a picture of the building, a button to upgrade it if it can be upgraded, and a button to sell it. When the upgrade button is hovered over, it will say the cost to upgrade, and when the sell button is hovered over, it will say the value it can be sold for.
At the bottom left of the screen there's a timer that says how long you have left to get the right amount of oxygen and to build and upgrade enough houses. If you finish early, you can click the "I'm Done!" button. When either the timer runs out or you click that button, it will tell you whether you won and why. You can keep playing after that. If you ever want to go back to the title screen, though, you can click the "Title Menu" button in the lower-right corner.

tl;dr? Go away.

Downloads and Links


Ratings

#1120Coolness10%

Comments

misson20000 says ...
Apr 23, 2012 @ 12:58am

Cool. I'm using my bad computer right now though and it lags. Sometimes when I mouse over a button the screen turns magentaish

dokidoki says ...
Apr 26, 2012 @ 5:22am

Needs more instruction/help. I keep failing: not enough houses, but I don't know how many I need. It would be nice if when I can't build something, the resource needed would show as red or something. I found that I can get the building name by clicking on it on the planet, but that doesn't work for the one with three blobs on the right.

dukope says ...
Apr 26, 2012 @ 9:02am

Really wanted to see some short descriptions for the buildings before buying. Some buildings replenish some stats, but it's not clear which does what, or why. Also I think it could benefit from showing current stats separately from cost stats.

Visuals were nice and I like the upgrade paths for each building. Had fun playing for a bit but didn't manage to get enough houses in the end.

frosty says ...
Apr 29, 2012 @ 6:10am

This looks like it could be a really neat entry, but without any help, it's hard to know what you're supposed to do.

Pitzik4 says ...
Apr 30, 2012 @ 9:43pm

Yes... Sorry about the lack of instructions, everybody, but I thought I was out of time (I submitted under 5 minutes before the Submission Hour started). I haven't been able to fix the notes since, I've been too busy. I will add more as soon as possible.

Zaxuhe says ...
May 1, 2012 @ 1:20am

I have no idea what I'm doing, and after some time I wasn't able to put more buildings...

madbranch says ...
May 5, 2012 @ 1:45pm

I don't understand a lot of what is going on.

Pitzik4 says ...
May 5, 2012 @ 5:32pm

Ok, it's aggravating to say the same thing everybody else has said over and over, so just wait for me to fix the notes, please!! This is really annoying, my first Ludum Dare entry is ruined by a lack of instructions...

netmute says ...
May 7, 2012 @ 11:54am

On Chrome/OSX I can't get farther than the main menu. The game just freezes there. Didn't rate.

Jiddo says ...
May 13, 2012 @ 11:25am

Haha. "I'm done!", "You win!!" This was really entertaining. I like the idea and the implementation. With some more polishing and some more visual feedback within the game I think this could be really entertaining to play. After you figure out how all the resources are actually produced it isn't really much of a challenge anymore tho. Anyhow, for a 48h game, this is quite brilliant.

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