April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by korri - 48 Hour Compo Entry

This game have many bugs. Have fun!:)

WASD/Arrow - control
Lcontrol - jump
Space - tractor beam

Downloads and Links




Zamando says ...
Apr 24, 2012 @ 9:50am

Good concept, but as you probably already know you should work on the gameplay, alot. Also, how the hell does a rocket jump? :)

korri says ...
Apr 24, 2012 @ 12:42pm

I don't know:) But it's the only way to hide my worse collision detection.

Apr 25, 2012 @ 11:19am

Well, I got stuck in the ground several time. Also is there a goal? I found the human but then..nothing happened.

korri says ...
Apr 25, 2012 @ 4:53pm

There is no goal. You may fly in space system, land on 10 planet, pick up humans and barrels.

TenTonToon says ...
Apr 26, 2012 @ 1:33pm

Kinda confusing... not having a clear goal, even if the goal is to just wander around, makes it difficult for me to get into it.
Nice idea, though!

Rex Peppers says ...
Apr 26, 2012 @ 2:33pm

Can't play it on my mac.. /sadface

caranha says ...
Apr 26, 2012 @ 2:54pm

That is an interesting Idea. I like it that you added both in-planet and in-space physics.

That said, there is not much sense of objective in game: How many humans are there in each planet? Did I forget someone? How many humans are there in the universe? If there was a "X/Y" counter of people saved, the game would have a lot more appeal (there would be a goal to aim for!)

Thanks for the game!

korri says ...
Apr 27, 2012 @ 4:09am

@TenTonToon On first planet only one human. And when you land, people appear randomly.
@Rex Peppers i don't have build for mac, becouse i don't have mac:)
@caranha I have stuck with collision, and don't think about usability =c
Thanks for comments, guys!:)

BlackBulletIV says ...
May 1, 2012 @ 8:34am

The bugs with physics and collision really make it hard to play. The concept's there, it just needs to be ironed out and polished.

uberneen says ...
May 2, 2012 @ 9:58pm

It starts out as a neat take on a lander game, but no real meaningful gameplay ever develops out if it.
Add a base and some win conditions and you have a pretty solid game.

demonpants says ...
May 10, 2012 @ 11:36pm

Looks interesting, but I am on a Mac.

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