April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
This game have many bugs. Have fun!:)
WASD/Arrow - control
Lcontrol - jump
Space - tractor beam
Downloads and Links
Ratings
#471 | Audio | 2.38 |
#748 | Humor | 1.50 |
#751 | Fun | 2.16 |
#779 | Innovation | 2.11 |
#796 | Graphics | 2.11 |
#807 | Mood | 1.94 |
#824 | Coolness | 35% |
#826 | Theme | 2.06 |
#855 | Overall | 2.05 |
Comments
I don't know:) But it's the only way to hide my worse collision detection.
Well, I got stuck in the ground several time. Also is there a goal? I found the human but then..nothing happened.
There is no goal. You may fly in space system, land on 10 planet, pick up humans and barrels.
Kinda confusing... not having a clear goal, even if the goal is to just wander around, makes it difficult for me to get into it.
Nice idea, though!
That is an interesting Idea. I like it that you added both in-planet and in-space physics.
That said, there is not much sense of objective in game: How many humans are there in each planet? Did I forget someone? How many humans are there in the universe? If there was a "X/Y" counter of people saved, the game would have a lot more appeal (there would be a goal to aim for!)
Thanks for the game!
@TenTonToon On first planet only one human. And when you land, people appear randomly.
@Rex Peppers i don't have build for mac, becouse i don't have mac:)
@caranha I have stuck with collision, and don't think about usability =c
Thanks for comments, guys!:)
The bugs with physics and collision really make it hard to play. The concept's there, it just needs to be ironed out and polished.
It starts out as a neat take on a lander game, but no real meaningful gameplay ever develops out if it.
Add a base and some win conditions and you have a pretty solid game.
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Good concept, but as you probably already know you should work on the gameplay, alot. Also, how the hell does a rocket jump? :)