April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Buggiest Game Ever

by speciesUnknown - 48 Hour Compo Entry

I've submitted this early to avoid the feeding frenzy in a couple of hours, and will update my web host one last time within the submission hour.

The object of the game is to survive as many waves of monsters as possible, while building your ants' nest. You can control your workers and their harvesting by creating networks of pheromones; you can create some fairly complex networks.


I've added a zip archive of the source. It runs on a vanilla LAMP setup with no plugins. there is only 1 file of PHP, the vast majority of code is in JS, but I thought I should include this as well.

Downloads and Links




Apr 23, 2012 @ 5:14pm

well done man.. the worlds buggiest game hehe.. i like it :)

Darkfrost says ...
Apr 24, 2012 @ 11:54pm

Nice! First js game I've seen in this LD :)

Gameplay was a bit slow, having it faster would've been nice, and SFX would've really added a lot, but good job! It was fun!

Spamming the send monsters now button was a laugh! http://i.imgur.com/Bfx2Q.png
Delete pheromones button didn't seem to work for me btw :(

Shadow says ...
Apr 26, 2012 @ 12:52am

hahaha, reminds me of Ant Buster. Which is good, I liked that game. I particularly enjoyed the mix between tower defense and traditional RTS. Good stuff.

envy3d says ...
Apr 26, 2012 @ 1:00am

Really fun game! I wish it was longer. Delete pheromones didn't work for me either.

Apr 26, 2012 @ 3:37pm

I originally was about to abandon this game, but I've had such a positive response that I think its worth continuing post-compo. I'll fix the bugs first, and add terrain, and put up a post-compo version.

Thanks for all the play tests guys and gals.

ahm99 says ...
Apr 30, 2012 @ 3:32pm

It was pretty fun. I like the title. No sound though : (
Good job : )

Dan C says ...
May 2, 2012 @ 11:27pm

It's a nice idea but it doesn't feel very finished. Resources are inexhaustible and I can very easily and very quickly build up an enormous supply of food and fill the screen with soldiers, there's no real sense of danger or challenge.

ericdpitts says ...
May 2, 2012 @ 11:46pm

Good idea for a game! Some pretty good mechanics here.

May 3, 2012 @ 2:29am

Dan C:
You're right, its not finished - I was hoping to hand craft some levels, but the flowers are just placed randomly on level load. I was also hoping that larders and guard holes could only be placed near the main nest.

ratboy2713 says ...
May 6, 2012 @ 4:04am

Well, it delivered what it promised.

Andrew says ...
May 9, 2012 @ 8:30am

A bit simple and nowhere near as many bugs as I expected.

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