April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Lonely Hated Rock

by Xion - 48 Hour Compo Entry

Controls: Arrows+ZXC

Press C to build a scaffold, and then hold c while near it to cycle through things to turn it into.
Once you build something out of it, hold c near it again to upgrade it.
Research upgrades with the headquarters
Collect the circles enemies and asteroids drop to gain resources, or press down to drill into your planet for resources. Drilling drains your planet's health.
Z "jumps" to let you get the resource orbs, and you can also use it to cut off low-flying enemies.

Added a post-compo build and a few more screens.
Changes in the POST-COMPO BUILD:
-Changed Barricades' upgrades
-Added generators, which you can build after you've made a headquarters
-Press left and right at the same time while over a building to destroy it. You'll get a few resources back.
-Gave Pirate ships a new weapon
-Changes to fighter bay and its fighters.

Downloads and Links




droqen says ...
Apr 23, 2012 @ 2:07am

aaa this is great <3 I beat it on my second try, and didn't realize initially the win condition (three SOS at the same time) the first time. SO I TOTALLY BEAT IT ON MY FIRST TRY.

Super neat stuff to build. My only complain with the control scheme is that it's a little hard sometimes to build the right thing at high research levels, and sometimes it's hard to build things in the right place when the hated rock gets all crowded and shit.

uh, but it's awesome. everyone who reads this comment: you should play this game.

droqen says ...
Apr 23, 2012 @ 2:08am

467 seconds.

JaJ says ...
Apr 23, 2012 @ 5:56pm

I liked it a lot but I can't figure out how to send an sos signal. It's also not completely clear te mo how things like healing work. Is just updrading a headquarters enough?

KevinZuhn says ...
Apr 24, 2012 @ 5:46am

This game is so slick! I really like the planetoid combination defense game/rts going on here, and the presentation is great as well. The difficulty ramped up on me pretty quickly, so I spent the game feeling frantic.

The selection system can be frustrating; the earlier tiers pass in the blink of an eye, especially when there are lots of distractions going on. I would almost prefer it if the game paused while I was building, or at least used a left-right scheme.

johanp says ...
Apr 25, 2012 @ 10:39am

Very nice presentation, love the graphics. Didn't really know what I was doing at first, but caught on later.

dukope says ...
Apr 25, 2012 @ 11:55am

Love the visuals and animations. Gameplay was almost too frantic, but I had fun.

HD408 says ...
Apr 29, 2012 @ 12:13pm

Cool game concept!

The weak point is the building/upgrade/research controls, could be better if up/down arrow keys could cycle through the available options (not exceeding the currently available on the list, which expands as you continue to hold the C button). Also, the asteroid collision sound is irritating, and sometimes they seem to be stuck in collision, producing really loud and confusing sounds. This seems to be even in a post-compo build.

Xion says ...
Apr 30, 2012 @ 8:29pm

Thanks for the feedback guyses, glad it wasn't terrible (or that's what you lead me to believe thus far) :)

An option for manually cycling through building options is an excellent idea, I can't believe I didn't think of it myself. I don't know if I'll work on the post-compo build any more but if I ever revisit this idea (fairly likely, as I'm very pleased with it) I'll definitely take all of these issues and suggestions into account.

angrygeometry says ...
May 2, 2012 @ 9:57pm

wow, this is one smooth game! nice job!

moonmagic says ...
May 12, 2012 @ 5:00pm

This is fantastic. Feels great to play, and reasonably fair once you figure out what's going on. The graphics and sound do a lovely job of making the game feel pretty hostile, and the brief moments of calm you receive when you build defenses are very rewarding. Love this.

SonnyBone says ...
May 14, 2012 @ 5:55pm

This looks SO GOOD in motion. The screenshots don't really do it justice. Needs music... and KUDOS on pulling this off with GM. Great work!

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