April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Crimson Booties

by Waynetron - Jam Entry

This game is our attempt at an entirely dialogue driven, story focused game. Interact with the characters on screen to progress the story, your decisions throughout the story will affect the outcome of the story.

Unfortunately we didn't finish formatting all our dialogue in time (Oh, there was a LOT) so only the first act (the intro) is playable in the pre-compo version. If you play the 'Web (extended)' version however, then you'll get to play right through to the end.

Code / Graphics: Waynetron.
Writers: Anita, Tim & Karl.

Downloads and Links


Ratings

Coolness53%
#67Humor(Jam)2.91
#107Mood(Jam)2.93
#133Graphics(Jam)3.23
#154Innovation(Jam)2.77
#173Overall(Jam)2.74
#194Fun(Jam)2.35
#216Audio(Jam)1.00
#222Theme(Jam)2.27

Comments

robcozzens says ...
Apr 24, 2012 @ 6:52am

That's some really good writing. I don't tend to go in for dialog based games, but you seemed to have done an excellent job.

DaveDobson says ...
Apr 29, 2012 @ 7:45am

This looks like it could be quite fun, and the characters are intriguing. I like that they all have different colors for dialogue, and that the possible interactions changed based on the responses I picked - very Bioware of you! :-) I'd rather have had a few more pixels for the art - it's 8-bit stylish, but not quite resolved enough for me to get that they're people. Neat idea and good execution - left me wanting to go further with it.

nornagon says ...
Apr 29, 2012 @ 7:46am

Nice writing, but all I got was some dialog and then it went back to the title screen. Not really a game :/

Datamosh says ...
Apr 29, 2012 @ 8:05am

Unbeatable dialogs, this is great. I would like to see more of this! With some more "point & click" old school action, of course. To spice things up! :P Good work either way!

Evil Cult says ...
Apr 29, 2012 @ 8:15am

[Comments and ratings from this account come from various team members]
I love these sorts of games and this one got me pretty intrigued. Shame that you ran out of time for the other acts because it was looking quite good other than that. Will definitely check out the extended versions. The only other thing I have to add is that I think this would be great with some audio. Just that '...' sound you get with some older rpg dialog boxes if you know what I mean by that. Would love to see this evolve into a completed game.

MrEvilGuy says ...
Apr 29, 2012 @ 8:58am

Great writing! You got me hooked. Too bad it ended so quickly. The setting is very intriguing.

Apr 29, 2012 @ 9:29am

It was pretty interesting and the dialogs were really good. But it has ended so quickly, leaving me intrigued. Hope it is really "to be continued".

Waynetron says ...
Apr 29, 2012 @ 9:37am

@epicSpeedTurtle: If you play the 'web (extended)' version, then you can get through to the end.

Jedi says ...
Apr 29, 2012 @ 10:14am

Very cool idea and good writing! I also liked the graphics. The compo version is way too short to be much fun, though, since it doesn't really matter what you chose.

I enjoyed the post-compo version but I feel like I'd have to play through a few too many times if I wanted to see a win condition. Seems like you have no idea what a lot of the choices you make will do, which takes away some of the fun. (I realize that they probably IS meant to be part of the fun but I didn't want to play it through a bunch)

I enjoyed it but for some reason, replaying this one through doesn't appeal to me. I think it's the lack of sound and maybe the lack of any graphical action that makes it seem tedious.

Cake&Code says ...
Apr 29, 2012 @ 10:26am

I was really intrigued by the dialog. I wanted more of it and was interested in hearing what each person had to say about the others. I was bummed when it got cut to the title screen, but I imagine it's hard to write a fully fleshed dialog-driven game in 48 hours.

Waynetron says ...
Apr 29, 2012 @ 11:52am

@Jedi, I totally agree. Feels very much like blind stumbling towards the conclusion. Perhaps some kind of visual feedback could help with the interactions... I'm not sure.

@Cake&Code, I actually thought we had too much dialogue before I got the game up and running. It's amazing just how much needs to be written to give the user a little bit of choice in the conversations.

Andrew says ...
Apr 30, 2012 @ 7:20pm

I'd have liked to have the dialogue options hotkeyed to the number keys.

Kane says ...
May 3, 2012 @ 11:29pm

Interessting, maybe a little quick, but I think it's a good start for a P&C Engine or something like that.

kibertoad says ...
May 6, 2012 @ 9:40pm

Great idea! Hope it was longer.

SusanTheCat says ...
May 8, 2012 @ 10:54pm

A good start to a game. I like seeing story based games. The interface worked well for the dialogue.

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