April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Fire Around

by Naouak - 48 Hour Compo Entry

We always have the sensation that the earth is flat because the surface is a lot bigger than us.
What would happen in a shmup if the surface is a lot smaller than what we are used to.

The game is done with XNA 4.0 and can be played with both keyboard and Xbox 360 pad.

Don't forget to post your highscore!

Downloads and Links




JustinMullin says ...
Apr 23, 2012 @ 9:46pm

Nice! Very solid execution on the premise - I've seen a number of people now riffing off of the "circular world" thing, but you've got it down pat here.

And man...as someone who's not used to thinking in circles, dodging a bullet on a curved path is HARD. =P

tompudding says ...
Apr 23, 2012 @ 9:53pm

Very cool, I like being able to move the ship before the game starts, very slick.

FrankTheTank says ...
Apr 23, 2012 @ 10:07pm

It took some time for me to get used to the controls but it is a great game!

devince says ...
Apr 23, 2012 @ 10:09pm

Good idea but really too difficult (speed and ennemy count).

Dramble says ...
Apr 23, 2012 @ 10:10pm

Unique take on this type of game, really neat.

Law says ...
Apr 24, 2012 @ 9:56am

It's much quicker than what I normally expect of a shooter. The decision to put the movement in orbit was one particular challenge that I thought put quite a twist to it.

fishbrain says ...
Apr 24, 2012 @ 6:01pm

good stuff!... dizzy.

firstrowgames says ...
Apr 24, 2012 @ 8:09pm

A very diffrent shmup it really nice.
Great work.

madflame991 says ...
Apr 24, 2012 @ 8:14pm

You game makes me jump a little every time I die... It also disorients me => it is EVIL

devwil says ...
Apr 24, 2012 @ 8:43pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

omaha says ...
Apr 24, 2012 @ 9:05pm

Can't run XNA 4.0 games from my mac or linux machines.

I don't agree that all games should be browser games, but I do wish there were more cross-platform titles.

Nocturne says ...
Apr 24, 2012 @ 9:10pm

Nicely presented, great idea, average graphics and sound... overall, a great entry but lacking that "something" that makes it special... maybe I just can't think in circles?

youdonotexist says ...
Apr 26, 2012 @ 8:21pm

I can't play, as I don't have a Windows machine. I know it's not possible to port XNA games to Mac/Unix, however, I'm still leaving a comment as an indication of a lost potential rating.

desmarkie says ...
Apr 26, 2012 @ 8:24pm

I'd love to play this with switched controls on a turntable controller, like if the ship was constantly firing and you scratched to move around :)

samwoakley says ...
Apr 26, 2012 @ 8:25pm

Nice little idea with the twist on the space invaders kind of game. I'm no good at it, but that's just me!
Would have liked some more pretty looking graphics and more imaginative sound maybe, but I know what it's like with the short time limit.

Good work!

Kitch says ...
Apr 27, 2012 @ 4:03am

Nice take on the orbital shooter. Some more variety would have been nice, but great mix of play sound and graphics.

Valeour says ...
Apr 28, 2012 @ 2:22pm

This is really really cool. I love the concept, and I love how smooth everything is. Nice job!

Apr 28, 2012 @ 2:32pm

Haha, great fun and and a little mind-bending too. Good work!

Raptor85 says ...
Apr 30, 2012 @ 9:47pm

can't test, requires XNA4 which does not run on linux under WINE

Hazard says ...
May 1, 2012 @ 3:55pm

Very funny idea and it's really hard to dodge like that, turning a simple shmup into a real challenge.

Make A Game says ...
May 5, 2012 @ 12:07pm

I feel dizzy ^-^ with the circular motion!
This is a good game. Neat graphics, simple.
I played in the pc and I don't know why left and right didn't seem intuitive for the up and down movement, maybe with the game pad the movement feels more natural or maybe I'm just an incorrigible newbie for this velocity settings :P.
Anyway congrats on your game!

zkenshin says ...
May 6, 2012 @ 2:41pm

I sucked at it :P Good challenge :)

PIXEL^3 says ...
May 6, 2012 @ 10:15pm

This game makes my head hurt. To much spinning.
Nice job anyways.
I need an Aspirin.

davidwparker says ...
May 10, 2012 @ 7:52pm

Sorry, I don't have Windows.

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