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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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IÄTI - gnx - Jam Entry

^Thats an A-umlaut in the title.

What a blast it was making this.

Since the game itself is a bit cryptic about itself I'll describe the main mechanics here:

1. By pressing space you release eggs from the bird.

2. These eggs are blue,green,brown and gold and will produce water,grass,dirt and humans.

3. You can then further drop eggs on these to create new stuff, such as a tent is created by dropping grass on a human.

4. A tent can then be used to score by raising it up via dropping grass on it.

5. Evil ghosts will kill the humans and the tent, but can be disposed with eggs.

6. The game can end in 2 ways: you can run out of eggs or one of the ground blocks touches the bird.

There is no game over screen, so whatever score you have when the bird dies or you run out of eggs is your final score :)

The game uses the brilliant html5 engine Impact
http://impactjs.com

The music and (shockingly beautiful) art were all made by me. The game and story are loosely based on finnish folklore creation myth and Kalevala.

Despite some bugs I am very happy with what I got together.
I hope you enjoy the game.

View gnx's journal. | View all entries by gnx

Ratings

Coolness94%
#16Innovation(Jam)3.89
#77Mood(Jam)3.13
#106Theme(Jam)3.09
#113Fun(Jam)2.83
#115Overall(Jam)3.11
#118Audio(Jam)2.92
#177Humor(Jam)1.92
#234Graphics(Jam)2.11

Comments

Apr 25, 2012 @ 11:19am

Loved it!

I got into a situation where the ghosts were passing through at layers containing houses etc but that I could not bomb :(

Very playable.

Spotline says ...
Apr 25, 2012 @ 11:22am

Oh that's great ! You totally should continue it !

MurrayL says ...
Apr 25, 2012 @ 1:33pm

Really good idea, here.

Apr 25, 2012 @ 1:54pm

I really enjoyed seeing the different ways in which things interacted, and I love games based on folklore. You should continue working on this game, it's very interesting. :)

caribou says ...
Apr 25, 2012 @ 4:41pm

Original idea !

Krisjet says ...
Apr 25, 2012 @ 5:38pm

Interesting idea! I like how it feels like a tetris game where you are creating (and sometimes destroying) life :)

PabloAM says ...
Apr 25, 2012 @ 6:22pm

Good idea, and I have enjoyed it lot! :)

Just I would like to know what happens when all the eggs are dropped.

Good job!

Apr 25, 2012 @ 9:21pm

Very interesting mechanic, especially interesting one-button game. Struggled a little bit to get all of the interactions down, but I really dug the concept.

hulahulahest says ...
Apr 25, 2012 @ 9:22pm

Gameplay is very confusing and, unfortunately not too entertaining. I really like the audio bit though. It's nice and tranquil. The concept isn't bad, but I really could've used some more direction.

Apr 25, 2012 @ 9:36pm

I loved the idea. You should continue to develop this (better gfx, more levels).

deejorg says ...
Apr 27, 2012 @ 12:26am

I think you have a nice concept here!

racarate says ...
Apr 27, 2012 @ 12:29am

I loved the music, and I loved trying to make sense of the enigmatic instructions (I try not to read the LD page before playing the games). It was a nice combination of reflex-based shooting and color-matching puzzle, with a strong sense of narrative built into the game mechanics. The collision seemed a bit off, and it was difficult to guess which column my element would go into when I pressed space. Perhaps some kind of guide-line would have helped? Overall, I really enjoyed it. The slowly moving background helped keep things visually interesting, and the art was servicable. While the music was good, some sort of audio feedback for the various events and transformations would have been nice as well. I look forward to playing more of your stuff in future LDs.

crazyheckman says ...
Apr 27, 2012 @ 12:30am

Cool little game. I really like the idea. Physics were a little glitchy, I had a few cubes vibrate off the bottom.

Super Soul says ...
Apr 27, 2012 @ 12:32am

Agree with Pacifist Games, really like games based on folklore. Nice addition having the poem displayed during the game. Added both to the mood and also as a form of instruction. Nice work!

R3ason says ...
Apr 27, 2012 @ 6:23am

Oh now that's pretty cool! Bookmarked! Keep working on it! Thanks!

CappaGames says ...
Apr 27, 2012 @ 10:01pm

Really unique idea.

namuol says ...
Apr 28, 2012 @ 2:23am

Nicely done. The graphics were a bit rough but the soundtrack and unique gameplay experience made up for it. I love the unmentioned -- yet, intuitive -- balance mechanic, which I wont spoil for anyone who hasn't played yet. ;)

It sorta caught me by surprise, but it's very elegant. Perhaps if you made the bird gradually sink unless it produces enough huts, you could milk this balance even more. But I can understand if you want to avoid too much "time-sensitive" gameplay -- it seems like you were aiming to give the player a more contemplative experience.

angrygeometry says ...
Apr 29, 2012 @ 1:27pm

this was very fun and a super cool concept. had that feeling of old puzzle games. good job.

Finn Stokes says ...
Apr 29, 2012 @ 1:40pm

Great game! I loved the core concept and there was enough complexity in the block interactions to keep things interesting.

piterlouis says ...
Apr 29, 2012 @ 3:43pm

Really original idea. Well done!.

davidllanos22 says ...
Apr 29, 2012 @ 9:31pm

wow, really great idea! music good and gameplay too! Maybe an ingame tutorial would have been cool! Well done!

Shifty says ...
May 2, 2012 @ 9:24pm

Nice one button puzzle game :)

mneubrand says ...
May 6, 2012 @ 11:48pm

Nice little game. Really enjoyed it. Interesting combination of Tetris and puzzle game.

azurenimbus says ...
May 10, 2012 @ 6:51pm

I thought it was very unique and the music created a nice mood. Good job.

onehandclap says ...
May 12, 2012 @ 1:30pm

This definitely deserves further evolution, keep up the good work!

May 13, 2012 @ 10:32am

Very very innovative! I also liked the (a tiny bit repetitive music). Lovely mood, lovely theme integration, lovely gameplay. Felt like a god playing tetris with the world :))

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