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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Swift - andrebeton - 48 Hour Compo Entry

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    What is a tiny world and what not? It all depends on your: SIZE!

    View andrebeton's journal. | View all entries by andrebeton




    Apr 23, 2012 @ 7:27am

    Somewhat slow movement speed, but overall it was cool :)

    Shigor says ...
    Apr 23, 2012 @ 1:19pm

    Good idea, but slow movement speed makes it pain to play. I wasn't able to get by the big head. No matter how I tried, I never could get to third plus sign to grow big enough :/

    Apr 23, 2012 @ 1:20pm

    Hard! But I made it to the end! And a laughed. Good job on the funny stuff :-)

    Flyboy says ...
    Apr 23, 2012 @ 1:21pm

    Movement speed felt a bit off, and scaling was weird.

    andrebeton says ...
    Apr 23, 2012 @ 1:27pm

    @shigor: you don't need the third plus sign. It's enough to be bigger than the orange something.
    And thanks for the feedback!

    DDRKirby(ISQ) says ...
    Apr 23, 2012 @ 2:03pm

    What a quirky game xD Maybe some more playtesting next time? :)

    Miltage says ...
    Apr 23, 2012 @ 2:06pm

    Cool, it reminds me of Alice in Wonderland.

    Toast says ...
    Apr 23, 2012 @ 2:54pm

    Amusing. Bit of a one-trick pony, but I enjoyed playing.

    mikolalysenko says ...
    Apr 23, 2012 @ 8:18pm

    Movement was a bit too slow. I couldn't figure out what to do at the boss.

    lurkingshadow says ...
    Apr 25, 2012 @ 7:31am

    was slow moment, especially when big, would help if hints where viable without scrolling

    strega says ...
    Apr 25, 2012 @ 9:38am

    Pretty interesting. My main complaint is that movement is far too slow.

    Drabiter says ...
    Apr 28, 2012 @ 5:06am

    The gameplay is very innovative! maybe you can speed up the movements cause it's boring when you have to repeat a level.

    Apr 29, 2012 @ 2:55pm

    Nice ideas, movement was a lil slow but it was still playable enough. Didn't notice any sound effects but I guess that's the danger with HTML5 games, buggy support :(

    Overall a nice concept which could do with a few more levels in the future, nice entry!

    madbranch says ...
    Apr 29, 2012 @ 2:57pm

    The concept is nice, but the controls feel horrible (only thing that bothered me really). Btw, I didn't find the way to eat the giant tomato :(

    uberneen says ...
    May 2, 2012 @ 4:10pm

    This was a unique take on the theme. The movement was a little odd since I don't expect to have so much drift on a human player, but it was easy to get past.
    In the big fish room I found that the only way I could defeat him was to lure him to the 'ceiling' first and then get a blue pill. After he hits the top he stays there and you can comfortably grow to eating size. No matter what other method I tried, that trick was the only way I could beat it, and I was even able to get all 3 pills before that (by eating the shrink first, doh!)

    ratking says ...
    May 3, 2012 @ 6:02pm

    Interesting idea.

    chinchang says ...
    May 3, 2012 @ 6:02pm

    Good work. But you need to work on control sensitivity and timings. That will make it more fun to play.

    someone says ...
    May 3, 2012 @ 6:11pm

    Movement was very slow, Also waiting to shrink again after intimidating the boss into oblivion took far too long. the game chugged a bit there too.

    Polar says ...
    May 5, 2012 @ 1:13pm

    Interesting - I personally didn't feel it met the theme that well, but I could see how you had interpreted it and it was original :) The game seems a bit short - was there anything after the 'That's a lot of gold' thing after the boss?

    Madball says ...
    May 5, 2012 @ 1:17pm

    Hmm... I ate that big head, collected the size down pill and after a few seconds the game crashed.
    I'm using Windows 7, Firefox.

    andrebeton says ...
    May 6, 2012 @ 8:22am

    @Polar: You finished the game!

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