April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by andrebeton - 48 Hour Compo Entry

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What is a tiny world and what not? It all depends on your: SIZE!

Downloads and Links




Apr 23, 2012 @ 7:27am

Somewhat slow movement speed, but overall it was cool :)

Shigor says ...
Apr 23, 2012 @ 1:19pm

Good idea, but slow movement speed makes it pain to play. I wasn't able to get by the big head. No matter how I tried, I never could get to third plus sign to grow big enough :/

Apr 23, 2012 @ 1:20pm

Hard! But I made it to the end! And a laughed. Good job on the funny stuff :-)

Flyboy says ...
Apr 23, 2012 @ 1:21pm

Movement speed felt a bit off, and scaling was weird.

andrebeton says ...
Apr 23, 2012 @ 1:27pm

@shigor: you don't need the third plus sign. It's enough to be bigger than the orange something.
And thanks for the feedback!

DDRKirby(ISQ) says ...
Apr 23, 2012 @ 2:03pm

What a quirky game xD Maybe some more playtesting next time? :)

Miltage says ...
Apr 23, 2012 @ 2:06pm

Cool, it reminds me of Alice in Wonderland.

Toast says ...
Apr 23, 2012 @ 2:54pm

Amusing. Bit of a one-trick pony, but I enjoyed playing.

mikolalysenko says ...
Apr 23, 2012 @ 8:18pm

Movement was a bit too slow. I couldn't figure out what to do at the boss.

lurkingshadow says ...
Apr 25, 2012 @ 7:31am

was slow moment, especially when big, would help if hints where viable without scrolling

strega says ...
Apr 25, 2012 @ 9:38am

Pretty interesting. My main complaint is that movement is far too slow.

Drabiter says ...
Apr 28, 2012 @ 5:06am

The gameplay is very innovative! maybe you can speed up the movements cause it's boring when you have to repeat a level.

Apr 29, 2012 @ 2:55pm

Nice ideas, movement was a lil slow but it was still playable enough. Didn't notice any sound effects but I guess that's the danger with HTML5 games, buggy support :(

Overall a nice concept which could do with a few more levels in the future, nice entry!

madbranch says ...
Apr 29, 2012 @ 2:57pm

The concept is nice, but the controls feel horrible (only thing that bothered me really). Btw, I didn't find the way to eat the giant tomato :(

uberneen says ...
May 2, 2012 @ 4:10pm

This was a unique take on the theme. The movement was a little odd since I don't expect to have so much drift on a human player, but it was easy to get past.
In the big fish room I found that the only way I could defeat him was to lure him to the 'ceiling' first and then get a blue pill. After he hits the top he stays there and you can comfortably grow to eating size. No matter what other method I tried, that trick was the only way I could beat it, and I was even able to get all 3 pills before that (by eating the shrink first, doh!)

ratking says ...
May 3, 2012 @ 6:02pm

Interesting idea.

chinchang says ...
May 3, 2012 @ 6:02pm

Good work. But you need to work on control sensitivity and timings. That will make it more fun to play.

someone says ...
May 3, 2012 @ 6:11pm

Movement was very slow, Also waiting to shrink again after intimidating the boss into oblivion took far too long. the game chugged a bit there too.

Polar says ...
May 5, 2012 @ 1:13pm

Interesting - I personally didn't feel it met the theme that well, but I could see how you had interpreted it and it was original :) The game seems a bit short - was there anything after the 'That's a lot of gold' thing after the boss?

Madball says ...
May 5, 2012 @ 1:17pm

Hmm... I ate that big head, collected the size down pill and after a few seconds the game crashed.
I'm using Windows 7, Firefox.

andrebeton says ...
May 6, 2012 @ 8:22am

@Polar: You finished the game!

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