April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Get Tiny!

by Defräg - 48 Hour Compo Entry

A game based around the philisophy of percieving the world as you grow.

Programming Language: Processing

Used personal code library "FireEngine": https://github.com/DomNomNom/Fire-Engine
Usage was declared beforehand: http://www.ludumdare.com/compo/2012/04/19/im-in-dd/

Used a tone matrix for music: http://lab.andre-michelle.com/crash/
Used Audacity for sound effects.

Downloads and Links




Kitch says ...
Apr 24, 2012 @ 8:12pm

Like osmos, but a little trickier. Music was pretty neat. Needs more levels :)

LukeRissacher says ...
Apr 27, 2012 @ 4:37am

Cool - enjoyed it. Played something similar before. Beat it in about 45 secs unfortunately so more levels would have been cool :)

Apr 30, 2012 @ 10:02pm

It's Osmos!

Still,, nice work.

dcolgan says ...
May 2, 2012 @ 7:03pm

Pretty short, but polished. Reminded me of Osmos.

KevinWorkman says ...
May 2, 2012 @ 10:25pm

This is a great start, and I like that the size actually changed in a way that mattered, which is better than most games like this (including my own). It would have been better with more levels and variety, but this is good work for 48 hours.

A little self-promotion here, but you might be interested in the free Processing hosting at http://StaticVoidGames, as well as the upcoming tutorials. Might be worth checking out in the future.

azurenimbus says ...
May 4, 2012 @ 3:34am

Like some people before, it reminded me a lot of a more streamlined Osmos. I wonder, was it intentional? No shame in that either, most games in LD wouldn't exist if it wasn't for Mario. But I'm just curious because, if you haven't played it, that would be quite interesting.

Anyway, good job getting this done in 48h. I wish you had added some more levels, since you already had the mechanics nailed down, it was pretty short!

Nice audio, btw.

free_napalm says ...
May 10, 2012 @ 5:25pm

Great work. I just wish it was longer.

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