April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
the circles eat the little foods and reproduce automatically,
the bushes spawn foods,
the diamonds eat circles, and reproduce by mating once fed,
the Vs eat circles,triangles, and themselves and reproduce by mating once fed
Downloads and Links
Ratings
#207 | Innovation | 3.40 |
#393 | Theme | 3.12 |
#580 | Humor | 1.94 |
#618 | Mood | 2.38 |
#697 | Overall | 2.54 |
#701 | Graphics | 2.35 |
#702 | Audio | 1.50 |
#723 | Coolness | 44% |
#792 | Fun | 2.04 |
Comments
Cool :) Lacking explanations and gameplay hook, but 'twas cool.
Amused me for a bit, but really needs some sort of hook to keep me around.
This is a cool concept, but a little explanation, as simple as a title for the different shape critters could help a lot.
Also, I'm not sure if I like or dislike the lack of a clear objective.
Overall, nice work. It was interesting to see the interactions the critters had.
I'd call it more of a simulation than a game, but it still fits the theme, and this is ludum dare, so I guess you're allowed to interpret the theme however you like :)
Nice work.
I love tiny life! Graphics wise, my only irk is that blue bar, I think it would benefit the game if everything stayed in black and white for consistency. Also, the fact that its not centered made me place my own margins with bushes haha.
I agree with the lack of explanation. I wasn't sure what to place first and eventually got it by trial and error. It's not really a game though, as there is no goal. It's still fun to watch them all swarm around though. Good entry though!
I'm watching the circles multiply...
It's certainly got a vibe to it, watching the critters wander about. A bit difficult to understand, but I was able to over a bit more time of play.
Oh... The circles died while I was writing this :(
Interestign concept, it actually made me laugh at points for no reason whatsoever. Turns out the bushes are the msot survivable entity. A real life lesson. Nice work.
still confused as to who eats and creates what but good concept. You should add a rapid spawner when the user holds down the mouse too...
This was a fun toy. I created a world and watched it for a few seconds. There was some interesting procedural movement but the elements did not gel together for me. The static flowery objects just sat there and didn't feel like they were a part of the world. And the two different types of things flying around didn't seem to impact each other. Nice graphic style, but it was odd how the game world was so much darker than the GUI.
First simulation game I've seen this LD. Love the simple vector art style, but I got bored with it pretty quickly.
I couldn't get it to run at all for some reason =/ Using Safari. First time that a Unity game didn't load for me.
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Damn, that's nifty