April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
This game is about a microSD which has to copy files in a micro world.
Move with the mouse, collect data files and avoid microcontrollers.
Note: The sound volume is low, so if you turn it up, remember to turn it down after playing the game.
-Alberto de la Mora Gallaga
Downloads and Links
Ratings
![]() | Coolness | 100% |
#53 | Audio | 3.61 |
#176 | Humor | 2.84 |
#244 | Fun | 3.16 |
#314 | Mood | 2.88 |
#314 | Theme | 3.25 |
#361 | Graphics | 3.00 |
#387 | Overall | 3.05 |
#704 | Innovation | 2.33 |
Comments
I like the idea of your project quite a lot - and it's very clear how it ties in with the theme! The happy microSD was a nice touch I must admit, however it seemed as though the circuit patterns were meant to serve a purpose, yet didn't.
I really enjoyed it! Who knew something so simple could be so fun!
Awesome! I got 97% and then died, and I liked it!
Good theme, good music, simple, effective gameplay.
Very well done!
Simple, clean, elegant and polished. Good game! (So far 36 seconds is my best).
The music was unexpectedly rad. Clean and surprisingly fun given the simplicity. I was a bit surprised that the green lines didn't seem to matter for gameplay at all, but that didn't actually make the game any harder for me to play. Nice work.
Awesome game! You have to move your mouse cursor to get the papers and to avoid the those CPU parts. :P I like the graphics and sounds are just cool. A small setting in a computer system fits the theme well. :D
TyrusPeace's comment is exactly everything I wanted to say. My time was 44.9. I hope this wins the Sound category! XD
Nice and simple but surprisingly fun. Would have liked to see a bit more variety and AI that reacts to the player. Liked the music.
Very basic gameplay but it was fun enough to replay until I completed it. I appreciate that there's a goal I'm working towards as opposed to just playing until I die.
44.37 fun idea. were the green-wall-looking-tiles supposed to stop movement? I might recommend not spawning enemies near the start / restart buttons. I had one time where I did immediately after starting. You could also make the player immune for a few seconds and count down to give them time to get to safe spot.
Easy but adictive gameplay ;D! The music was a great fusion on the game
Soo fun And the MicroSD faces were lovely
39.28 my best soo far Keep the Good work Sr Beto ;3
I had fun with this, I would change up the background so it looked less like walls though. Maybe less contrast on the background would make it have less depth.
Simple gameplay, neat graphics, nice tune and a bit addictive, bravo!
Cute game. I thought the graphics were really good. Everything else was simple but it was fun as a simple, fast paced game.
This game is pretty good. I'm not a big fan of mouse-controls, but this game still worked pretty well.
I liked how this game fit the theme, instead of just having a small planet or something.
It's kinda weird when this game ends, 'cause it seems like a game that should be endless and get progressively hard. Still it was kinda fitting was a small game.
Anyways um yeah pretty cool game.
Nice, simple, fun little game, I suffered from the occasional spawn-death which is my only complaint. Really liked the music and the pixelly graphics. Wandered what the green walls were there for, having them as physical barriers would add to the difficulty if it were to become level-based in the future but overall a great, complete LD entry!
Fun little game. A level up or continuation would be cool, later levels can have powerups with "shields" or "avoiders". But fun little game.
Great sound and music. Nicely done.
Really addictive mini game! At first glance I was confused about what I had to do, or if I had to use the keys. Even if it was a Pacman labyrinth style. But don't worry, turned out more enjoyable than all that :)
Love the music too! Good job!
Nice take on the avoider-genre! Didn't like the music re-starting, it was a nice track I wanted to hear all the way through.
surprisingly addictive :0
I liked the graphics; they were simple, but the colors were quite nice. I do kind of wish it were just a little more complex.
I think it would be cool if the blip sounds from picking up files went along with the music.
The graphics are extremely good, and the facial expression of the SD card makes me smile :D
Good stuff. I liked the music. Top!
I got 100%, 40 sec - is that right?
It played a bit fast, so the enemies are pretty dull. Maybe when they moved slower, but with some more intelligent pattern it might have been cooler. Also the maze-background didn't have any meaning other than graphics here. Was that on purpose?
I like it! It is nice! Thank you! ;) Score: 100% Time: 52.34 ;)
Oh dear.
I think there's something wrong with my experience -- the mouse was very slow (~1 update per second) and got slower as the game progressed. It was pretty much uncontrollable.
I probably shouldn't rate based on that experience, because I don't see anybody else with the same complaint. Sorry.
Is it just me or does it seem like the circuit board pattern should act as walls? Simply running your mouse around the screen to avoid the randomly moving enemies while picking up files with no collision detection on what appear to be walls just feels odd.
The music is particularly nice though, and the graphics are cute.
Neat, but I'm a bit confused if the walls had a purpose - or if it's one of those unfinished features that you hoped to implement but didn't quite make.
Other than that; Pretty solid. Fun, neat.
Nice music. It's fun, but gets boring before you get to 100% -- if you incrementally step up the challenge, you could have something pretty decent. One thing I didn't understand is why the background appears to have walls, but everything in the game seems to ignore them.
The engine is there and seems to work perfectly, and it was fun enough as is. But it seemed like the walls were meant to do something. Either way, great work for 48 hours.
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Simple, fun game. My only complaint is that a few times I'd restart and be killed instantly.