April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Little God is a Ludum Dare 23 - Little World game.
It is written in WebGL using Three.js. This is the first time I've worked with WebGL or Three.js... overall, I had a blast!
There is at least two known bugs:
-When restarting the game, the textures don't load properly, which can result in "invisible" worlds.
-It takes a second to load, which can be choppy for a second.
If the assets don't all load the first time, try reloading the page.
I only tested this in Chrome on OSX.
Please let me know if you have any trouble
Downloads and Links
Ratings
![]() | Coolness | 72% |
#415 | Graphics | 2.91 |
#539 | Humor | 2.00 |
#634 | Theme | 2.60 |
#711 | Fun | 2.29 |
#788 | Audio | 1.06 |
#803 | Overall | 2.30 |
#827 | Mood | 1.87 |
#844 | Innovation | 1.93 |
Comments
Looks pretty cool, but there isn't much to do. The particles also slow it down a bit when you click on loads of planets (on my PC at least).
Working in 3D on the web can be challenging, but you pulled off a fun experience. I think it's more fun playing in a short time period (10s or so). As with all things WebGL, it seems to perform best in Chrome.
very nice graphics... but the gameplay / theme affinity lacks...
Solid effort! ran well in firefox, but I did get the texture problem - it was still playable though. Good, simple interface and clear instructions :P Why did you decide to use a new language/framework for a gamejam? - I'm curious because I did the reverse, I did ONLY what I was comfortable in.
WEB-GL!!!! click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click
I'm running Chrome on OSX, the game didn't show planets the first few times I played, but then they appeared on the 3rd game. Pretty nice visuals :) Some SFX would have been a really nice touch though!
Honestly not a very fun game (just clicking randomly), but cool psychedelic graphics!
@gritfish, I decided to learn Three.js/WebGL for LD mostly because it forced me to learn something new, and fast. Another major reason is the fact that I mostly only know OpenGL (C) as far as graphics go, and I wanted to make something that everyone could play without having to compile anything.
Interesting gameplay. I felt quite evil and competitive doing this.
Liked having the choice of game length - nice idea. Particle effects were cool too. Gameplay is a bit shallow though; maybe certain worlds could be friendly & you lose points if you click on them, or something?
Great timekiller! The only thing i was annoyed about was particles, after blowing the planet. It launched as 6x square boxes, full of particles, like this:
<-x x->
<-x x->
<-x x->
flying to the edges, leaving the top and bottom of the block empty.
Anyway, Good Job!
Not really much to do here and a little buggy, but kind of fun in a mindless sort of way.
I enjoyed watching the planets drift by, and I thought that the peaceful feeling of the scene contrasted nicely with the mindless destruction. Sound and music would have greatly enhanced this experience; also, if watching the planets for a length of time was rewarding, there would be an aesthetic risk / reward between watching for cool interactions and destroying planets (since that is the verb).
I see nothing but a black screen that when I click, at random, it says I destroyed a world... Tried in Google Chrome on Windows 7 32-bit.
Fireworks! So pretty! :-D
Very fun game. You should add some SFX for the explosions.
Cheers!
It's a really awesome technical demo (pretty amazed by how it's smooth even with a lot of particles) but as it game it looks a bit short. But I had a fun clicking time anyway.
Nice graphics! Found the gameplay a little limited, though. Some sound effects might be a nice addition?
Nice casual game, but i missed some "phew-phew" and "ka-boom" bfxr-made effects :)
Sorry, nothing but a black screen for me... (That said, I managed to blow up 20 planets in five seconds, so I'm pretty sure I'm so awesome at this game I don't even need graphics!)
Well done, a good use of these technos.
But this game suffer of a lack of content.
Good work :)
Really impressed with the webgl stuff especially since this was your first time working with it. Didn't really feel much for the game though
This was a cool looking particle-fest! The concept is simple and full of potential, you should explore it and create some interesting challenges.
I would like to cite domrein here:
WEB-GL!!!! click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click
WHOOHOO!
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Cute game, really like the graphics and the concept!