April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny God

by davidwparker - 48 Hour Compo Entry

Little God is a Ludum Dare 23 - Little World game.
It is written in WebGL using Three.js. This is the first time I've worked with WebGL or Three.js... overall, I had a blast!

There is at least two known bugs:
-When restarting the game, the textures don't load properly, which can result in "invisible" worlds.
-It takes a second to load, which can be choppy for a second.

If the assets don't all load the first time, try reloading the page.

I only tested this in Chrome on OSX.

Please let me know if you have any trouble

Downloads and Links


Ratings

Coolness72%
#415Graphics2.91
#539Humor2.00
#634Theme2.60
#711Fun2.29
#788Audio1.06
#803Overall2.30
#827Mood1.87
#844Innovation1.93

Comments

KunoNoOni says ...
Apr 24, 2012 @ 1:50am

Cute game, really like the graphics and the concept!

Darkcoder says ...
Apr 24, 2012 @ 2:18am

Looks pretty cool, but there isn't much to do. The particles also slow it down a bit when you click on loads of planets (on my PC at least).

zzzev says ...
Apr 24, 2012 @ 4:51am

Working in 3D on the web can be challenging, but you pulled off a fun experience. I think it's more fun playing in a short time period (10s or so). As with all things WebGL, it seems to perform best in Chrome.

Proch says ...
Apr 24, 2012 @ 12:07pm

very nice graphics... but the gameplay / theme affinity lacks...

gritfish says ...
Apr 24, 2012 @ 1:10pm

Solid effort! ran well in firefox, but I did get the texture problem - it was still playable though. Good, simple interface and clear instructions :P Why did you decide to use a new language/framework for a gamejam? - I'm curious because I did the reverse, I did ONLY what I was comfortable in.

domrein says ...
Apr 24, 2012 @ 6:41pm

WEB-GL!!!! click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click

philhassey says ...
Apr 24, 2012 @ 6:44pm

I'm running Chrome on OSX, the game didn't show planets the first few times I played, but then they appeared on the 3rd game. Pretty nice visuals :) Some SFX would have been a really nice touch though!

kato9 says ...
Apr 25, 2012 @ 12:12am

Honestly not a very fun game (just clicking randomly), but cool psychedelic graphics!

davidwparker says ...
Apr 25, 2012 @ 3:29pm

@gritfish, I decided to learn Three.js/WebGL for LD mostly because it forced me to learn something new, and fast. Another major reason is the fact that I mostly only know OpenGL (C) as far as graphics go, and I wanted to make something that everyone could play without having to compile anything.

sudorossy says ...
Apr 25, 2012 @ 9:55pm

Interesting gameplay. I felt quite evil and competitive doing this.

vilya says ...
Apr 25, 2012 @ 10:37pm

Liked having the choice of game length - nice idea. Particle effects were cool too. Gameplay is a bit shallow though; maybe certain worlds could be friendly & you lose points if you click on them, or something?

VoidChronos says ...
Apr 25, 2012 @ 11:30pm

Great timekiller! The only thing i was annoyed about was particles, after blowing the planet. It launched as 6x square boxes, full of particles, like this:
<-x x->
<-x x->
<-x x->
flying to the edges, leaving the top and bottom of the block empty.

Anyway, Good Job!

daredevildave says ...
Apr 26, 2012 @ 8:37pm

Not really much to do here and a little buggy, but kind of fun in a mindless sort of way.

moonmagic says ...
Apr 27, 2012 @ 3:39am

I enjoyed watching the planets drift by, and I thought that the peaceful feeling of the scene contrasted nicely with the mindless destruction. Sound and music would have greatly enhanced this experience; also, if watching the planets for a length of time was rewarding, there would be an aesthetic risk / reward between watching for cool interactions and destroying planets (since that is the verb).

jplur says ...
Apr 28, 2012 @ 2:58am

very cool, first entry where I read the source ;)

greg20man says ...
Apr 28, 2012 @ 9:15am

So many tiny lives lost in a fit of rage T.T

summaky says ...
Apr 28, 2012 @ 3:43pm

I see nothing but a black screen that when I click, at random, it says I destroyed a world... Tried in Google Chrome on Windows 7 32-bit.

caranha says ...
Apr 28, 2012 @ 4:51pm

Fireworks! So pretty! :-D

Very fun game. You should add some SFX for the explosions.

Cheers!

BlackDogg says ...
Apr 28, 2012 @ 7:18pm

It's a really awesome technical demo (pretty amazed by how it's smooth even with a lot of particles) but as it game it looks a bit short. But I had a fun clicking time anyway.

datahaven says ...
Apr 28, 2012 @ 9:48pm

Nice graphics! Found the gameplay a little limited, though. Some sound effects might be a nice addition?

derosa says ...
Apr 30, 2012 @ 12:09pm

Nice casual game, but i missed some "phew-phew" and "ka-boom" bfxr-made effects :)

Chinchilla says ...
May 1, 2012 @ 12:04am

Sorry, nothing but a black screen for me... (That said, I managed to blow up 20 planets in five seconds, so I'm pretty sure I'm so awesome at this game I don't even need graphics!)

Dr.Pingu says ...
May 7, 2012 @ 4:56pm

Well done, a good use of these technos.
But this game suffer of a lack of content.

Good work :)

rvmook says ...
May 8, 2012 @ 6:03pm

Really impressed with the webgl stuff especially since this was your first time working with it. Didn't really feel much for the game though

azurenimbus says ...
May 10, 2012 @ 3:29am

This was a cool looking particle-fest! The concept is simple and full of potential, you should explore it and create some interesting challenges.

barigorokarl says ...
May 12, 2012 @ 6:34am

I would like to cite domrein here:
WEB-GL!!!! click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click

WHOOHOO!

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