April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by nate427 - 48 Hour Compo Entry

A nice little game. It's pretty short, you can beat it in about 5 minutes. It's a lot better than what I thought i'd end with, and i'm proud of it.

Sorry for you guys who can't play it. I'm 13 and just learning how to code, this was made in Gamemaker. Im learning java, so next time I hope to submit a browser based game.

This was my 2nd Ludum Dare.

Downloads and Links




MegabyteTND says ...
Apr 23, 2012 @ 10:08am


devwil says ...
Apr 24, 2012 @ 10:36pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

robcozzens says ...
Apr 25, 2012 @ 8:59am

I would have tried it if it had a web or osx version.

whitetigle says ...
Apr 25, 2012 @ 9:01am

nice game however IMHO the controls made it a little bit difficult to play

Apr 25, 2012 @ 8:39pm

To bad with the lack of proper sound, since the graphics are really good, classic minimalism.

7heSAMA says ...
Apr 26, 2012 @ 2:41am

Controls are pretty bad, honestly. No real reason to switch from what most people know (for instance W/S = jump). Still good bit of platforming for 48hr. Please turn the sound down next time :P.

demonpants says ...
Apr 27, 2012 @ 9:52pm

Any chance of a Mac version?

schizofunky says ...
Apr 27, 2012 @ 9:59pm

Very nice game! the graphics are cool, i like the disco pixels on the enemies! And i thought thye control system altho different was quite nice to have all the keys next to each other!

Milo says ...
Apr 27, 2012 @ 10:08pm

The level is designed pretty well - I do have to use most the controls. It'd be nice to see some elements that require more precise and difficult moves though (although I'm not sure the control scheme is good enough for that). Being sent to the start every time was a little annoying.

tlaine says ...
Apr 27, 2012 @ 10:29pm

No problem with controls here. That audio though, hrr. Otherwise, nice game, nice ending!

YSelf Tool says ...
Apr 29, 2012 @ 9:35pm

Awesome! and hard...

Jiddo says ...
May 5, 2012 @ 10:34am

The game looks exceptionally polished for a 48h game. I really like the graphics/art style. The controls are a bit awkward tho. The game also runs just fine on Linux using Wine. Great work!

TehWut says ...
May 7, 2012 @ 10:11pm

funny little game, had a nice clean artistic style with smooth gameplay, good work!

May 9, 2012 @ 11:45am

Good job! If you don't mind transferring your java learning to javascript, you should check out Unity for the next jam: it's free and can export to the web.

rvmook says ...
May 9, 2012 @ 11:46am

Nicely done, love the refilling energy bar (But I'm just too impatient to wait till it's full)

maxman43 says ...
May 13, 2012 @ 5:24am

I would play this if there were a web version. You should consider doing a web version for future games.

Jedi says ...
May 13, 2012 @ 3:04pm

This entry seems very complete (although the sounds don't work on my system). It is a nice, short game but most of my time was spent waiting for my energy to refill. Having shots and shield drain your health is innovative but IMHO it is not fun.

As has been said, the controls were weird. Why not one button to shoot and one button for shield? Also, you wait until the player is in harm's way to instruct them on the shield.

The graphics are at that perfect level of Ludum-Dare-minimalism.

It's much better and more complete than anything I made at 13 - good job!

nate427 says ...
May 14, 2012 @ 1:13am

Alright, i'm super proud of my place in the standings!

Thanks everyone, this has been a kick-ass learning experience!

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